i spent the day before yesterday downloading anomaly. i spent yesterday downloading gamma. at least i thought it was gamma, it's an 11 gb package which becomes a 30 gb installer which apparently needs to download 100 gb more. fuck off. anomaly it is.
Gamma is just Tarkov bullshit anyway. You'd probably get a more interesting experience by customizing Anomaly the way you want it.
Actually last night I saw that a guy has created an Anomaly mil-sim total conversion called "WarDogs":
https://www.youtube.com/watch?v=00ARDelQ1t4
It's still in beta but it looks pretty cool. The dev says he's an Arma fan who doesn't like Tarkov. Apparently it simulates faction war at a pretty high level, and once you gain enough rank you can actually send out orders and command your faction, which is a feature I've frequently wished EOC had.
Speaking of which, I'll post some of my thoughts about EOC here. For the uninitiated, that's Extended Offline Combat for Call of Chernobyl 1.4, developed by a Russian dude named Stason who also made a bunch of other interrelated addons.
Playing EOC is some of the most fun I've ever had with a video game in my life. It reminds me of the glory days of FPS-RTS games in the early 2000s like Natural Selection and Planetside, but on top of that it's a persistent simulation of the entire Call of Chernobyl map, which is incredibly huge. It struck me while playing it last night that the other great thing about it is that it's really like a bunch of different simulations put together, since playing each map feels different and the things that happen when you're in a given place tend to be much, much different from the things the offline sim comes up with while you're gone. Notably, the game seems significantly tilted toward sending out way more enemy squads than your faction sends, so that if you aren't on your toes in any given zone with hostiles present or adjacent, your faction can quickly become overwhelmed. This is especially true in certain highly-contested maps like Army Warehouses, which if you use the "More Active Faction War" option is typically bugfuck-insane. Like good luck defending the poorly-planned entrance to the southern base from constantly-emerging swarms of Duty and Military guys, and Monolith coming from the north on top of that. You'll be standing in the little valley where the entrance to the base is while endless Ty Cobbs throw pinpoint grenades at your head over the top of a wall.
But I disgress. The point is that it's one of the most demanding, challenging mods I have ever seen, and involves a ton of long-term planning and the kind of heavy risk/reward gameplay that makes any game satisfying, like knowing when to press on further with a bag full of loot and when to run home. Also you can mod the hell out of EOC, adding things like fast travel, which is actually great because it makes you pay for the convenience. Want to insta-travel all the way from Pripyat back to Warehouses or Dead City? Better get ready for a ton of shit being simmed during the time that walk takes, which often means losing key points you control. Likewise, if you go to sleep in a hotly contested zone you may wake up to find yourself surrounded by enemies, with your friendly vendors either dead or heavily engaged in combat. There is no hand-holding here. Often these sorts of things have forced me to take long walks, or to forego sleeping and fight through the night with a flashlight, staving off the crazy waves of guys until morning comes, when hopefully I can regroup and sort my gear and make some kind of push again. It's serious "what a horrible night to have a curse" kind of stuff.
The other fascinating thing about EOC is how much the faction values can be tweaked, and how much freedom you have to start as any faction at any point of your choosing, just like in regular CoC. This leads to the kind of gameplay where you may play a particular game for a while and just hit a wall of too much adversity in the central zones, or the opposite where your neutral allies take over too much territory and thwart your progress, so then you just reroll and start fresh as another guy in maybe another faction and have to work your way up again, often dealing with Chimeras and Burers right of the bat when you only have the starting armor and some mediocre gun. The fresh challenge each new start presents, and the totally fresh map of potential choices, is so good at keeping the game fun.
Last night I was playing as Mercs and just hit a wall of too much insanity in Warehouses, so I rerolled as a Loner in a random location, and the game stuck me in fucking Sync in Outskirts with a Groza. That's like, your first 30 seconds of the game are platforming yourself down crazy anomaly vines past a green fireball that will instakill you, and then you enter a straight up survival horror world full of heavily-armed Monolith guys and
packs of bloodsuckers that will eat you alive in 2 seconds in your paper starting armor. Having a Groza just felt fair. Huge risk/reward gameplay, and it forced me to play incredibly patiently, slowly claiming Outskirts point-by-point and letting my fellow Loners take care of the mutants. I eventually pushed into Pripyat and took D.C. Energy, and bought and upgraded a Monolith scientific suit with all the money I'd made. I was like "yes, I earned that!!" Super satisfying. And it occurred to me that one of the fascinating things about EOC is that it's like real war, where most of the time you are just bored waiting, and then super-intense adrenaline moments happen, followed by more waiting. The incredibly immersive world of CoC makes that waiting bearable, especially if you have a few beers and smoke some weed. It's like, you're really forced to become not just a guy in the zone, but a pretty high-level officer who has to be patient and make very wise decisions, otherwise everything you have planned goes down the drain. And when you win major points, or use your hard-earned cash to get major weapon and armor upgrades, it's extremely satisfying.
I'd like to hear Ol' Willy and cretin's thoughts about playing EOC, and how it can be tweaked or improved with addons. I'm running a lot of addons on mine at this point, most notably "welcome in my squad." Also EOC was ported to the Improved Weapon Pack, but it doesn't work with the current Standalone version, and I can't find the old patch from July that it does work with. I talked to the modder and he said he won't work on it any further because EOC is buggy. It is--it's extremely flawed. But I think it's also the most interesting game mode in Stalker.