Dicksmoker said:Sounds like Gothic.VentilatorOfDoom said:I meant if your enemy is significantly higher level, not only 1 or 2. Example: this killer rabbit (lvl 22), would just one hit kill me, whereas later after I had outleveled it, his attacks didn't even cause damage. The level seems to have an higher influence than say Armor Class or Magic Resistance.
That's just pure bullshit.Varn said:the monsters and locations all re-hashed fantasy crap and the story was non-existent.
That would be a serious drawback, if it wasn't so prevalent.Eg you couldn't tell if you hit someone in combat other than by their health going down some time after the swing.
It was somewhat clumsy, but I didn't experience any problems with it. In really tight situations (once during my play through) you could always issue commands when paused.Similarly the lock-on system was terrible so you would struggle to target one monster in a group and constantly be flicking back/forth between the enemies unintentionally (which could mean you lost the fight).
It was poor because it lacked ability to do cool stuff.Finally the dragon part of the game was piss-poor and totally out of place.
I can agree with that, in fact, this game inspired me to write a rant about visual consistency.omplete with floating yellow exclamation marks.
Fail. You can't have grind-fest without respawning mobs.grind-fest combat
Dicksmoker said:Yeah that sounds like Gothic as well. Still, as long as it isn't too comical to the point where I wouldn't be engaged in the story, I'm okay with that. C&C is what I care about the most, and if it has enough of that I'll be happy. It's $30 on Amazon now. How is the main quest though? Is there any branching there, or multiple endings? Also, how is the writing?not taking itself dead seriously.
Varn said:The only point of the combat was so you could advance to the next zone, just like an MMO. It doesn't matter that the NPC's didn't respawn.
This would've been OK if there was loot involved.
Wha? There's plenty of loot to be found. Almost too much crap, really, that I fucking hated the fact that the game made finding an actual chest to keep all of that stuff a quest. I hungered for combat knowing that mobs didn't respawn. Every kill mattered for experience and potential goodies, not merely for getting to the next area. There were set items if you looked hard enough.Varn said:It was grind-fest combat because most of the combat consisted of grindin'. That is, pointless boring combat against uninspired trash mobs with little player (or character, apart from level) skill involved. The only point of the combat was so you could advance to the next zone, just like an MMO. It doesn't matter that the NPC's didn't respawn.
This would've been OK if there was loot involved.
The Hall of Echoes and the Tower come to mind.latexmonkeys said:The art design really won me over in the end. Some cool dungeons and special areas shake things up and keep things interesting. It's quite charming and clearly well designed with an eye for detail. Especially so, when compared to visual dreck like Oblivion or Fallout 3.
Disagree. You can just have too many trash mobs, more than needed to do side quests. And you'd be forced to do so because you weren't strong enough for the next area yet just by doing all the side quests, and since melee combat consists of just click-click-click and there was no manual way of defending, you had to clear out almost all the trash mobs. Maybe magic and/or archery were better.Fail. You can't have grind-fest without respawning mobs.
random_encounter said:Dragon combat was shit, though, especially for the fact that you couldn't burn ground targets. They should have left that out entirely and focused more on the on-foot stuff as well as expanding the world so that it didn't feel like half a game.
It had its fun moments, it wasn't horrible, but it could have been so much better.
I hope they include Dragon combat, but make it, I don't know, actually cool?Ruprekt said:random_encounter said:Dragon combat was shit, though, especially for the fact that you couldn't burn ground targets. They should have left that out entirely and focused more on the on-foot stuff as well as expanding the world so that it didn't feel like half a game.
It had its fun moments, it wasn't horrible, but it could have been so much better.
The developers seem to agree which makes me hopeful for the expansion.
Clockwork Knight said:http://www.youtube.com/watch?v=ek8Yy6DGGUo
Clockwork Knight said:
Jaesun said:Clockwork Knight said:
That honestly would be an improvement.
I'm all for it if they can pull it off. It's not like there aren't good examples out there to draw on that have already been pointed out.DraQ said:I hope they include Dragon combat, but make it, I don't know, actually cool?Ruprekt said:random_encounter said:Dragon combat was shit, though, especially for the fact that you couldn't burn ground targets. They should have left that out entirely and focused more on the on-foot stuff as well as expanding the world so that it didn't feel like half a game.
It had its fun moments, it wasn't horrible, but it could have been so much better.
The developers seem to agree which makes me hopeful for the expansion.