Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
Is there a reason you're saying that or it's an automated answer?
Ok I see it there.Complete introduces a ridicolous amount of stuff that doesn't fit to the STALKER universe at all. Suits from Crysis for example. Other mods are guilty of this too (Autumn Aurora and some Suits from Metro:2033 for example) but it's nowhere near as jarring as in Complete. The texture work in Complete makes many locations look totally different and very cheerful imo.
Just dont play with it. Use vanilla game. Or Zone Restoration Project. Or for more grimdark/atmospheric experience Autumn Aurora.
Latest patch is here btw http://www.stalker-game.com/en/?page=patches
Shit modders wouldn't know atmosphere if it TK'd them in the face with a crate.
Complete introduces a ridicolous amount of stuff that doesn't fit to the STALKER universe at all. Suits from Crysis for example. Other mods are guilty of this too (Autumn Aurora and some Suits from Metro:2033 for example) but it's nowhere near as jarring as in Complete. The texture work in Complete makes many locations look totally different and very cheerful imo.
Just dont play with it. Use vanilla game. Or Zone Restoration Project. Or for more grimdark/atmospheric experience Autumn Aurora.
Latest patch is here btw http://www.stalker-game.com/en/?page=patches
You can help Freedom a bit, but don't join them or you will get attacked by Duty on sight. This means you will have to kill every one of them in the Bar area and then the other stalkers will hunt you down. Also, Duty respawn between the Bar and Wild Territory entrance area, so you will have to fight them every time you pass there.
The Bar area doesn't get destroyed, nor Freedom take it over.
The best thing is just to do a bit of work for both factions, and stay friendly with both. You can actually kill Skull and his team in the Army Warehouse area without screwing yourself over with Duty, as they are a renegade squad.
Tell us when you reach your first underground lab.
In some mods they didn't tweaked AI to run and hide from blowouts, instead - they gave them immunity.Are NPCs immune to Blowouts? I had a blowout in Yantar, and the Duty soldiers were ok.
Does this happen in AMK?
PS. Saiga and Spas sucked. TAZ and that unique hunting shotgun are best but after reaching Red Forest they might be less useful
The unique combat chaser with the gravi artifact in it is the best IMO.
How to obtain? Not asking for detailed guide of course, just some leads, like name of the map.
That's where I was headed next but some of these comments have me reconsidering.Jagged Appliance: welcome aboard. Tell us when you reach your first underground lab.
Echo Mirage , try reducing the "eye_range" variable in stalkers files over the creatures folder. The mod default is around 250 if I aint mistaken. This is too much, and causes a lot of weird shit (like npcs aiming through walls, or hitting you from a mile away). Here I reduce it to around 120 and it gets better. Its not perfect (I think there are other variables involved) but its acceptable.
While youre at it, I suggest reducing the eye_range of creatures too. Blind dogs are supposed to be.. you know.. blind, and not an Exocet guiding missile coming for you from a mile away. Oh, idem for snorks (its a mistery how they even see with that masks).
Treasures :
Here are some hidden weapons in the three maps
Zaton :
axe, aek919, sv98, pmm
Jupiter :
9a91, ppd40, mp5 Acog, Beretta 96
Pripyat :
M79, m16a4, g18, tactical AK