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STALKER Shadow of Chernobyl Mod Thread

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,228
Location
Reichskommissariat Russland ᛋᛋ
Anomaly and especially Gamma are like cock and ball torture, masochism to the max. Have fun wasting 20k 9x39 ammo on couple of NPCs, just to find they have maybe 5k loot and you have to grind 2-3 quests to get your money back. It's just this miser/scrooge experience where you count every bullet, have no fun in the process, and in the end start questioning yourself "why im even playing this? It feels like these retarded online mmos that unwashed 90iq teenagers play with grind around every corner"
Try NLC 7
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
164
Location
Bakersfield
Had fun with Radiophobia 3 over the holidays. Modern looking overhaul of SoC, includes original story-line along with a few more fleshed out side-quests that don't stand out too much. Satisfying, accurate weapons with good audio feedback. No item bloat/hoarding nonsense.
Runs on 64-bit wine prefix along with these packages from winetricks: cmd, d3dcompiler_47, d3dx10, d3dx11_43, d3dx9, quartz, ucrtbase2019, vcrun2019.

Links:
https://www.moddb.com/mods/radiophobia/downloads/radiophobia-3-ver-118
https://www.moddb.com/mods/radiophobia/addons/radiophobia-3-english-voices

Anyways, actually came here to post this:
Poster-NY-2003-ver-3.webp
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
164
Location
Bakersfield
That's good to hear, might finally be able to get it to run. Currently I get an error (that's apparently an OOM one) after selecting "MAIN MENU" in the launcher, followed by a crash.
oom.png
 
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ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,015
Had fun with Radiophobia 3 over the holidays.
I tried playing it a few months ago, but it started crashing every 5-10 minutes and I had to abandon it. But what little of it I played was fun, especially the gunplay.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
Decided to play some old time STALKER (with mods) and was going to do "vanilla" ZRP but wanted new sensations and something modern and pretty so I went with OGSR Gunslinger Addon (just a single all-in-one download). So far, not regretting it though I'm in early game. The extra side quests (not the small fedex ones that feel procedurally generated) are kind of fun and could have been quite disappointing. Had some genuinely intense encounters with pseudodogs in the dark during one of these quests (I never knew their eyes glowed at night and they're faster and deadlier than I remember) but I'm playing on Master difficulty for the first time. The reward felt substantial - a nice bandit jacket with all the frills that I decided not to give to the quest-qiver and keep for myself. It's a good early game armor.

An example of another side quest that felt pithy was the singing cowboy dude in the starting area (I know; it sounds awful but just don't click on his dialogue option to sing songs in non-translated russian and you should be okay) whose house is haunted. You have to track down the restless spirit's bones (which was surprisingly difficult but at least contained in the house and yard itself) so it can rest. "The payoff better be good since I'm busting my balls trying to find them bones them bones! Or I'm outta here!!" I thought. And it actually was when the restless spirit/poltergeist goes fuck-all nutz as it finally leaves the place taking some of my health with it. Heard there are drivable vehicles in OGSR. I'm both looking forward to it and dreading it.
 

Sibylla

Dumbfuck!
Dumbfuck Douchebag!
Joined
Jun 2, 2014
Messages
282
I played Goldsphere, paranormal mystery stuff is really good like the telepathic being in the abandoned village. Happenings in original always ended up being explained by !science! and that makes it boring.
But I liked stalker for sandbox shooting experience not puzzle adventure with invulnerable npcs... so dropped it.

Now playing OGSR Legacy and only because of mosin nagant and SKS, old guns in this game is serious incline.
So looking for other tasteful sandbox mods you can run on a russian-old pc now
 
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Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
I hesitated to play Goldsphere for two reasons: 1. if you do anything out of order the game and the main quest breaks, so you need a walkthrough; or so I heard. 2. There's a talking doll that you carry around and I'm worried it looks like this
8KqMYSA.jpeg
but if I'm wrong please correct me or give me a bad rating or something.

I'm playing OGSR Gunslinger in 1440p so I needed the mod that increases font size. I found one for NLC 7 too if anyone wants it.
 

V17

Educated
Joined
Feb 24, 2022
Messages
339
I hesitated to play Goldsphere for two reasons: 1. if you do anything out of order the game and the main quest breaks, so you need a walkthrough; or so I heard. 2. There's a talking doll that you carry around and I'm worried it looks like this
8KqMYSA.jpeg
but if I'm wrong please correct me or give me a bad rating or something.

I'm playing OGSR Gunslinger in 1440p so I needed the mod that increases font size. I found one for NLC 7 too if anyone wants it.
It does not look like that :lol:
The doll mechanic is surprisingly cool and reasonably non-cringe. Most of the interaction with it is through text.

Regarding the quest order, well, yeah, it can happen, but in my time spent playing it so far (5th map I think) it has only happened once with an entirely optional sidequest. I did look in a walkthrough a couple times though, I'm not one to replay games and I know I would miss too much stuff doing just one playthrough if I didn't. It's a good idea to be aware of the potential problem and save often. I think that some continuity problems were also fixed in the OGSR version.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
I hesitated to play Goldsphere for two reasons: 1. if you do anything out of order the game and the main quest breaks, so you need a walkthrough; or so I heard. 2. There's a talking doll that you carry around and I'm worried it looks like this
8KqMYSA.jpeg
but if I'm wrong please correct me or give me a bad rating or something.

I'm playing OGSR Gunslinger in 1440p so I needed the mod that increases font size. I found one for NLC 7 too if anyone wants it.
It does not look like that :lol:
The doll mechanic is surprisingly cool and reasonably non-cringe. Most of the interaction with it is through text.

Regarding the quest order, well, yeah, it can happen, but in my time spent playing it so far (5th map I think) it has only happened once with an entirely optional sidequest. I did look in a walkthrough a couple times though, I'm not one to replay games and I know I would miss too much stuff doing just one playthrough if I didn't. It's a good idea to be aware of the potential problem and save often. I think that some continuity problems were also fixed in the OGSR version.
Maybe I should give it another go then. Reading the comments on ModDB about the OGSR version, I noticed it said the laptop texts in the english translation are still in russian. Is this important to completing the game?

I'm finding OGSR extremely difficult. Stealth on Master is virtually useless since they seem to see you coming just from you being within some kind of detect circle. However, OGSR has such fantastic emergent gameplay and heavy, classic STALKER atmosphere I want to stick with this.

Yesterday I got nearly fatally insta-irradiated and had to drink vodka, then I got insta-irradiated immediately again and I was drunk and staggering from the vodka, IN THE DARK, as the angry sky turns red and sirens blare because an emission has started. I staggered towards a large shack at .1 MPH, convinced I wouldn't make it, but I did, and there was a scared fella in there hunched down, illuminated only by the occasional lightning flashes - had no idea if he was friend or foe tho - (turns out he's the one that tries to get the safe open and needs your help). We watched the emission through the window together. It was a thing of such terrible scarlet-skied beauty. Then the storm stopped. We started working on the safe problem; then a bunch of pseudodogs came charging in through the open door (there are no doors in the Stalkerverse, I think) and before I could scramble up the ladder, they kill me. So ends a day in the life of an OGSR Stalker. And yet... I loved every minute of it because of its emergent gameplay and real open world.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,166
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Yesterday I got nearly fatally insta-irradiated and had to drink vodka, then I got insta-irradiated immediately again and I was drunk and staggering from the vodka, IN THE DARK, as the angry sky turns red and sirens blare because an emission has started. I staggered towards a large shack at .1 MPH, convinced I wouldn't make it, but I did, and there was a scared fella in there hunched down, illuminated only by the occasional lightning flashes - had no idea if he was friend or foe tho
Crazy. Have you had any time to game lately?
 

V17

Educated
Joined
Feb 24, 2022
Messages
339
Maybe I should give it another go then. Reading the comments on ModDB about the OGSR version, I noticed it said the laptop texts in the english translation are still in russian. Is this important to completing the game?
I'm not entirely sure, I think that not all of it was in russian, only some parts, like ordering weapons and ammunition, which is an optional feature. But since I can read cyrilic and usually guess the meaning, it's possible that I misremembered. So far I have not been forced to use laptops or computers in a time sensitive situation, so it might be viable to just use google translate with camera mode and point your irl phone at the monitor - I think that unless the camera gets confused by moire patterns created by the LCD pixel grid it should work.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
Maybe I should give it another go then. Reading the comments on ModDB about the OGSR version, I noticed it said the laptop texts in the english translation are still in russian. Is this important to completing the game?
I'm not entirely sure, I think that not all of it was in russian, only some parts, like ordering weapons and ammunition, which is an optional feature. But since I can read cyrilic and usually guess the meaning, it's possible that I misremembered. So far I have not been forced to use laptops or computers in a time sensitive situation, so it might be viable to just use google translate with camera mode and point your irl phone at the monitor - I think that unless the camera gets confused by moire patterns created by the LCD pixel grid it should work.
I didn't even know you could use your phone's camera in conjunction with google translate to translate text in images so that's a valuable tip. Thx.

Regarding my ongoing playthrough of OGSR Gunslinger, it's finally coming together. Finally got some half decent weapons and solved a major early main quest segment so the world is opening up somewhat though I did have to backtrack to an old location because I missed Strelok's flashdrive (well hidden inside a wall cubby! Was it that way in vanilla?) and the Stalker suit inside a crate (also well-hidden under the crate debris). Still having fun. A big complaint that stalker fans have with some mods' combat changes is that enemies spam you with grenades. Well, here's an idea - spam grenades back. This was how I beat Fallout Tactics years ago.

Yesterday I got nearly fatally insta-irradiated and had to drink vodka, then I got insta-irradiated immediately again and I was drunk and staggering from the vodka, IN THE DARK, as the angry sky turns red and sirens blare because an emission has started. I staggered towards a large shack at .1 MPH, convinced I wouldn't make it, but I did, and there was a scared fella in there hunched down, illuminated only by the occasional lightning flashes - had no idea if he was friend or foe tho
Crazy. Have you had any time to game lately?
If only real life was that exciting ;)

 
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,445
Location
spite
I remember playing Goldsphere in original and OGSR version - a sniper section in the early game was impossible to pass in one of them while bit tricky in another.
It was fine adventure beside one-two levels, not spoiling that tbh
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,526
I like the ideas and atmosphere present in Jekan's mods (goldsphere et al) but I find them excessively on the rails.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
I like the ideas and atmosphere present in Jekan's mods (goldsphere et al) but I find them excessively on the rails.
This was the precise reason I stopped playing Quake 4 years ago, and, more recently, Metro Exodus (though I heard the latter opens up after the first hour or so but I was bored before then and quit).

Continuing my OGSR GA run. Man, this mod is hard as a dead man's balls at times, and not just the combat. Custom puzzles for the mod can be just a tedious scavenger hunt and unfun. On the plus side, it's because of no hand-holding and you have to use your brain given the scant clues; and fortunately, the quests are all optional so far. I just reached the The Bar, and wow; I do not remember that area being so huge in my original vanilla play-through years ago. Did the mod have something to do with this? Also, as you progress and unlock new areas, the Zone becomes much more deadly in classic gaming style and not only the new locations; anomalies that were mostly survivable in the earlier rookie areas of the game now seem absolutely one-shot fucking fatal in those same places; and you have the pissed off military on your ass or in-fighting other monsters when you have to backtrack. Or maybe I'm just old. The modders clearly want to keep things challenging until the end game, I think.

In my first play-through of Stalker years ago, I hardly ever used the squad mechanics (and didn't explore much of the game world; I stuck to the main quest) but now I take my time and appreciate the extra help from companions, though if you do this recklessly you lose reputation if you lead too many random recruits to their deaths, or at least I seemed to get a warning about that. You know things can be tough when a pack of low-level mutants or a single Chimera can kill you and your two companions if you're reckless and try treating them as inept trash mobs. That was my welcoming committee at The Bar. Still enjoying my play-through; it's keeping me on my toes. It's also forcing me to limit weigth in my inventory because some quests require you to lug 4 cases of ammo back. Try doing that with 10 assault rifles/shotguns, a drugstore of medication and healing items, and 200 lbs of your own ammo.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
I remember playing Goldsphere in original and OGSR version - a sniper section in the early game was impossible to pass in one of them while bit tricky in another.
It was fine adventure beside one-two levels, not spoiling that tbh
Your post gave me flashbacks to Metal Gear Solid: TPP and Quiet. It was quite a challenge to avoid her hit-scan (?) sniper shots in that game, though I did play it modded in my first playthrough of it so maybe she wasn't originally intended to be so deadly. But I really did feel like I needed the
FHItpzD.jpeg
chicken hat in that segment of TPP but did end up persevering without it.
 

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