Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
I've already mentioned special attacks in another thread:
"Think FO2 unarmed attacks. In AoD it's anything from Fast Attack (reduced APs, low accuracy) to Power Attack (more APs, bonus vs DR - armor's damage resistance) to Whirlwind (max APs, crowd control) to Disarm (defence bonus, chance to disarm). Technically, we can easily add Aimed Attack: Head, etc to duplicate Fallout's aimed attacks"
Now, in case I missed something (the above is just a small sample, obviously), I'd like to ask you what kind of special attacks you'd like to see in a game like AoD or just in any fantasy game. Special attacks could be generic (work with every weapon) or weapon-specific (Impale works only with spears), and should have an upside and a downside.
"Think FO2 unarmed attacks. In AoD it's anything from Fast Attack (reduced APs, low accuracy) to Power Attack (more APs, bonus vs DR - armor's damage resistance) to Whirlwind (max APs, crowd control) to Disarm (defence bonus, chance to disarm). Technically, we can easily add Aimed Attack: Head, etc to duplicate Fallout's aimed attacks"
Now, in case I missed something (the above is just a small sample, obviously), I'd like to ask you what kind of special attacks you'd like to see in a game like AoD or just in any fantasy game. Special attacks could be generic (work with every weapon) or weapon-specific (Impale works only with spears), and should have an upside and a downside.