Voss said:Or not. As you go on to say...Hazelnut said:Complete rubbish. (IMHO)
Huh. Now, on to the bullshit!I will agree that the overarching story and plot were linear - with limited scope for choices.
I was answering LlamaGod's specific assertion that "There wasn't a slightlest hint of RPG in there, even in the loosest sense."
You seem to think I'm arguing that DX was an RPG. Where did I say that? Did you actually read and try and understand my points, or just simply knee-jerk a reaction out?
Voss said:Ooo.. OO.. OmiGOD! Billie! The way you jumped up on that one barrel, instead of like, just shooting the guy was just SOOOO amazing. It gets me sooo fucking hot.
Shut the fuck up. This isn't role-playing. This is basic tactics with a very limited set of choices.
Are you being facetious, or just a dick for sake of it? I really can't tell.
Have you actually played the game seriously, for some decent length of time? I'm curious about how you've formed this extreme opinion where you simply can't admit that there are elements of RPG in DX and that there actually is some scope for role-playing.
Obviously, what you describe isn't role-playing, but then there's a lot more to the game that you either don't see or don't want to admit. There are multiple ways to complete objectives, which will be easier or harder depending on your skill choices and more or less appropriate depending on the role you're playing. Yes it's limited, yes there are no dialogue skills, yes Bloodlines is a much better RPG, but no one is arguing the opposite to those.
Voss said:You can't simply dismiss all this as the same as standard, if very good, shooters like the Half-Lives. (and they're more story driven than most FPS fare)
To dismiss Deus Ex as not having a slightlest hint of RPG is ridiculous hyperbole.
Oh, but I can. And no, it isn't. There are things I look for in an RPG, and DX had none of them. Zip. Zero. A weak-ass skill system and an approach to level building that allows for limited tactics doesn't qualify.
You can't simply fire up DX and play like you would any basic shooter FPS game, except maybe on easy. I thought it was a straight FPS when I bought it on a whim during a particularly tiresome trip to Toys'rUs. (yes I like some FPS games, as I'm sure many other members do as well) I hated my first play session because I had no idea that is wasn't. This one example is enough to prove that is can't be dismissed in this way, ragardless of whether there are some with super leet skills who could play the game as a simple FPS right from start to finish, if there are people who can't then there must be a reason.
I'm sure that there are things you look for in an RPG that DX didn't provide, since it was not a pure RPG. No one is arguing that it is. It does, however, have some role-playing elements that means that it's not a pure shooter. Maybe they were not enough for you to like the game, but that doesn't mean they're not there.
DX is no more or less an RPG than the system shocks or the underworlds. Personally I don't care whether they're labelled as RPG's or not - they still all have mechanics that allow role-playing and they're all as much or more RPG's than a lot of supposed RPG's are. I think that "First Person Adventure" is fairly descriptive in some ways, but misses out several important aspects of these games.
Voss said:I'm somewhat surprised at the lack of positive reaction to what Warren is saying. I'd have thought that many codexers would appreciate the things he's saying as the right direction for games, or at the very least far better than the current trends. He may not be about to develop the pinnacle of RPG goodness, but I have a lot of time for what he says. He champions the kind of things that I like to see in games and talks a hell of a lot more sense than most in the industry.
Yeah, that would be nice and all, except he has never delievered. And the fact that its a complete 180 from the shit he was spouting a few years back makes it extra suspicious. Plus he has some guy looking over his shoulder saying, no, choices are a mistake. Yeah, good sign.
What? You think his track record is a problem? Compared to what & who that're trying to do the same thing? I think you're unfairly judging his work, but irrespective of that, how does it make it less commendable to keep trying to go in that direction?
Also, how would having changed his mind invalidate his position in any way? (I'm not convinced that's what happened, but I'm not sure about it, so lets not go off at a tangent since it's not particularly relevant)
Who's looking over his shoulder? I must have missed that bit. Valve's Gabe Newell disagrees with him, but so what? You agree with Gabe more than Warren?
Do you think maybe your post is another a poor example of the kind of 'foaming at the mouth' irrational vitriol that the Codex is unfortunately best known for. Which is a real shame because there are really important and rational messages about what is good & bad & not in RPG's around here which needs to make it out to a wider audience if anything is going to change in gaming trends! Attitudes like yours don't help, and is more akin to the ESF members with their entrenched opinions that seem to be detatched from reality.