Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Company News Spiderweb's Sweet Fifteen

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BROS I AM NO BRIAN SURGEON BUT I GET VOGEL

BROS HE HAS GOT HIS AUDIENCEAND DOES HIS SHIT DECENT BUT ITS GOING OUT OF STYLE HES GOT A NICHE THAT BY VIRTUE OF AN INCREAING MARKET IS BECOMING A SMALLER SHARE OF THE WHOLE AND BRODAWG REALIZES THIS
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
Absolutely. But it's interesting the methodical business focus Vogel takes to remain profitable in a market I would have described as 'arid'. And that's an admirable achievement.

I want to turn a mod project into a small indie release, but I'm refusing to compromise on RPG features. It started as a mod that my friends and I would want to play and dammit, that's what I still want. Reading Vogel's posts are extremely encouraging that, given some savvy decisions and re-use of resources, I could not only recoup money invested (using open source tech where available), but actually obtain long term profitability, or turn it into something more than a hobby.

Regarding Blobert's point about diminishing market share, it raises further questions. Is the expected market shrinkage an unavoidable reality of the modern wikiedpia-educated YouTubin' gaming market or just that Vogel's graphics are past their retirement, ie. will using industry standard tool like Unity3 mean you can reset the market size every decade? Is the overall growth of worldwide gaming expanding enough to counter any loss of market as players gravitate towards streamlined RPG dipshittity? And do these emerging foreign growth markets share enough language and culture for the product to appeal to them? (We couldn't sell the Chinese 'Fosters' beer (don't blame 'em)... why would they buy our RPG?)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom