HoboForEternity
LIBERAL PROPAGANDIST
It would be better if they make it with more minimalist story isntead of trying to compete with bioware style cutscene OR hire a better writer, but overall really appreciate the first game anyway
Models =/= FacesFedora MasterCharacter models look better, of course.
Dev Update #01 - Behold, Solasta II has been revealed!
Heya there folks!
We hope you enjoyed Solasta II’s reveal trailer. We’ve been working in secret on the game for quite some time now, and boy does it feel good to finally share it to the world! You may have noticed us mentioning a playable demo at this end of the video - keep reading for we’ll be revealing more in this article!
That voice sounds... familiar, doesn't it?
Travel to new lands far away from the Badlands
Decades after a valiant group of adventurers thwarted the Sorak and their demonic allies’ invasion, a new threat emerges in the distant land of Neokos. A new band of fledgling heroes driven by an obscure filial quest head to confront it - and in doing so, stand in the way of Shadwyn and her endless tide of corruption.
Brute force won’t be an option to face an army of such size. You will need to navigate the different factions of Neokos, get to know the local denizens and make wise decisions - as your choices will determine which will favor you… or scorn you. Carefully explore each corner of this new continent to uncover its numerous secrets and seize control of Mana Nexuses before your enemies do.
Roll the dice in this deep Tactical RPG
Solasta II will allow you to play side by side with your friends (we plan to add online co-op mode during Early Access development). Share stories with them as you combat mighty foes with smart tactics and loot fantastic magic items (just don’t hoard all the riches!).
Roll the dice and watch them fall with the familiar D20 system of the most popular Tabletop RPG. Spend hours creating a party of your liking from a wide combination of classes - from the fiery Sorcerer with their Metamagic to the slippery Rogue dishing out Sneak Attacks - or just Smite your way through with 4 Paladins. Resolve conflicts through charisma or through steel. The choice is yours.
Ask us your questions!
To celebrate the reveal of Solasta II, we’re hosting a Community Stream right away tomorrow on Friday at 9 am PST / 12 pm EST / 6 pm CET on Twitch. Take this opportunity to ask questions directly to our Creative Director, our Narrative & Gameplay Director or a few others, and we will answer! You can also start dropping your questions on Discord in the #ask-a-dev channel.
Join us on our journey!
Solasta has always been about working hand in hand with our fantastic community and involving them in our development. From new monsters to choose from, to design contests adding new archetypes - Early Access is a playground in which we intend to make great things together.
So if you want to participate, send us feedback and help us iron out the kinks in our shining armour, make sure you join us in this adventure… which may start sooner than you expect, as you will be able to get your hands on a free playable demo as soon as the upcoming Steam Next Fest! If you don’t want to miss it, make sure you leave us a follow and wishlist the game on Steam.
Article by Tactical Myzzrym
Meet the Tactical Adventures team
Hello there, adventurer!
Sit by the fire with us, and let me regale you with some tales of yore. Some here already know of Tactical Adventures, but if you don’t and you’re curious to learn more, you’ve come to the right place.
Who are we?
A team of around thirty-five members, all very much in love with video games - for most of us, RPGs of course - and Tabletop RPGs as well. In fact we’ve got several campaigns going, among which D&D, Forbidden Lands, Alien, Pathfinder and Call of Cthulhu. With most of the crew located in the heart of Paris (France), our studio is filled with passion and experience!
Our team is led by Mathieu Girard, who dreamed of making a D&D video game since his early days of playing the Gold Box and rolling dice in Advanced Dungeons & Dragons with his friends. After more than 20 years in the gaming industry and spending close to a decade building and leading Amplitude Studios known for their 4X titles, he finally sat down and started coding his passion project. Soon, he formed a team around him sharing the same vision - and his dream took shape as Solasta: Crown of the Magister.
Solasta: Crown of the Magister?
Our first title, our dear little game. A Turn-based, Squad-based Tactical CRPG based on the SRD 5.1 Ruleset. I’m sorry, that was quite a word salad wasn’t it? Basically it’s a game where you play as a squad of 4 adventurers each of equal importance, as opposed to playing a hero accompanied by 3 companions. The gameplay is based on Dungeons & Dragons 5th edition free ruleset - a fantastic and popular Tabletop RPG - hence the turn-based aspect and, for many, the familiarity of how the game plays
From holding a Kickstarter, to launching it on Steam Early Access, to releasing 1.0 on multiple platforms and supporting post-launch with both DLCs and free content updates such as adding multiplayer co-op and a whole campaign editor for players to unleash their creativity with, our community has always been at the forefront of our strategy - something they answered in kind, as we’ve now surpassed 1.5 million players on Solasta!
What's that about D&D?
D&D! Dungeons & Dragons! A game we very much love at Tactical Adventures, and that we often play ourselves (Mathieu loves wizards in case you were wondering). Something about weaving a story about us as different persons adventuring in unfamiliar and mystical worlds with powers beyond our wildest dreams, slaying monsters and defending the realms… all the while sitting at the table rolling dice, sharing jokes and laughing the night away. There’s nothing quite like it!
And this is why we worked very hard in trying to encapsulate this feeling into a video game, to share it with both those who are in love with it, and those who’ve yet to experience it. The freedom of creating your own stories, enabled via our Campaign Maker tool. Sharing them with friends, thanks to our co-op multiplayer mode. And at last, creating this beautiful journey that is Solasta all together with the numerous community events and contests throughout our original Kickstarter, Steam Demo and Early Access period.
What's the plan for Solasta II?
After all our work on Crown of the Magister and its various DLCs, we’ve levelled up and are ready to tackle a new chapter in the Solasta universe - with all the feedback of the previous game in mind! Keep what works, improve what didn’t. You can expect us to be posting news very regularly (from once per week to once per month later on) about the game. The topics will range from the changes we made in Solasta II to improve it compared to our previous title, to upcoming gameplay features that are being worked on, development status with screenshots and small videos to show progress on the game itself, or even tidbits and anecdotes about development and studio life itself!
… But that’s not all. You should keep an eye out, for we often include our community during development - be it in the form of votes, contests or other events! You can also reach out to us on Discord where we often lurk or ask us questions directly on Twitch during our regular Community Streams (usually on Friday).
So tell me adventurer, are you ready to follow us on this journey that is Solasta II? Let’s go see where the road leads us!
Article by Tactical Myzzrym
Join our Creative Director on our 1st Community Stream!
Hey there adventurers!
Are you as excited as we are about Solasta II’s reveal? Well, join us on our 1st Community Stream to directly ask your questions to our Creative Director, Gameplay Director and a few others!
Make sure you drop by our Twitch Channel at 9 am PST / 12 pm EST / 6 pm CET!
Unable to be here? Worry not, we will save the VOD and it will be made available on Twitch for viewing afterwards. This is also the first in a long list of community streams, as we’re planning to host one every two weeks for now - transparency and communication has always been at the center of our priorities during the development of Solasta, and you can bet that it’s going to be the same for Solasta II!
Article by Tactical Myzzrym
But have they fixed the faces?
Is the original worth playing? I've had it on my list for ages.
I hope they can find a way to allow PC death like a proper table top game, but my hopes aren't very high for that.I hope they keep the custom party creation with the personalities. Loved that stuff.
It's the best D&D mechanics adaptation.Is the original worth playing? I've had it on my list for ages.
I've always been around... reading shitposts with glee... But now that Solasta II has been announced, I can do it on office time again.Myzzrym Time to come back!
You poet. I've gotta say, I've missed bantering with y'all.Solasta is beautiful, you just need to look at it with your heart, not eyes.
I've always been around... reading shitposts with glee... But now that Solasta II has been announced, I can do it on office time again.Myzzrym Time to come back!
Then there's nothing for ERYFKRAD to post about, besides that one similar game recommendation.More classes from the start, please.
They couldn't balance the first one around a party of 4, so I wouldn't demand a bigger party size just yet.Will the party limit be increased?
Yeah, party size increased to 6 would be a welcome change.Will the party limit be increased?