Spectacle
Arcane
- Joined
- May 25, 2006
- Messages
- 8,363
...now the Green Dragon died to 11 damage from a thrown dagger. Wth
It's not real...
...now the Green Dragon died to 11 damage from a thrown dagger. Wth
...now the Green Dragon died to 11 damage from a thrown dagger. WthIt's not real...
Is there a known bug with Magic Missile? My MMs literally one-shot everything - what happens is each missile will first deal the appropriate force damage (1d4+1), then it will deal 5 necrotic damage until the target is dead. So one MM = 1d4+1 force damage plus infinite necrotic damage in increments of 5 :S
Is there a known bug with Magic Missile? My MMs literally one-shot everything - what happens is each missile will first deal the appropriate force damage (1d4+1), then it will deal 5 necrotic damage until the target is dead. So one MM = 1d4+1 force damage plus infinite necrotic damage in increments of 5 :S
Wowowo that does sound like a big bug. Could you PM me a save file during combat where that happens? Like, get into a fight, save, throw magic missile to see if the bug triggers. If it does, just send us the save so we can see what the hell is going on lol.
Regarding itemization, you get +D6 damage crating options (even + 2D4) fairly early on.
It feels like going through Baldur's Gate level with BG2 gear.
I wish they had given more varied perks than raw damage to weapons.
Grunker Your bearded elf chick keeps cracking me up.
Can someone explain me, why elementals can be affected by necrotic damage at all? Isn't they are basically immortal personification of water/fire/earth/winds and whatever?
There was no necrotic damage in 3.5E, there was negative and positive energy.
Looking at the completion rate for the first gems its 25.9% , so on the codex people wont have trouble but it's apprently too hard for most people still. Last part was indeed without rest, but those are 5-6 medium encounters,its what it should be all the time . Strangely only happens in the end. I bet it was supposed to be like that since the beggining but they had no time to change the last part.Well, I'm done. It tells you everything you need to know about this game's encounter design that during the final battle, while fighting the same goddamn monsters you fought on level 4, the enemy gets a non-threatening boss while you get the assistance of *TWO* dragons
Negatives:
- Absolutely insane difficulty curve. Remember when Mortmal mocked me as a God amongst men because I didn't need to rest after 6 encounters? Past level 4, I don't think there's a Codexer who will have to rest in that span of encounters - and past level 6? Nigga please. You are not allowed to rest for the final sequence of fights in the game (5 fights total). I didn't know that so I burned *everything* on the first encounter and had nearly no spells left for the final fight. I still beat it, because your gear is absolute insanity at that point while monsters are still flailing at your with natural weapons and few threatening abilities. And did I mention some of the enemies are the same enemies you fought at level 4 while you get two dragons fighting for you? Yeah, it's close to winnable without even contributing.
Looking at the completion rate for the first gems its 25.9%
Low completion rates are typical these days, not because games are too hard but because people get easily bored and move on, and yes, 26% is pretty high.Looking at the completion rate for the first gems its 25.9% , so on the codex people wont have trouble but it's apprently too hard for most people still. Last part was indeed without rest, but those are 5-6 medium encounters,its what it should be all the time . Strangely only happens in the end. I bet it was supposed to be like that since the beggining but they had no time to change the last part.
its not the completion rate of the whole game its the first chapter.Completion is 5.1%.26% is really high these days. Can’t remember the last game I finished and wasn’t because too hard.
Age of decadence 2% to 0.9% for late game achievements.Low completion rates are typical these days, not because games are too hard but because people get easily bored and move on, and yes, 26% is pretty high.Looking at the completion rate for the first gems its 25.9% , so on the codex people wont have trouble but it's apprently too hard for most people still. Last part was indeed without rest, but those are 5-6 medium encounters,its what it should be all the time . Strangely only happens in the end. I bet it was supposed to be like that since the beggining but they had no time to change the last part.
Pillars of Eternity: 41% beat chapter 1, 26% chapter 2, 16% chapter 3, 14% beat the game.