Rinslin Merwind
Erudite
Safav Hamon fantadomat Alienman
People what are all talking about? It seems every single person played his own version of original Spellforce 3.
For example I perfectly remember how in original game I managed to win strategic mission without any base, just with my heroes. I decided to sacrifice my base because enemy spawn rate without my base was surprisingly lower than with base.
No blocking enemy base or something, just letting your people die and building in destruction while my "heroes" was storming enemy buildings - that was fucking ridiculous. I also remember that when I rushed into enemy's camp and saw no supply lines and later I saw confirmation from other people.
Apparently AI was always teleporting resources, it's just player who was bound by disadvantages of supply lines. Sometimes I cannot help, but think that maybe rts almost extinct not only because actions of EA or people being generally stupid or slow to play that kind of games, but because it's impossible at this moment of our technological progress to make AI capable of actual strategy and not only spawn endless hordes out of ass and direct them. I was hoping that devs in DLC will improve AI, but, oh well, I guess maybe in distant sequels.
People what are all talking about? It seems every single person played his own version of original Spellforce 3.
For example I perfectly remember how in original game I managed to win strategic mission without any base, just with my heroes. I decided to sacrifice my base because enemy spawn rate without my base was surprisingly lower than with base.
No blocking enemy base or something, just letting your people die and building in destruction while my "heroes" was storming enemy buildings - that was fucking ridiculous. I also remember that when I rushed into enemy's camp and saw no supply lines and later I saw confirmation from other people.
Apparently AI was always teleporting resources, it's just player who was bound by disadvantages of supply lines. Sometimes I cannot help, but think that maybe rts almost extinct not only because actions of EA or people being generally stupid or slow to play that kind of games, but because it's impossible at this moment of our technological progress to make AI capable of actual strategy and not only spawn endless hordes out of ass and direct them. I was hoping that devs in DLC will improve AI, but, oh well, I guess maybe in distant sequels.