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STALKER Shadow of Chernobyl Mod Thread

Puukko

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That's fair, different strokes. I am very happy with the level of immersion brought be the HUDlessness, graphics and weathers while it also has a good balance of systems autism without going into body health systems, magazines or stupidly strict bodily needs. I went and looked at almost vanilla Anomaly gameplay save for some sound changes and was a bit shocked at how different it looked.

To me the point the mod that goes over the line is the bullet time one. Maybe if it was introduced as some sort of experimental drug - it'd be far from the most fantastical element in the game - but as a "look at me, I'm cool like Neo" button it just doesn't fit. It also goes against the Zone's constant reminding of the importance of awareness.
 

CthuluIsSpy

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So I finally tried Anomaly.
Not sure I like it, there's a lot of features that feel superfluous and tedious.

I don't like the 3D PDA, I think its a terrible feature that's clunky to use. I can't find an option nor a mod to disable it and bring back the original style of PDA, which is crap.
I don't like how expensive everything is, a PPSH is more than 15k and that's obscene. Even if I lower the price in the options its 11k.
I don't like the inventory animations, but you can disable them so its fine.
I don't really like the HUD as it leaves out ammo inventory.
I don't like how you need a knife to loot creatures, that was a pointless feature in misery and its pointless here.
Ammo feels really scarce, but I have it on survivalist so that's probably my fault.

I do like how good the game looks and how stable it is. The coil whine on menu that was present in the original stalker games is not present in Anomaly.
 

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
anomaly is nice but i dont like how it detracts people from playing the originals. lots of people want to play anomaly because they want something like eft
 

CthuluIsSpy

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anomaly is nice but i dont like how it detracts people from playing the originals. lots of people want to play anomaly because they want something like eft
Yeah, what's sad is that anomaly doesn't really feel like stalker. It feels like some kid's idea of what stalker is and adds a bunch of crap to make it "hardcore"
Why can't modders just improve what's lacking instead of adding a bunch of dumb bullshit?
 

vibehunter

Learned
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Feb 1, 2021
Messages
264
anomaly is nice but i dont like how it detracts people from playing the originals. lots of people want to play anomaly because they want something like eft

The game is fun but yes it attracted a bunch of zoomers and fake STALKER fans who just think "hurr durr Russian EFT". Or even worse, "Russian Fallout". :prosper:

Yeah, what's sad is that anomaly doesn't really feel like stalker. It feels like some kid's idea of what stalker is and adds a bunch of crap to make it "hardcore"
Why can't modders just improve what's lacking instead of adding a bunch of dumb bullshit?

It will never hold a candle to the originals. And the in-game economy is garbage and unbalanced unless you play on the easiest difficulty.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
anomaly is nice but i dont like how it detracts people from playing the originals. lots of people want to play anomaly because they want something like eft
The game is fun but yes it attracted a bunch of zoomers and fake STALKER fans who just think "hurr durr Russian EFT". Or even worse, "Russian Fallout". :prosper:

That's more to do with Life of Boris than Anomaly. The guy has a massive zoomer viewerbase and he's always memeing about STALKER.
 

Ol' Willy

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To think about, there's one touch of pure genius in Stalker that, sadly, gets wasted. Every faction has their own voiceovers, so you can easily identify your foes by the voice alone. But this goes to waste because:

- you have scanner in your PDA, duh
- enemies behave similarly regardless

If only there was a mod that makes NPCs from different faction employ different tactics in combat...
 

cretin

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Is there a mod that does what Anomaly does, except without all of the dumb bullshit?
Like, engine and AI life improvements, stability, weapons and add ons, but without a retarded economy, hunting and loot system?

No - and that's the problem.

Some folks are still keeping CoC going with fan updated versions of 1.5r7, but in my experience these weren't stable.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Is there a mod that does what Anomaly does, except without all of the dumb bullshit?
Like, engine and AI life improvements, stability, weapons and add ons, but without a retarded economy, hunting and loot system?

The Anomaly engine improvements are all open sourced (the ones they've done beyond Open Xray).

There just doesn't seem to be much interest in making alternative mods, especially now CoC seems to be dead.

STALKER 2 may revive things either way, if the game is good and moddable people will make new mods on the new engine, and if the game is bad interest may be revived in Open XRay.
 

cretin

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https://docs.google.com/document/d/1sfhVgIZLBRHz5tafld-oscXMjCDtDlxXYbJ1TsbPJ0I/edit

english translation (drop in folder after install, then you will have to launch the game and look for "rus" in the options and change it to english and restart): https://www.mediafire.com/file/ujebwd74zjgtyse/Dollchan_8_CK_English_trans_1.2.7z/file

Dont ask me about the mod i scarcely know it more than you will. What i do know: russian CoC based project, totally new story, scripted events, heavily edited maps and so on.

Being advised to use one of the 64 bit engines that come with it, as the 32 bit engine it uses by default is a crash fest.
 
Last edited:

Curratum

Guest
CoC based project
Just kill me now. CoC & Misery are the worst plagues to ever befall the S.T.A.L.K.E.R. modding community. What a hopeless and dark future this is.

I completely agree on Misery, with all its fake difficulty bullshit and the tons of useless junk items and pointless repair / craft mechanics, but CoC is the best thing to happen to Stalker ever.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
https://docs.google.com/document/d/1sfhVgIZLBRHz5tafld-oscXMjCDtDlxXYbJ1TsbPJ0I/edit

english translation (drop in folder after install, then you will have to launch the game and look for "rus" in the options and change it to english and restart): https://discord.com/channels/550866347995824138/677854582554230795/841670582583558224

Dont ask me about the mod i scarcely know it more than you will. What i do know: russian CoC based project, totally new story, scripted events, heavily edited maps and so on.

Being advised to use one of the 64 bit engines that come with it, as the 32 bit engine it uses by default is a crash fest.

Do you have a direct link to the english translation? That discord link doesn't go anywhere for me.
 

cretin

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https://docs.google.com/document/d/1sfhVgIZLBRHz5tafld-oscXMjCDtDlxXYbJ1TsbPJ0I/edit

english translation (drop in folder after install, then you will have to launch the game and look for "rus" in the options and change it to english and restart): https://discord.com/channels/550866347995824138/677854582554230795/841670582583558224

Dont ask me about the mod i scarcely know it more than you will. What i do know: russian CoC based project, totally new story, scripted events, heavily edited maps and so on.

Being advised to use one of the 64 bit engines that come with it, as the 32 bit engine it uses by default is a crash fest.

Do you have a direct link to the english translation? That discord link doesn't go anywhere for me.

here u go m8

https://www.mediafire.com/file/ujebwd74zjgtyse/Dollchan_8_CK_English_trans_1.2.7z/file
 

Baron Dupek

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Looks like more hardcore version of the CoCh, with some equipement robbery and stuff, redesigned locations (not sure i there are any new ones) and more quests lines and new characters, not just contracts and fedex jobs.
Also - anime dolls, hence Dollchan
Wonder how's the quality of the translation... edit: it's good.
 
Last edited:

Taim

Educated
Joined
Dec 30, 2020
Messages
76
Played for about an hour.

Translation:
Overall seems good but you'll quickly find out that it's unfinished. The PDA encyclopedia is almost completely undone (which is surprising because I would image that would be mostly free of slang - and thus a prime candidate for machine translation - but I digress). A few of the generic NPC responses are also not translated. From what is translated it seems pretty good - by stalker standards.


Environments:
I never played Call of Chernobyl before but I am impressed with how different the cordon is from stock SoC/CS - although the environment seems fairly empty so far. Exploration is only interesting if you are rewarded for it in some fashion - maybe this gets better further in.


Economy:
Can't say much about it - seems fucked though - and that's coming from a masochist who really liked BoredGunner's OGSR economy.


Story:
Can't say much yet - surprisingly not terrible for a mod named "Dollchan." But I have to imagine there is dumb anime shit somewhere in there.


Unfortunately I probably won't continue - unless I hear it gets better later on - because the gunplay is atrocious at first glance. This is not ARMA - why the fuck is everything super-lethal? Seems like I can get by with a pistol for the entire game with how powerful it is. It basically eliminates any progression felt from guns in terms of damage. First area I killed all bandits with one shot regardless of where I hit them.
I'm probably the only one who found the gunplay in SoC/CoP vanilla mostly perfect - which is a shame - because every attempt to fix it makes it so much worse. (Again - OGSR w/ BoredGunners autistic tweaks is the exception here) Anyway - I'll spare the unrelated ranting.


Still waiting on that NLC7 translation.
 

cretin

Arcane
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Still waiting on that NLC7 translation.

442.jpg
 

CthuluIsSpy

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Played for about an hour.

Economy:
Can't say much about it - seems fucked though - and that's coming from a masochist who really liked BoredGunner's OGSR economy.

Yeah a lot of these "hardcore" mods have really obscene economies where even basic supplies can be something absurd.
That's the problem I had with anomaly, but thankfully you can tweak it to be less ridiculous. Setting sell prices to 2, for example, makes selling artifacts incredibly profitable and basically solves your money problems. After you solve your money problems you can actually enjoy the mod.
Well, enjoy it as much as you can in a mod with instant-killing burnt fuzzes.
 
Last edited:

Puukko

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I am not familiar with vanilla Anomaly economy but in my modded game I would describe the economy as moderately lenient, as long as you know who to sell to. Regular merchants buy at 0.25-0.5x value and sell at up to 1.5x, so you only want to be buying stuff like food and drink from them if you can. The way to make dosh is to make trips to the merchants who buy and sell at 1x - the rarer artefacts go for 30-50k while the cheaper ones start at 6-8k. Hauling unused upgrade kits and excess ammo is a good way to make back the money you need for expenses. My biggest money sink is ammo as the majority of the medkits I use come as loot.
I think 1x may be a bit much and setting it to somewhere between 0.7-0.8x would be more reasonable, but it is not like I am swimming in dosh yet. Roughly 50 hours in, the total value of my equipment including upgrades and consumables is probably in the range of 600-700k and I have 250k in the pocket which would be enough to buy and fully upgrade a high tier gun as well as grab some ammo for it. I recently finally fully upgraded my equipment and raised my equip load substantially so it will not only be easier to haul more loot but I also have fewer immediate money sinks so I may aim for that 1 million threshold that the game treats as an achievement.
 

lightbane

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Dec 27, 2008
Messages
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So much autism with Stalker... Alas, all modders believe that players must be hobos considering prices are always jacked up to stupid high numbers. Ones the other stalker characters wouldn't be able to afford, ever.
 

CthuluIsSpy

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So much autism with Stalker... Alas, all modders believe that players must be hobos considering prices are always jacked up to stupid high numbers. Ones the other stalker characters wouldn't be able to afford, ever.

I don't mind armor and weapons being expensive as such things should be a luxury and the player should have to rely on repairs and scavenging to get good equipment. But I do mind basic medical supplies being bloody expensive, especially when bleeding out is a very common way to die and is hard to avoid.
Bandages should not be 600-1200RU, especially if they are single use.

They should also not require a vinca to craft. You know how to make a sterilized bandage in real life? Apply strong alcohol to cloth, done.
Or just use a cloth, it's not that hard to stop bleeding unless it's a crater of a wound.

I am not familiar with vanilla Anomaly economy but in my modded game I would describe the economy as moderately lenient, as long as you know who to sell to. Regular merchants buy at 0.25-0.5x value and sell at up to 1.5x, so you only want to be buying stuff like food and drink from them if you can. The way to make dosh is to make trips to the merchants who buy and sell at 1x - the rarer artefacts go for 30-50k while the cheaper ones start at 6-8k. Hauling unused upgrade kits and excess ammo is a good way to make back the money you need for expenses. My biggest money sink is ammo as the majority of the medkits I use come as loot.
I think 1x may be a bit much and setting it to somewhere between 0.7-0.8x would be more reasonable, but it is not like I am swimming in dosh yet. Roughly 50 hours in, the total value of my equipment including upgrades and consumables is probably in the range of 600-700k and I have 250k in the pocket which would be enough to buy and fully upgrade a high tier gun as well as grab some ammo for it. I recently finally fully upgraded my equipment and raised my equip load substantially so it will not only be easier to haul more loot but I also have fewer immediate money sinks so I may aim for that 1 million threshold that the game treats as an achievement.

If you get established its not bad, but early game on survivalist you start with shit and you can't buy bandages, meaning that early on is annoyingly difficult and unfair.
Once you actually get good equipment and enough money to buy supplies though the game becomes bearable, but those first few hours are a grind.

Given those circumstances, ironman mode must be a setting aimed at masochists who don't mind wasting hours away grinding only to die to fucking moss.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I am not familiar with vanilla Anomaly economy but in my modded game I would describe the economy as moderately lenient, as long as you know who to sell to. Regular merchants buy at 0.25-0.5x value and sell at up to 1.5x, so you only want to be buying stuff like food and drink from them if you can. The way to make dosh is to make trips to the merchants who buy and sell at 1x - the rarer artefacts go for 30-50k while the cheaper ones start at 6-8k. Hauling unused upgrade kits and excess ammo is a good way to make back the money you need for expenses. My biggest money sink is ammo as the majority of the medkits I use come as loot.
I think 1x may be a bit much and setting it to somewhere between 0.7-0.8x would be more reasonable, but it is not like I am swimming in dosh yet. Roughly 50 hours in, the total value of my equipment including upgrades and consumables is probably in the range of 600-700k and I have 250k in the pocket which would be enough to buy and fully upgrade a high tier gun as well as grab some ammo for it. I recently finally fully upgraded my equipment and raised my equip load substantially so it will not only be easier to haul more loot but I also have fewer immediate money sinks so I may aim for that 1 million threshold that the game treats as an achievement.

Yep, money stops being an issue in Anomaly as soon as you're equipped for even low tier artefact hunting. Sakharov gives you a lot of money for all artefacts.

I don't play Anomaly very often these days, but I usually mod the traders to reduce the return for artefacts so they are less lucrative.
 

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