How good is the class building without multiclassing with D&D 5e?
The game looks good except the interface. Modern ui's designs really lacks any charm at all. I'd wish developers would stop going for that crap or at least offered an alternative.
Neither 2e rules nor Greyhawk can be used without a new license from WotC, and you can forget about them licensing a new 2e game.To hell with this 5E horseshit -- why doesn't some smart-arse young dev team make a Gold Box-like game implementing the glorious 2e ruleset in a Greyhawk campaign setting ? We seriously need Greyhawk. Not this generic pigshit that is being churned out these days.
Wands generally dont exist in 5e. Magic weapons are super fucking rare and you cant use a wand as a main weapon since it will crumble to dust under heavy use and there is no way to magically refill them.
Neither 2e rules nor Greyhawk can be used without a new license from WotC, and you can forget about them licensing a new 2e game.To hell with this 5E horseshit -- why doesn't some smart-arse young dev team make a Gold Box-like game implementing the glorious 2e ruleset in a Greyhawk campaign setting ? We seriously need Greyhawk. Not this generic pigshit that is being churned out these days.
Wands generally dont exist in 5e. Magic weapons are super fucking rare and you cant use a wand as a main weapon since it will crumble to dust under heavy use and there is no way to magically refill them.
While wands cannot be used as weapons--almost all wands, rods, and staves regain charges daily at dawn. If you use the last charge, you roll 1d20. On a 1, the item is destroyed. It's a way better implementation than 3E. No more hording.
Well, if you happen to find a Wand of the War Mage, you can use it as a focus and get +to hit on all your spell attack rolls. That's as close as you get to using a wand as a main weapon.Wands generally dont exist in 5e. Magic weapons are super fucking rare and you cant use a wand as a main weapon since it will crumble to dust under heavy use and there is no way to magically refill them.
While wands cannot be used as weapons--almost all wands, rods, and staves regain charges daily at dawn. If you use the last charge, you roll 1d20. On a 1, the item is destroyed. It's a way better implementation than 3E. No more hording.
That however leads to very weird gameplay where wands are used up until they are at 1 charge, and then stowed until they atleast rise to two charges again. I would prefer if you could still cast spells with empty wands and that is where the destruction roll happens.
However since wands are super rare in 5e, and the recharge rates go from 1d4-1 to 1d4+1 there is absolutely no way to use a wand as a main weapon.
To hell with this 5E horseshit -- why doesn't some smart-arse young dev team make a Gold Box-like game implementing the glorious 2e ruleset in a Greyhawk campaign setting ? We seriously need Greyhawk. Not this generic pigshit that is being churned out these days.