Harthwain
Arcane
- Joined
- Dec 13, 2019
- Messages
- 5,490
I wouldn't get my hopes up. The art consistently shows 4 characters.Yeah, party size increased to 6 would be a welcome change.Will the party limit be increased?
I wouldn't get my hopes up. The art consistently shows 4 characters.Yeah, party size increased to 6 would be a welcome change.Will the party limit be increased?
We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
Just make sure you have 'Human' as a selectable race and 'Paladin' as a selectable class and you're good to launch, really.We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.
Will never be able to balance a D&D cRPG properly without some apples to party algorithmic balancing and a true to source death mechanic.They couldn't balance the first one around a party of 4, so I wouldn't demand a bigger party size just yet.Will the party limit be increased?
Don't get your hopes up brother, we don't have total caster death yet.Then there's nothing for @ERYFKRAD to post about
Yep and only the main character should be controllable. That’s what real CRPG fans want.you heard the crowd, reduce party size to 3
Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.Yep and only the main character should be controllable. That’s what real CRPG fans want.you heard the crowd, reduce party size to 3
Do you want some gameplay with your book, sir?Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.Yep and only the main character should be controllable. That’s what real CRPG fans want.you heard the crowd, reduce party size to 3
I know it’s gross on the codex, and I wouldn’t want to derail another political thread. However, since the word "gameplay" slipped in, I’d be happy if there were a classical mode with game encounters designed around sequences and limited rest, much like how the Place of Ice endgame was designed. I know you guys can do that. This would bring a more authentic tabletop feel to the game and create more challenging encounters.Do you want some gameplay with your book, sir?Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.Yep and only the main character should be controllable. That’s what real CRPG fans want.you heard the crowd, reduce party size to 3
For the love of Maraike, play Artyoan's campaigns. Please.Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
I don't have any of the DLCs because I think it's a bad game ¯\_(ツ)_/¯ Yeah, I can sail the seven seas but I don't feel the desire to.For the love of Maraike, play Artyoan's campaigns. Please.Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
https://steamcommunity.com/sharedfiles/filedetails/?id=2942835978
100%. The first game had such a great tabletop feel in many ways, but the low difficulty really let the whole thing down.I know it’s gross on the codex, and I wouldn’t want to derail another political thread. However, since the word "gameplay" slipped in, I’d be happy if there were a classical mode with game encounters designed around sequences and limited rest, much like how the Place of Ice endgame was designed. I know you guys can do that. This would bring a more authentic tabletop feel to the game and create more challenging encounters.Do you want some gameplay with your book, sir?Please add skip combat option so I can immerse myself in the story. Also, if we can have a choice free option so we don't have to choose any dialogs, that would be great.Yep and only the main character should be controllable. That’s what real CRPG fans want.you heard the crowd, reduce party size to 3
Of course, I understand my suggestion has drawbacks, and I can already hear the howls of despair from YouTubers marketing this game on their channels, complaining that it’s too hard to understand and play. So, I’d propose a normal mode with unlimited rest but with the game fundamentally designed for the upper difficulty level.
Do you also plan to have more or less the same formula as the first one? Perfect implementation of rules and combat but not really deep on the C&C side? No Companions with their stories? More branches in the story? More incisive factions'We want to have all 12 classes at 1.0 launch. Just to set things straight, the 1st time around it was simply because our size / budget did not allow us to do that. It's not like we wanted to make a D&D game with only 6 classes, but we were like 15-20 people and it was our first game and money don't grow on no money tree... So yea, no promises but we'll do our best to have 'em all this time.Looks pretty enough. Hopefully the content is better this time around. I still haven't been able to force myself to finish (or even play much, frankly) the first one. And don't drip feed us classes again, pl0x.
Oh yea I forgot:Hey Myzzrym
Here's the Fedora Master Approved Way to fix your goddamn game:
- FIX THE FACES
- Get rid of the pronoun shit
- Get some real voice actors
I know this is hard for you guys but you could at least try.
When was the last time you saw a dev team of that size consisting of sane looking people? Dayum.
https://www.twitch.tv/tacticaladventuresWhere can you watch this stream?