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South Park: The Stick of Truth (PRE-RELEASE DISCUSSION)

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Awesome stuff. Bethesda... I mean Obsidian.. doing what they do best.
 

Silentrider

Augur
Joined
Jan 8, 2011
Messages
475
Nattvardsvin said:
I am disappointed that this is going to be some shitty "RPG" title and not an Adventure game.
A South Park point and click adventure game would be glorious.

But an SP RPG? What the fuck? :rpgcodex:

Both are dead genres.
 

Nattvardsvin

Learned
Joined
Nov 21, 2011
Messages
501
Location
Norrland
Silentrider said:
Nattvardsvin said:
I am disappointed that this is going to be some shitty "RPG" title and not an Adventure game.
A South Park point and click adventure game would be glorious.

But an SP RPG? What the fuck? :rpgcodex:

Both are dead genres.

Why u make me mad? :x
 

NewFag

Liturgist
Joined
Nov 16, 2011
Messages
100
anus_pounder said:
I've always wanted to play a racing rpg.

I'm actually expecting it to be a bunch of mini-games with lite-rpg elements.
Gon' be shit.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
MMXI said:
So the first turn-based Obsidian game happens to be a fucking South Park JRPG? Our genre is severely doomed.

Wasn't Bioware's only TB game Sonic Chronicles? Its the Pokemon model.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
I'm actually excited for this. With Matt and Trey working on the script, it'll probably be entertaining if nothing else. South Park has been hit-or-miss in the last several seasons, but I think trying to write a video game will give them a basis for new material.

Worst case scenario - another shit game to ignore
Best case scenario - a fun "Mario RPG" type game

I'm ok with that.

I've always wanted to play a racing rpg.

Have you played Car Battler Joe? It's a Gameboy Advance game, but it's surprisingly fun.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Kaanyrvhok said:
MMXI said:
So the first turn-based Obsidian game happens to be a fucking South Park JRPG? Our genre is severely doomed.
Wasn't Bioware's only TB game Sonic Chronicles? Its the Pokemon model.
I was actually going to include that in that very post, but I decided against it for some reason.

I think that these big developers are doing a huge disservice to the turn-based cRPG cause by aping JRPGs whenever they feel like making something turn-based. They are promoting the notion that turn-based cRPGs are purely a Japanese phenomenon. Most gamers today probably already believe that real-time combat is what defines western RPGs. If a large budget western made Wizardry 9 was released today, chances are it would be compared to JRPGs in the gaming press as opposed to the previous entries in the series. Why can't Obsidian (and why couldn't BioWare) rip off old-school cRPGs instead of JRPGs? That way if their game is successful it might give more confidence to both themselves and publishers that the traditional turn-based cRPG is still a viable and money making concept.

But anyway, someone said that this South Park game isn't actually turn-based. You can thus ignore the paragraph above. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
MMXI said:
But anyway, someone said that this South Park game isn't actually turn-based. You can thus ignore the paragraph above. :M
That was someone who seems to be under the impression that the existence of timed-hits makes something not-turn-based. Using that line of reasoning, the Ultima games aren't turn based either because you have a time limit to make a decision.
-If player initiates combat they will attack first and vice versa.
This suggests it's turn-based. With timed hits of course.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Roguey said:
Using that line of reasoning, the Ultima games aren't turn based either because you have a time limit to make a decision.
Not in V and VI.

Roguey said:
-If player initiates combat they will attack first and vice versa.
This suggests it's turn-based. With timed hits of course.
Well, those timed hits are a problem of course. What's the purpose of them? What do they add to the game? Why make the player's reflexes important? I don't know why the fuck developers think that this sort of thing should be included in an RPG.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
If it's like Mario & Luigi/Paper Mario it's to substitute dice rolls with player skill. Instead of rolling a dice to determine damage you press a button at a certain time and your timing determines damage instead.

I don't see the point of it, but I guess a lot of people don't like dice rolls and would rather have full control of whether they'd get a critical or miss or dodge attacks etc.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
MMXI said:
Kaanyrvhok said:
MMXI said:
So the first turn-based Obsidian game happens to be a fucking South Park JRPG? Our genre is severely doomed.
Wasn't Bioware's only TB game Sonic Chronicles? Its the Pokemon model.
I was actually going to include that in that very post, but I decided against it for some reason.

I think that these big developers are doing a huge disservice to the turn-based cRPG cause by aping JRPGs whenever they feel like making something turn-based. They are promoting the notion that turn-based cRPGs are purely a Japanese phenomenon. Most gamers today probably already believe that real-time combat is what defines western RPGs. If a large budget western made Wizardry 9 was released today, chances are it would be compared to JRPGs in the gaming press as opposed to the previous entries in the series. Why can't Obsidian (and why couldn't BioWare) rip off old-school cRPGs instead of JRPGs? That way if their game is successful it might give more confidence to both themselves and publishers that the traditional turn-based cRPG is still a viable and money making concept.

But anyway, someone said that this South Park game isn't actually turn-based. You can thus ignore the paragraph above. :M

I am of like mind and trying to do something about it. Id be willing to bet this South Park game will be the best selling western TB RPG ever.

Enlarged and bolden like its profound... Wait what does it have to beat?
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Kaanyrvhok said:
I am of like mind and trying to do something about it. Id be willing to bet this South Park game will be the best selling western TB RPG ever.

Enlarged and bolden like its profound... Wait what does it have to beat?
Probably Fallout 1 or 2 if you include the recent digital distribution sales. If you mean party-based ones, probably Temple of Elemental Evil or Jagged Alliance 2 (if you count it) given their availability on digital distribution sites/platforms.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
MMXI said:
Kaanyrvhok said:
I am of like mind and trying to do something about it. Id be willing to bet this South Park game will be the best selling western TB RPG ever.

Enlarged and bolden like its profound... Wait what does it have to beat?
Probably Fallout 1 or 2 if you include the recent digital distribution sales. If you mean party-based ones, probably Temple of Elemental Evil or Jagged Alliance 2 (if you count it) given their availability on digital distribution sites/platforms.

I wonder how many FO 1 and 2s FO 3 sold. It should outsell ToEE and JA 2 in a few weeks.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
lucifer-statue-madrid.jpg

Someone could add Avellone's face to this photo?Thanks.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Stinger said:
If it's like Mario & Luigi/Paper Mario it's to substitute dice rolls with player skill. Instead of rolling a dice to determine damage you press a button at a certain time and your timing determines damage instead.

I don't see the point of it, but I guess a lot of people don't like dice rolls and would rather have full control of whether they'd get a critical or miss or dodge attacks etc.

Never played any Mario RPGs because I never owned anything later than an 8 bit NES but that sounds pretty terrible. Honestly Puzzle Quest sounds like a better method of determining damage.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
http://www.gameinformer.com/b/features/ ... k-rpg.aspx

Feargus Urquhart loves RPGs. As the lead designer on Fallout 2 and one of the founders of RPG-centric Obsidian Entertainment, Urquhart and the rest of the team are not approaching South Park: The Game as a simple licensed title. A lot of thought is going into the challenge of creating a light-hearted experience that's enjoyable for fans of the show but also appeals to fans of Obsidian's deep RPG heritage. We spoke with the CEO of Obsidian Entertainment about how the South Park project began, working with the wildly creative minds of South Park creators Matt Stone and Trey Parker, and how the team at Obsidian is approaching the opportunity to create a massive 2D RPG based on one of the most successful animated shows in history.

:M
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
So is this "new kid" the only character you control? Turn based combat where you use only one guy is fucking terrible.

inb4 butthurt roguelikefagdrones, but it's true.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
I don't think there is any combat system that is worse than the turn based with QTE to determine results system.

At least with action games there is some increase in fluidity, pace and excitement to compensate for all the button mashing you have to do.

But those Mario RPGs don't have any of that. It's still the basic "stand around and press A to attack, then watch an animation" combat system. Only instead of pressing A you have to do some stupid timed combination of three buttons if you want the attack to succeed.

Literally the worst of both worlds.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
Monkeyfinger said:
So is this "new kid" the only character you control? Turn based combat where you use only one guy is fucking terrible.

inb4 butthurt roguelikefagdrones, but it's true.

If it is a copy of the Mario RPG style then it'll be party based rather than controlling the one guy.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Jaesun said:
http://www.gameinformer.com/b/features/archive/2011/12/05/obsidian-ceo-on-crafting-the-south-park-rpg.aspx
Feargus Urquhart loves RPGs. As the lead designer on Fallout 2 and one of the founders of RPG-centric Obsidian Entertainment, Urquhart and the rest of the team are not approaching South Park: The Game as a simple licensed title. A lot of thought is going into the challenge of creating a light-hearted experience that's enjoyable for fans of the show but also appeals to fans of Obsidian's deep RPG heritage. We spoke with the CEO of Obsidian Entertainment about how the South Park project began, working with the wildly creative minds of South Park creators Matt Stone and Trey Parker, and how the team at Obsidian is approaching the opportunity to create a massive 2D RPG based on one of the most successful animated shows in history.
:M
Well, there's one good thing about this: all these silly PR posts with all the buzzwords and whatnot applied to such a game - in the same way they've been applied to pretty much all recent GOTY-worthy flops - should hopefully convince even the most gullible Codexian to think twice when confronted with such hype-building spiel. Then again, perhaps I'm being too optimistic?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
Except half of them (M&L 1 and 3, Paper Mario duo, leaving only the SNES game and M&L2) only give you 2 at a time, and the partners in Paper Mario aren't a "full" character (share a FP/PP poll with Mario, while they can get new abilities with a special item, they don't level up, their capabilities are nowhere near Mario's)
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
Never watch South Part, is it worth watching just to have some ideas about what to expect?
 

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