SoupNazi
Guest
I don't consider the original Deus Ex to be good because of its plot at all. In was intriguing for the first time, but I replayed it over 10 because of the level design (yes), but also the massive amount of ways to fuck with the NPCs and the game itself through bugs and exploits.
With Human Revolution, I like it because of the level design and good gun game (making it fun to actually go rambo in it, unlike the original) as well as many ways to fuck with the AI (not as much as the original, but still). So yeah, I do think it has good FPS mechanics. If you didn't find it fun I'd understand if you tried to cope out of the combat/stealth but the problem is that the popamole cover mechanic does nothing to make the game faster or easier. In fact the difficulty stays the same, it's just far slower.
Another thing I have to note (but don't have the intention of forcing it onto anyone) is that there are different approaches to games that can drastically change the experience. I'll list Far Cry 2 as an example, which I hated for the first 5 tries of playing it because I kept trying to pick enemies off by shooting them from afar or going into straight encounters since the game sort of called for it... I abandoned it for several months. Eventually I went back to the game, got a bolt-action sniper rifle and drastically changed my approach... I then had a blast with it for several months, even replayed it twice just for the great value in the process of carefully analyzing the combat area, headshotting two goons, getting up and running to a new position while they panic and investigate and cover the spot I was at with suppressive fire, then picking off another, setting shit on fire and killing the last goon as he tries to run away, etc. What I'm saying is maybe if you let go of the assumption that HR's combat is shit because of X and Y and just enter the game as more of a tactical hit'n'run shooter (think the Rainbow Six series), it can be more fun. I find it is the same case with the original where if you tried to shoot your way through Liberty Island you would find yourself extremely bored because of various problems with the gun game. But HR doesn't have those problems.
With Human Revolution, I like it because of the level design and good gun game (making it fun to actually go rambo in it, unlike the original) as well as many ways to fuck with the AI (not as much as the original, but still). So yeah, I do think it has good FPS mechanics. If you didn't find it fun I'd understand if you tried to cope out of the combat/stealth but the problem is that the popamole cover mechanic does nothing to make the game faster or easier. In fact the difficulty stays the same, it's just far slower.
Another thing I have to note (but don't have the intention of forcing it onto anyone) is that there are different approaches to games that can drastically change the experience. I'll list Far Cry 2 as an example, which I hated for the first 5 tries of playing it because I kept trying to pick enemies off by shooting them from afar or going into straight encounters since the game sort of called for it... I abandoned it for several months. Eventually I went back to the game, got a bolt-action sniper rifle and drastically changed my approach... I then had a blast with it for several months, even replayed it twice just for the great value in the process of carefully analyzing the combat area, headshotting two goons, getting up and running to a new position while they panic and investigate and cover the spot I was at with suppressive fire, then picking off another, setting shit on fire and killing the last goon as he tries to run away, etc. What I'm saying is maybe if you let go of the assumption that HR's combat is shit because of X and Y and just enter the game as more of a tactical hit'n'run shooter (think the Rainbow Six series), it can be more fun. I find it is the same case with the original where if you tried to shoot your way through Liberty Island you would find yourself extremely bored because of various problems with the gun game. But HR doesn't have those problems.