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Space Wreck - post-apocalyptic space RPG inspired by Fallout

Ryan muller

Educated
Joined
Oct 10, 2021
Messages
439
regardless of that, can someone point me out if its any good?
spacewreck did quite well
Hidden Gems.xlsx

This is where things get interesting. The cutoff we use for Top RPGs is going to affect which games show up in the published Hidden Gems list.

For example, we might use the top 70 from Top RPGs, and this would be the top 25 Hidden Gems:
Brigand: Oaxaca
Caves of Lore
Divine Divinity
Dungeon Rats
Albion
Prelude to Darkness
Avernum: Escape from the Pit
Titan Outpost
NEO Scavenger
Blackguards
Colony Ship
Tales of Maj'Eyal
The Dark Heart of Uukrul
Troubleshooter: Abandoned Children
Divinity II
Expeditions: Viking
Fallout Tactics
Expeditions: Conquistador
Space Wreck
Anachronox
Eschalon: Book I
Might and Magic X: Legacy
Risen
Space Rangers 2
Tyranny

Or we might use the top 50 (52 really) Top RPGs, and this would be the top 18 Hidden Gems:
Arx Fatalis
Alpha Protocol
ATOM RPG
Brigand: Oaxaca
Caves of Lore
Wizards & Warriors
Divine Divinity
Dungeon Rats
Albion
Prelude to Darkness
Avernum: Escape from the Pit
Titan Outpost
NEO Scavenger
Blackguards
Colony Ship
Tales of Maj'Eyal
The Dark Heart of Uukrul
Troubleshooter: Abandoned Children

Or we might use the top 60 (62 really) Top RPGs, and this would be the top 15 Hidden Gems:
Brigand: Oaxaca
Caves of Lore
Wizards & Warriors
Divine Divinity
Dungeon Rats
Albion
Prelude to Darkness
Avernum: Escape from the Pit
Titan Outpost
NEO Scavenger
Blackguards
Colony Ship
Tales of Maj'Eyal
The Dark Heart of Uukrul
Troubleshooter: Abandoned Children



I don't think this decision should be entirely mine. I'm interested in different takes.
Thanks!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,990
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1063540/view/4225021101211975660
Update 1.3.51: Money To People
Main focus

  • Janis Kaposts on BULTA would no longer refuse to talk to you if too pissed off; instead, he'll explain his frustration and you get a [speech] chance to work with him.
  • Fix and improve the money pooling questline for "Shady investment" - Claudia, Geno Dilkirk and Kaposts should cooperate better.
  • Restored content - make sure all NPCs on BULTA actually have the money in the inventory; so players can access it in different ways beyond talking. (Pickpocketing, knocking out with a gas etc.).
  • Restored content - fix and update the optional drug-snitching (with double-cross) quest on SEPIKODA ("High Problems").

Minor fixes:

  • Fix minor map issues in BULTA shuttle bay.
  • Fix a stuck dialogue when building a crane on KURBADS.
  • Fix hatch that leads to void on KROGUS.
  • Fix various reported typos and dialogue errors.
  • Finn Alley reacts if you have already disabled cambot.
  • Fix buffs and effects from memories and VR carrying over to reality.
  • Overwrite chapter save when starting a new game.
  • Add a way to interact (right click -> OTHER) with the hatch that something was put on (e.g. enemy was knocked out on top of it).
  • Fix the entry about reading the terminal not triggering in the "KURBADS story" quest.
  • Fix cannot show Steve's note to Kylee after the initial conversation.
  • Fix Bossman is left naked on SEPIKODA after giving you a quest reward.
  • Fix Assault suit on SEPIKODA is not working as a faction disguise.
  • Fix Dana arrested.
  • Fix Yuri arrested.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,990
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1063540/view/6233628070468492353
Patch 1.3.52 - Porn-star
c178a0da4c12fb13c4ea9a3a456ceb1647b7d2b0.png


This is a small but crucial update that enables two story stars that were missing because of a bug:

  • Learn the truth about what happened on KROGUS-III.
  • Become a porn star on KURBADS.

Additionally, it restores the attached quest, so you get an XP reward for selling your body.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,047
Location
The Glorious Ancient City of Loja
Err...to clarify: the question was whether the game was available to the russians. And it is. There's no nationality filter in the app (unless you count the requirement to know an Anglo-Saxon language).

And this is not even semantics - AFAIK there are a ton of torrents floating around.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,627
I asked because when the war started, the devs went all anti-Ruskie mode, believing that by stopping Ruskies from buying their game, they would somehow annoy Putin enough to stop the war (many believed that crap and used the same slogans, word for word, funnily enough). Perhaps they realized their mistake at some point.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
I asked because when the war started, the devs went all anti-Ruskie mode, believing that by stopping Ruskies from buying their game, they would somehow annoy Putin enough to stop the war (many believed that crap and used the same slogans, word for word, funnily enough). Perhaps they realized their mistake at some point.

One dev just posted above you. They didn't realized shit. Such is life.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
Finished a playthrough as the pregenerated social character. I hated it at first because the randomization had extreme consequences (interacting with any computer interface with a 2 out of 5 in scitec will often result in your breaking the machine) and it has pre-seeded rolls so reloading won't help you, and there was a sidequest in the first area that was frustrating in how your options are limited: a woman wants birth control, you find the pills but then she sees the computer can put in a birth control implant. You can read some emails upstairs that mention the machine is broken and needs a new part, but it won't even let you try to install it without a high enough tinker skill to see that there's a problem, and you can't tell the woman the machine is broken and to give up on it, so the quest just remains unresolved.

But it all started coming together with the second area. I leveled up and put a point in scitec, and with a 3, I wasn't breaking computers anymore (lesson learned: don't try to do anything with fewer than 3 points invested). I had fun playing with the systems and scripted content to get what I came there for and to get my confiscated items back. The final area kept the quality consistent. I ended up being won over. Didn't give me everything I wanted in a Fallout-inspired RPG, but it gave me enough.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,047
Location
The Glorious Ancient City of Loja
Nice feedback!

(interacting with any computer interface with a 2 out of 5 in scitec will often result in your breaking the machine

(lesson learned: don't try to do anything with fewer than 3 points invested

I wonder how could I rely this message to the player better/sooner - 2 is below average, meaning, you'll fail more than succeed. (While 3 is above average -- you'll succeed more often than fail.)


you can't tell the woman the machine is broken

That might be an oversight on my part. I think you should be able to talk her out of it IF you found the email; it makes sense. (Btw, there's another way to convince her without skill check:
try the machine yourself
.)
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
I wonder how could I rely this message to the player better/sooner - 2 is below average, meaning, you'll fail more than succeed. (While 3 is above average -- you'll succeed more often than fail.)
With 5 ranks, it makes sense that your chances would be something close to 20/40/60/80/100% (or all those minus 10 or 20), however I wasn't expecting to just outright break computers by clicking on them, not even attempting something complex. With a skill of 2 I still have a mentally disabled person's understanding of computer operation?

If I break a computer trying to hack it with a low skill, yeah, that's on me, but breaking it just with a cursory examination was too extreme for me.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,047
Location
The Glorious Ancient City of Loja
With 1 it happens often, with 2 it can happen, with 3+ -- never. I would imagine, due to natural randomness, you got bad rolls in a sequence and this created the understandable impression it'll always be like that. Fair enough.

I try to warn the player like this:

1735651337921.png


But, in retrospect, perhaps should've relegated to 1 only. Or, maybe, artificially adjusted randomness to never allow subsequent fails.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
it has pre-seeded rolls so reloading won't help you
Isn't that incline?
I gamed the system by failing the roll elsewhere so I could try again. Game claims there are multiple ways to accomplish objectives, but you're still limited by what your skills allow you to do, so I would rather succeed at what I want to accomplish than end up getting brickwalled, reloading back to the start, and game the system anyway.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
The game should be completable even by failing every single skill check.
I don't think it would be within my capabilities of killing those robots in combat even with my companion there.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,047
Location
The Glorious Ancient City of Loja
The game should be completable even by failing every single skill check.
I don't think it would be within my capabilities of killing those robots in combat even with my companion there.

I mean, player should be able to complete the game (either of both major plot lines) even by failing every skill check and not engaging in combat.

If you are referring to the final area (of plotline 1) then one way to deal with those robots is by navigating around them. You don't have to even use sneak, the robots are on patrol and there should be windows of opportunity intermittently to bypass them. The easiest way is to use FLY TO zero-G jumps to quickly swoosh over empty space (even not walkable otherwise) from cover to cover the moment robot turns your back on you. The robots here are very strong so, by default, I don't expect anyone to fight them.

^ Having said that, still, I understand the frustration. I did not want to make it too easy and obvious but maybe it's too much.
 

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