The criticism of Solasta that it veers between trivial encounters and tough, tricky ones is an accurate one.
What are these tricky fights?
Load it up and fight Kangaxx with your current meta knowledge
What is my metaknowledge of Solasta? I have none. Zip. Nada. Zilch. I rolled a very suboptimal party (my main frontline strength-based damage dealer has 16 strength on level 7 because I refuse to use the overpowered belts, my Wizard has trash spells and none of the hard hitters like Scorching Ray) and am playing the game completely blind, yet I did the entirety of Master's Fortress *both outside and inside* in one straight go, never resting and never reloading a single time.
And Mortmal's strawman that I'm posturing is hilariously dumb. I am really not that great at these games. Dungeon of Naheulbeuk must have broken my personal reload-record. I only ever beat Llengrath once on Path of the Damned and the fight ended with all my characters down except Aloth on one (*1*) hp. I still have yet to complete X-COM on higher difficulties.
Obviously despite our best efforts this debate is going to be based alot on experience. And my lack of reloading is key here, it's the fundamental reason I'm wondering whether Solasta might be the easiest RPG I've ever played. I always play games on high difficulties, but since I'm fairly shit and don't read many guides, what ends up happening is I reload alot.
I can't remember reloading once since level 2 in Solasta. Not a single time. The vampire in the castle downed my fighter three times during the fight primarily because I messed around dealing with the Darkness spell for far too long, but since the player still has so many advantages I still won the fight. Since then I haven't had anyone go down.
That's crazy.
I'm not fully done with the game yet. Maybe I'll reload a fight later. But no matter what I'm fairly certain I've never tried a cRPG that seems to demand so little.
I would have happily traded all the dialogue in the entire game (except for the line about orcs being like "dwarves, but worse") for a better random encounter system and more in depth adventure mechanics. Dialogue and story are plagues on the genre. If just half of storyfags learned what a 'book' was, developers would no longer feel the need to cater to their stupid and unfulfillable wishes.
I may disagree with your opinion on Solasta's difficulty - but you, sir, are a scholar and a gentleman