Tweed you faggot, that's the same skybox I use. Those campfire mods are neat though. Thanks.
About crafting...? Would you recommend using it and if so why?
Is Ecologists easy mode? Friends with military, fairly safe spot with good anomalies, Sakharov pays well for artifacts, etc.
In fact, Sakharov pays TOO well for artifacts. It makes sense that he pays more than others, but it feels a tad much. I would probably reduce it by 15-20%.
And what is this quest "I want to help with Ecologists research" that only Sakharov gives? Are there faction-specific story quests in Anomaly?
Does Anomaly have a limit on concurrent quests or something?
Got a quest with Barkeep in 100 rads bar to "clean a mutant nest nearby". I took it but even before exiting the bar I received a notification saying "quest failed. You'll lose reputation with the Loners".
WTF? Did some duty patrol killed the mutants that spawned (in 5-10 seconds?), or does the mod puts a limit of 3 concurrent quests and, anything you get beyond that auto-fails??
Anomaly is probably the best Stalker game you can play right now, especially if you're into modding the experience even further.
Strong disagree. Anomaly is doing very very good things but it still fucking DOESNT GET IT. Still has a retard economy based around being a professional trash collector and artifacts and artifact hunting (the very essence of stalkan) are still close to worthless... the lack of urgency towards changing this shows anomaly is made by guys that fundamentally dont understand stalker and thats right because a lot of these guys loved MISERY and hated vanilla. I get the feeling a lot of the anomaly fanbase would be deliriously happy if they turned it into escape from tarkov at this point.
Every time i play anomaly im impressed by the visuals and especially the audio and all the neat new features and thennnn..... i drop it after about 30 minutes.
Conversely i am 10 hours into yet another NLC7 playthrough in spite of its AWFUL translation.
This shit makes me want to try warfare mode as Monalith. How is it?
This shit makes me want to try warfare mode as Monalith. How is it?
Warfare by itself is extremely boring. A nice idea with poor execution.
https://www.moddb.com/mods/stalker-anomaly/addons/warfare-alife-overhaul this is your best bet for more engaging Warfare and it even got an update recently, no idea what changed. This is what I use and I tack on Warfare now to help keep things interesting.
I find these games hard as fuck, but then I never played vanilla much. The mods I played (Autumn Aurora, Misery and now Anomaly) all fix that weird default shooting where you unload clips in enemies but only a couple bullets hit. Those mods usually have enemy's accuracy sliders that you can adjust to compensate. Never tried ZRP but if it fixes it, chances are it also has those sliders hidden somewhere.Any good mod that makes weapon actually accurate without making the game too easy?
Or should i just tweak zrp?
Those Monaliths guarding the Scorcher are kicking my ass. That means I'm back to faction grinding for better gear. I found out that 500 reputation is the first threshold for new gear, and 800 is the next one. Don't know if there is more after that. I'm looking for good ballistic armor but Ecologist ones are shitty at that, only caring for anomaly protection. I hope Freedom has something as I'm working my rep with them right now (Duty should have for sure but I don't like the guys).
OhohohoSo, Red Forest next. I hope it's less frustrating than Scorcher.
Fuck this Scorcher. I did it but it was grindy and frustrating as hell.
I took the long range scope advice, thanks MotherMachinae . Even with this I had to cheat by reducing the enemy accuracy in the options (I guess my aiming is poorer than I thought) and still needed twenty reloads or something (in Campfire mode, meaning it became a checkpoints affair). I also had a Saiga shotgun that allowed me to cheese "Commandos 2" style - enter a small room and kill enemies as they cross the doorway. Took a dozen or so of them this way.
I was lucky that a pseudogiant appeared in the forest besides the road, attracting lots of monolith and letting me infiltrate farther; and a psy-storm hit right when these guys detected me. I managed to climb in that small room over the fence while the enemies stayed outside and vanished after the storm ended. Love this kind of emergent thing in the game.
So, Red Forest next. I hope it's less frustrating than Scorcher. I already decided to go back and "faction grind" for better gear (I'm befriending Clear Sky now, thanks Tacgnol ).
P.S: I find this one of the areas where CoP is better than ShoC, less waves of enemies thrown at the player and more focused, well-thought set pieces instead. BUT the atmosphere of ShoC remains unbeaten - the Scorcher is fucking insane, the alien sky above (while the antenna is on), weird sounds fucking your head from inside, the enemies shouting at you like fanatics. Amazing shit.
Freedom armours in Anomaly tend to focus on low weight, artefact slots and combat protection. Clear sky equipment tends to be a good combo of combat protection and anomaly protection.
That would be good. Are those compatible with Trader Overhaul?Clear Sky really gets screwed on good armor overall though and if you want to fix that you'll have to go down the rabbit hole of mods and mod mergers, which I did since Clear Sky is my favorite faction. I use M.A.O. Exoseva and the Exoseva Clear Sky patch for more gear
That would be good. Are those compatible with Trader Overhaul?Clear Sky really gets screwed on good armor overall though and if you want to fix that you'll have to go down the rabbit hole of mods and mod mergers, which I did since Clear Sky is my favorite faction. I use M.A.O. Exoseva and the Exoseva Clear Sky patch for more gear
That would be good. Are those compatible with Trader Overhaul?
Trader Overhaul does have a lot of compat patches available. Worst case it probably wouldn't be ultra difficult to merge them manually if they modify the same trader inventories.
Why do you hate Trader Overhaul, Tweed ? I thought it just made traders more faction-thematic?