MicoSelva
backlog digger
I have never played it, but pardon me if I put more value into the opinion of a guy, who made a whole video series proving otherwise.FFX (...) very good and solid
I have never played it, but pardon me if I put more value into the opinion of a guy, who made a whole video series proving otherwise.FFX (...) very good and solid
Everything can theoretically be beaten in the same way, but pretty much every monster had some strategy against it that was vastly better than the other. Of course it's boring if you use the same ineffective attack over and over again though.Different folks, different strokes. The story and voices make X unplayable to me. The combat is good but the encounters aren't. Everything can be beaten the same way. The encounters were so boring that when I tried the game, I started fleeing from every single fight 25% into the game. I still beat all the bosses, except for the final one, and then only because I didn't want to extend my rental duration.
Oh god, FFXII. Worst FF combat I've played.I liked the combat system, on both FFXII and XIII Square-Enix had the guts to try new things, and both of them had nice pay-offs.
So what? Does that really matter? It works or it doesn't, what good is an "innovative" system that's not good? I mean, I'm sure that at least some people in that game's development put a lot of effort into it, but when it comes to evaluating the game all that matters is whether it works and is fun and engaging to play.Sure, is not as tight as the ATB system in FFX, but that one is being worked on for 20 years now...
Why should anyone care about a nice twist when the dialogue is terrible, the characters are impossible to identify with and the world it's set in looks like a random sequence of things that the designers thought looked cool? It fails at the very basics. And even when you're defending the story, you don't seem to be particularly impressed with it either. You say it "didn't bother you" and that it wasn't "bad per se". Not exactly a ringing endorsement, especially considering that the story makes up so fucking much of the game.The story didn't bother me as well, they did a nice twist and most of the game you're the bad guy with a quest to destroy the world, until the plot twists and you see you really have to destroy it, because it's corrupted. It was over-extended and with a bad pacing, but not bad per se.
I have never played DQ and you seem to be more knowledgable about JRPGs than me, but I once liked playing them, too. The problem with most of them is not that they lack innovation, it's rather that they are bad at what they're doing. Traditional fantasy hero's journey stories can be pretty entertaining, if done well. Same for traditional turn-based, menu-driven combat systems. But most JRPGs give you the most annoying protagonists imaginable, severely limit your character development choices, give you next to no transparency about what that stat you just increased actually does in terms of the underlying mechanics, lock you into hour-long, unskippable tutorials and keep elemental parts of the game from you until they deem it safe enough for your puny brain to process the new-found complexity, saying "Hang in there, it get's better after just 15 hours, when you can start using function XY".I get pissed with how people love to cry about jRPG being boring or lacking innovation, when they shun down all attempts at innovation and keep asking for a FFVII remake... Dragon Quest is the cookie-cutter series of SE, with the gameplay almost unchanged since the NES days, and DQ VIII is a fantastic classical-style game, but of course, it passes completly unnoticed by "jRPG fans" that only play FF and hyped stuff like P4... they are thew 90's version of modern "RPG fans" that only know Mass Effect and Skyrim... fucking posers.
True, I never played DQ and played a few FF games. The reason for that is when I was younger, I didn't even know about DQ, which is probably not unheard of in the west (Wikipedia says that DQVIII was the first DQ game released in Europe, back in 2006). Now that I'm older and more familiar with western RPGs, my interest in JRPGs has dropped significantly. I thought about playing one of the games in the near future, but it's not a priority.Can you see how you prove my point?
Let's try this again... Square-Enix has two big franchises, Final Fantasy and Dragon Quest.
FF: They have ALWAYS tried new things, from FF 1 to 13-2, every game introduced new stuff, with various degrees degrees of success.
DQ: Classic jRPG, almost unchanged since DQ 1.
You're saying that you don't care for innovations, only solid gameplay, yet you completely ignore SE's classic jRPG series
Well, the Final Fantasy series holds a certain amount of nostalgia for me, which is why I was still somewhat looking forward to XIII. And I don't think I'm whining at all. I don't dislike the changes out of principle, I just think they're badly done. Sure, experiment if you want to, try to mix it up a little. But if you fuck those changes up and end up with something that is just not very good, you will receive criticism for it and you deserve it. I wouldn't give XIII a good score just because it tried. (Somewhat. Maybe.)and instead go play their innovative series, whining about the fucking innovations!
So I'm a whining hater now?Seriously, if SE simply pasted FF's logo on the cover of DQ 8, every one of the countless haters, like you, on the internet would be singing hymns of joy... get my despite?
That's modern game journalism logic... "I've never played a roguelike before, but NetHack is a shitty joke! It crashed into an screen full of weird symbols, and I cound't even find my character or the controler button that shoots! How can people play this? -3/10".My point was simply the following: Final Fantasy XIII is horrible game because of reasons. People with a limited view of the genre can still be able to discern its shortcomings and be right about it.
Yes, and what is the focus of a jRPG? I garantee you they are not aiming for western-friendly narratives set on physically-possible locations with as little exposition as possible...So I guess you missed the countless threads where people make fun of the writing in the Mass Effect series? The problem is not the (just) the focus, it's that even the thing they are actually focusing on is not well done.
Ha, you sure? Obviously, there wasn't techonolgy for fullblown cutscenes, but even in older FFs you had many situations were you would spend looong minutes just reading text, like the Opera House in FF VI, that lasted more than 10 minutes, and those countless Kefta scenes... not to mention stuff like Xenogears (in)famous 40 minutes-long cutscene, or more current stuff, like Xenosaga's 8 hours of cutscenes and Lost Odissey's insane 20 hours of exposition...FF XIII focuses on showing you cutscenes (if you like that, fine), but the story in those cutscenes is pretty bad. Older JRPGs at least had the decency to offer a slice of game along with the cheesy story.
Yes, and what is the focus of a jRPG? I garantee you they are not aiming for western-friendly narratives set on physically-possible locations with as little exposition as possible...So I guess you missed the countless threads where people make fun of the writing in the Mass Effect series? The problem is not the (just) the focus, it's that even the thing they are actually focusing on is not well done.
I bet.And for the record, I did recently replay FF 4, 5 and 6 so at least for me it's not nostalgia. Can't stand 7, though, replayed that as well. (You know, for posterity.)
True, it was a simplification of my part. Would be more correct to say they are, mostly, designed for a japanese audience that have extremely different tastes than most westerns.Didn't want to be harsh here, but I somehow start to see red when I read stuff like " it's not western-friendly!". As if there was anything complex to understand in this and many other cases. Japanese culture has a lot more to offer than this crap, and it's difference from western cultures is one of the most compelling reasons to get invested in it. Damn fucking shame we actually don't see it in jRPGs.
XIII's narrative is not bad because it is not western-friendly. The japanese have produced some pretty good stories over the years across several media, we both know that this is not just a case of me not getting it because I'm from the west.Yes, and what is the focus of a jRPG? I garantee you they are not aiming for western-friendly narratives set on physically-possible locations with as little exposition as possible...So I guess you missed the countless threads where people make fun of the writing in the Mass Effect series? The problem is not the (just) the focus, it's that even the thing they are actually focusing on is not well done.
XIII has around six and a half hours of cutscenes and not terribly much to do in the actual game. Final Fantasy VI should have less than that (seriously, it can't be that much) and has better gameplay. I can't begrudge anyone who'd rather play VI than XIII.Ha, you sure? Obviously, there wasn't techonolgy for fullblown cutscenes, but even in older FFs you had many situations were you would spend looong minutes just reading text, like the Opera House in FF VI, that lasted more than 10 minutes, and those countless Kefta scenes...,FF XIII focuses on showing you cutscenes (if you like that, fine), but the story in those cutscenes is pretty bad. Older JRPGs at least had the decency to offer a slice of game along with the cheesy story.
Didn't play, sounds bad, though.not to mention stuff like Xenogears (in)famous 40 minutes-long cutscene, or more current stuff, like Xenosaga's 8 hours of cutscenes
Fairly recent.and Lost Odissey's insane 20 hours of exposition...
As I already said, I think that JRPGs in the most cases have significant flaws. I get the feeling that you don't quite understand what I am trying to say: Final Fantasy XIII is not a good game, not because of the genre it belongs to, but because it does many things wrong (which I have already mentioned). I acknowledge that it is not alone in that. XIII is not the only bad game in a decade full of gems, far from that. But that doesn't make it better, either. I hate to bring it up again, but DA2 was also released in a period of decline and a lot of its flaws can be found in other recent games. Does that excuse it? No, of course not. I'm really trying to judge it based on what is IS, not on what the genre has become or maybe always was.You're trying to judge an entire genre on the nostalgic memories of a few games you would probably hate today bro.
the viking is the main protagonist of the original 360 game in japan and all the worldwide releases on both systems. the skinny weaboo is the main guy in the later japan only ps3 release and had prolly been done due to shitty original contract with microsoft.At least japanese are aware that their tastes are not global and try stuff like the two NIER versions, one with skinny weaboo characters, the other with a hilarious viking (seriously, I lol'ed hard when I saw how they made the western protagonist):
That's why potato.And to be fair, it's something we get on every culture... I'm sick and tired of playing american games with 30's-something brown haired guys with a stubble beard cracking horrible witty remarks. Or stuff on how heroic the army is and the fucking word "terrorist". Or shoehorned 9/11 references showing "the unity of the american people", with a massive shots of an american flag. Or baseball.
Actually the PS3 one is the original protagonist. Some of the lead people at Cavia went to a meeting at Square Enix's LA studio and they said a fragile young character wouldn't be good for the US market so they made the guy for the 360 version and worldwide release.the viking is the main protagonist of the original 360 game in japan and all the worldwide releases on both systems. the skinny weaboo is the main guy in the later japan only ps3 release and had prolly been done due to shitty original contract with microsoft.At least japanese are aware that their tastes are not global and try stuff like the two NIER versions, one with skinny weaboo characters, the other with a hilarious viking (seriously, I lol'ed hard when I saw how they made the western protagonist):
True, it was a simplification of my part. Would be more correct to say they are, mostly, designed for a japanese audience that have extremely different tastes than most westerns.Didn't want to be harsh here, but I somehow start to see red when I read stuff like " it's not western-friendly!". As if there was anything complex to understand in this and many other cases. Japanese culture has a lot more to offer than this crap, and it's difference from western cultures is one of the most compelling reasons to get invested in it. Damn fucking shame we actually don't see it in jRPGs.
And to be fair, it's something we get on every culture... I'm sick and tired of playing american games with 30's-something brown haired guys with a stubble beard cracking horrible witty remarks. Or stuff on how heroic the army is and the fucking word "terrorist". Or shoehorned 9/11 references showing "the unity of the american people", with a massive shots of an american flag. Or baseball. But as a thirdworldian brazilian, what can I do? I'm far from their target audience, I'm the guy stretching over to get what they are offering... Americans are the main market, and they clearly love all that nationalism, so it stays, and fuck me if I don't like it.
At least japanese are aware that their tastes are not global and try stuff like the two NIER versions, one with skinny weaboo characters, the other with a hilarious viking (seriously, I lol'ed hard when I saw how they made the western protagonist):
And yes, jRPGs are nothing more than a extremely caricatural and shallow face of japanese culture, but so are kwa ones... games aren't "art" bro.
Nier Gestalt (ニーア ゲシュタルト, Nīa Geshutaruto) or simply NIER, as it is known outside Japan, is an action role-playing video game developed by Cavia and published by Square Enix. It was released in 2010 for the Xbox 360 and PlayStation 3 in Europe and North America, and only on the Xbox 360 in Japan.
A separate game was also made exclusively for the PlayStation 3 and for the Japanese market, known as Nier Replicant. The game is based in the same world and is only be different in regards to Nier's appearance and his relationship with the girl Yonah. Nier Gestalt was simply titled NIER in Europe and North America, as it is the only version released there. The game was released in Japan on April 24, 2010 and North America on April 27, 2010.
Nier continues off the fifth ending from the game Drakengard.
I also want to point out Persona 4's intro takes about two hours.