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Solasta Solasta II - Journey to the Lands of Neokos in the Unreal Engine - coming to Early Access - Demo available

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,740
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Played the demo. I'm kind of worried.
:grpg:

Vertical levels are gone? It was one of the selling points.
And what's up with all that snazzy cinematic presentation? Nobody plays Solasta for this crap.
The entrance of the generic evil witch will never be as exciting, as the first time you see a Sorak priest using Flight.
There was still a fair bit of climbing and jumping in it.
Okay, maybe I'm overreacting.
It feels less "blocky" so I just assume it might mean less verticality.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,120
Pathfinder: Wrath
I don't think verticality added much in the original and iirc the devs have said switching to Unreal meant they'll have to sacrifice some things, so I'm putting two and two together and I'm gonna say that verticality in the sense of spider climb is out. Maybe flying/levitating is still in, I don't see why they wouldn't be.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,672
I don't think verticality added much in the original
Bro, it is probably the most revolutionary feature of the last decade (maybe two). It may not have been utilized as much as it could (and should) have been, but that's not the same thing as "not adding much".
 

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