Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Star Wars Star Wars open world game in development at Ubisoft

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,959
Location
Flowery Land
The only way I can see open world working in Star Wars is an urbanscape or maybe some kind of newly discovered resource on planet (like the zone in STALKER). The only way Star Wars restricts leaving characters from leaving the area or going wherever they want is duty or hostile forces.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,307
Location
大同
The only way I can see open world working in Star Wars is an urbanscape or maybe some kind of newly discovered resource on planet (like the zone in STALKER). The only way Star Wars restricts leaving characters from leaving the area or going wherever they want is duty or hostile forces.
Doesn't SWTOR count as open world?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,307
Location
大同
Doesn't SWTOR count as open world?

I'd say no, but most people think of Witcher 3 as an open world game despite it being split into 4-5 sections. They could do a handful of planets with a quarter of an Assassin's Creed in each one.
I can understand the argument in the case of SWTOR (or TOW for that matter) since there are transitions between planets, the planets otherwise following the open world format (particularly in the case of some larger worlds in SWTOR). On the other hand, considering TW3 to not be open world because of 'sections' though is quite silly. By that logic, Far Cry 3 isn't open world either since there are two distinct islands which constitute clearly defined 'sections' (likewise with the three sections in Far Cry 5 that have distinct designs pertaining to the three antagonists acting as 'bosses' within them).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I can understand the argument in the case of SWTOR (or TOW for that matter) since there are transitions between planets, the planets otherwise following the open world format (particularly in the case of some larger worlds in SWTOR). On the other hand, considering TW3 to not be open world because of 'sections' though is quite silly. By that logic, Far Cry 3 isn't open world either since there are two distinct islands which constitute clearly defined 'sections' (likewise with the three sections in Far Cry 5 that have distinct designs pertaining to the three antagonists acting as 'bosses' within them).

I mean, I'm saying it is considered an open world game, so I agree with you. If the question is "does announcing it as an open world game mean it's on one planet?" then I would say the answer is no, because of the Witcher 3 example.

Also I'd say KotOR not being an open world game is just as much about its story structure and linear aspects to its exploration as it is the levels being divided up. Interesting follow-up in that vein: is Dragon Age Origins an open world game?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,307
Location
大同
Also I'd say KotOR not being an open world game is just as much about its story structure and linear aspects to its exploration as it is the levels being divided up.
SWTOR, not KotOR. And I sort of understand where you are coming from, but I think that your concept of a 'proper' open world game is too puritanical. Different sections being designed with a particular character level in mind or the plot being geographically linear doesn't breach the open world format as long as the world itself is large enough to go off the beaten path. And you can certainly do that in SWTOR and there is ample space beyond that which would have been required by the quests (not to mention that the game provides side activities that require exploring outside of the quest zones - from collecting datacrons to finding & killing unique enemies for achievements).
 
Joined
Nov 23, 2017
Messages
4,614
They're probably just going to shit out a Cyberpunk 2077 clone within the next 2-3 years by reviving Star Wars: 1313 (at least conceptually). They'll prob change a few things around but I'm expecting it to be a game about a mercenary/bounty hunter.

I would think an open world Star Wars game looks more like what they were showing off with Beyond Good and Evil 2.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
I'd say no, but most people think of Witcher 3 as an open world game despite it being split into 4-5 sections. They could do a handful of planets with a quarter of an Assassin's Creed in each one.

Why would Witcher 3 not count as an open world game? Do you even understand what an open world means? Open world does not mean "seemless transition". Gothic was seemless but its openworld was smaller than White Orchard alone in Witcher 3....
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,422
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I was thinking that it might be kind of cool to see an open world SW game that had the skill trees each split into different types of SW archetypes, like Jedi powers/lightsaber, bounty hunter gadgets, scoundrel blaster tricks and stealth, etc.

I mean, these days Ubisoft basically just makes one game with a variety of skins, so might as well try and get something for everyone. lol
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,661
Location
atop a flaming horse

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
FYI, Travis Stout works at Massive. A writer on FNV and Alpha Protocol.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
I don't get how Ubisoft still exists.

They make quality video games that people want to buy to play. People vote with their wallets, not with codex shitposting.

Your own signature says:

A lie does not become truth, wrong doesn't become right and evil doesn't become good, just because it is accepted by a majority

It is TemplarGR. He competes with the greatest dumbfucks the Codex had. And even though their retardation is absolutely legendary he is yet determined to prove that there that he has that ounce of extra class.

So don't try to demonstrate that he contradicts himself, I can already tell you what his response will be: he will just step up one more notch

A lie does not become truth, wrong doesn't become right and evil doesn't become good, just because it is accepted by a majority

That's so deep, and full of win .. I will print it out, put it in a frame and read it before every morning prayer.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom