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Solasta Solasta II - coming to Early Access in 2025

Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
176
Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.
 
Joined
Dec 12, 2013
Messages
4,348
Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.

Party size increase or no buy.
 

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,146
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.
Just make sure you have 'Human' as a selectable race and 'Paladin' as a selectable class and you're good to launch, really.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,894
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
you heard the crowd, reduce party size to 3
Yep and only the main character should be controllable. That’s what real CRPG fans want.
Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.
 

Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
176

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,289
Hey Myzzrym
Here's the Fedora Master Approved Way to fix your goddamn game:
- FIX THE FACES
- Get rid of the pronoun shit
- Get some real voice actors

I know this is hard for you guys but you could at least try.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,557
you heard the crowd, reduce party size to 3
Yep and only the main character should be controllable. That’s what real CRPG fans want.
Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.
Do you want some gameplay with your book, sir?
I know it’s gross on the codex, and I wouldn’t want to derail another political thread. However, since the word "gameplay" slipped in, I’d be happy if there were a classical mode with game encounters designed around sequences and limited rest, much like how the Place of Ice endgame was designed. I know you guys can do that. This would bring a more authentic tabletop feel to the game and create more challenging encounters.

Of course, I understand my suggestion has drawbacks, and I can already hear the howls of despair from YouTubers marketing this game on their channels, complaining that it’s too hard to understand and play. So, I’d propose a normal mode with unlimited rest but with the game fundamentally designed for the upper difficulty level.
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
75
Location
Brazil
Time to play the first. I'm so hyped but because health reasons couldn't play.

I have all dlcs.

Loved the announcement video.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,828
Pathfinder: Wrath
Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
For the love of Maraike, play Artyoan's campaigns. Please.

https://steamcommunity.com/sharedfiles/filedetails/?id=2942835978
I don't have any of the DLCs because I think it's a bad game ¯\_(ツ)_/¯ Yeah, I can sail the seven seas but I don't feel the desire to.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,894
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
you heard the crowd, reduce party size to 3
Yep and only the main character should be controllable. That’s what real CRPG fans want.
Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.
Do you want some gameplay with your book, sir?
I know it’s gross on the codex, and I wouldn’t want to derail another political thread. However, since the word "gameplay" slipped in, I’d be happy if there were a classical mode with game encounters designed around sequences and limited rest, much like how the Place of Ice endgame was designed. I know you guys can do that. This would bring a more authentic tabletop feel to the game and create more challenging encounters.

Of course, I understand my suggestion has drawbacks, and I can already hear the howls of despair from YouTubers marketing this game on their channels, complaining that it’s too hard to understand and play. So, I’d propose a normal mode with unlimited rest but with the game fundamentally designed for the upper difficulty level.
100%. The first game had such a great tabletop feel in many ways, but the low difficulty really let the whole thing down.

Looking forward to the next one.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
634
Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.
Do you also plan to have more or less the same formula as the first one? Perfect implementation of rules and combat but not really deep on the C&C side? No Companions with their stories? More branches in the story? More incisive factions'
I've liked the formula of the first game but I couldn't finish it because, FOR ME, it lacked all those things i've told you.

That's fair, eh. Anyone develops the game he/she likes.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,880
What I hope for - everything's improved.

What I expect - everything's the same.

The faces do look slightly better anyway.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,987
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
SOLASTA SOLASTA SOLASTA SOLASTA SOLASTA SOLASTA




image-20241212175029-1-675b1462b1c5a.png







When was the last time you saw a dev team of that size consisting of sane looking people? Dayum.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,289
Hey Myzzrym
Here's the Fedora Master Approved Way to fix your goddamn game:
- FIX THE FACES
- Get rid of the pronoun shit
- Get some real voice actors

I know this is hard for you guys but you could at least try.
Oh yea I forgot:
- Design a goddamn UI that looks like it belongs in a fantasy RPG
 

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