dippy
Educated
- Joined
- Apr 13, 2020
- Messages
- 38
Hi guys,
Long story short: I'm a solo dev who's developed a heavily Fallout-inspired branching narrative isometric CRPG with turn-based combat over 15 years ago. A lot of the choices back then were based on my personal preferences (never liked fantasy and cannot stand real-time combat) and technical skills (everything was in 2d with pre-rendered sprites). All narration was in Russian and the game only worked under DOS. The setting of the game was a fictional 90s Eastern European country going through tough times on the edge of a civil war. In fact, I’ve later ported it to Windows and translated everything into English (well, more like Runglish but you get the idea).
In 2019 I’ve decided to port it to modern platforms using Unity and moving to isometric 3D. However, the more I looked at the game the more I realised that it’s very outdated (graphics, core gameplay, progression system, combat etc). I guess by modern standards it’s more of a quest/adventure with non-linear elements ("choices matter") and a super basic character progression system. Approximately 90% of the game is talking to various characters in different locations. I’d say ATOM RPG is pretty close to what the game was in terms of the setting and gameplay but with a much smaller emphasis on the combat system (e.g. you can complete the game in different ways without ever getting into a fight) and a much smaller world (about 50 characters and 4 global endings).
2021 is around the corner and I feel that I’m somewhat paralysed by what to do next (ok, I’ve been only working on this in my very limited spare time but nevertheless). I.e. should I try to spend a lot of time to align with modern standards (huge tables of stats, complex weapon system, skill trees etc which would significantly increase the risk of never finishing this) or is it ok to stick to the basics and leave the game more as it was?
Hence, my questions to people reading this. Would you be interested in a game that:
I’m attaching a few screenshots giving an idea of the current state of the game.
Characters and locations linked together:
Thank you! Any feedback would be greatly appreciated!
Long story short: I'm a solo dev who's developed a heavily Fallout-inspired branching narrative isometric CRPG with turn-based combat over 15 years ago. A lot of the choices back then were based on my personal preferences (never liked fantasy and cannot stand real-time combat) and technical skills (everything was in 2d with pre-rendered sprites). All narration was in Russian and the game only worked under DOS. The setting of the game was a fictional 90s Eastern European country going through tough times on the edge of a civil war. In fact, I’ve later ported it to Windows and translated everything into English (well, more like Runglish but you get the idea).
In 2019 I’ve decided to port it to modern platforms using Unity and moving to isometric 3D. However, the more I looked at the game the more I realised that it’s very outdated (graphics, core gameplay, progression system, combat etc). I guess by modern standards it’s more of a quest/adventure with non-linear elements ("choices matter") and a super basic character progression system. Approximately 90% of the game is talking to various characters in different locations. I’d say ATOM RPG is pretty close to what the game was in terms of the setting and gameplay but with a much smaller emphasis on the combat system (e.g. you can complete the game in different ways without ever getting into a fight) and a much smaller world (about 50 characters and 4 global endings).
2021 is around the corner and I feel that I’m somewhat paralysed by what to do next (ok, I’ve been only working on this in my very limited spare time but nevertheless). I.e. should I try to spend a lot of time to align with modern standards (huge tables of stats, complex weapon system, skill trees etc which would significantly increase the risk of never finishing this) or is it ok to stick to the basics and leave the game more as it was?
Hence, my questions to people reading this. Would you be interested in a game that:
- has a very basic character progression system (like attack, defence, luck, charisma)?
- is mostly focused on talking to various characters and choosing sides (e.g. giving in a character to authorities or helping him run away, join an underground rebellion movement or official authorities or just trying to find a way to leave the country)?
- has a very basic combat system (turn-based, action points, 10 types of weapons, probabilities are based on attack, defence, luck, distance and weapon stats)?
I’m attaching a few screenshots giving an idea of the current state of the game.
Characters and locations linked together:
Thank you! Any feedback would be greatly appreciated!