Ismaul
Thought Criminal #3333
Everyone knew this was coming. No surprise there. No interest either, if the best we can assume as far as dialog and C&C goes is Mass Effect dumbed down for mass content and player base.
An MMO with 130 hours of playing time in it? Isn't that rather short? (For an MMO). The players would be finished within a month...In response to community pressure to scrap this game and just make Knights of the Old Republic 3, the team suggests that there's enough content in Star Wars: The Old Republic to call it "Knights of the Old Republic 3, 4, 5, 6, 7, 8, and 9."
On the way story will work in The Old Republic:
"We have classes in the game, and every class has a different story. Every class has a story that will take you from the first level of the game to the last level of the game, and none of those stories are the same.
In the same way, faction stuff is split out between the Empire and Republic. So the takeaway note from this is, if you roll a Jedi character and you play them from the first level to the last level, and then you roll a Sith and you play them from the first, you will not see one repeated quest, line of dialogue, or piece of content. It is a 100% different story experience.
That is not to say you won't see the opposite side of the conflict. It is about war. We don't play common people. We play huge heroes in the Star Wars universe, which means the war is important."
On the idea of choice-based story in an MMO:
"You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game."
On how the story will change depending on your companions:
"The things you get to see are going to be dependent on who you're traveling with. If Han had never hooked up on Luke, he would have never had a perspective on the Force."
http://www.shacknews.com/featuredarticle.x?id=1033
Sounds like a bunch of hype and/or wishful thinking. I'll come back in a few years and see what the game's really going to be like.denizsi said:Lead writer Daniel Erickson talks to Shacknews:
On the way story will work in The Old Republic:
"We have classes in the game, and every class has a different story. Every class has a story that will take you from the first level of the game to the last level of the game, and none of those stories are the same.
In the same way, faction stuff is split out between the Empire and Republic. So the takeaway note from this is, if you roll a Jedi character and you play them from the first level to the last level, and then you roll a Sith and you play them from the first, you will not see one repeated quest, line of dialogue, or piece of content. It is a 100% different story experience.
That is not to say you won't see the opposite side of the conflict. It is about war. We don't play common people. We play huge heroes in the Star Wars universe, which means the war is important."
On the idea of choice-based story in an MMO:
"You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game."
On how the story will change depending on your companions:
"The things you get to see are going to be dependent on who you're traveling with. If Han had never hooked up on Luke, he would have never had a perspective on the Force."
http://www.shacknews.com/featuredarticle.x?id=1033
http://www.shacknews.com/featuredarticle.x?id=1033
Sounds like they are overshooting. Either that or letting Erickson fantasize until the suits give the ultimatom "it's gonna be kill+loot+level, fuck everything else".
On the other hand, has anything similar been done with a MMORPG? Scratch that: with any SP RPG? (ie. parallel but still an entirely different experience depending on how and where you start)
There was no cliffhanger. There was game that was rushed to the shelves before it was finished.Matt7895 said:Still, as a gamer, I'm very disappointed with the news. I liked KOTOR and KOTOR 2, I still replay them often, and I was looking forward to the cliffhanger at the end of KOTOR 2 being resolved in another KOTOR single-player game.
On the other hand, has anything similar been done with a MMORPG? Scratch that: with any SP RPG? (ie. parallel but still an entirely different experience depending on how and where you start)
"We have classes in the game, and every class has a different story. Every class has a story that will take you from the first level of the game to the last level of the game, and none of those stories are the same.
In the same way, faction stuff is split out between the Empire and Republic. So the takeaway note from this is, if you roll a Jedi character and you play them from the first level to the last level, and then you roll a Sith and you play them from the first, you will not see one repeated quest, line of dialogue, or piece of content. It is a 100% different story experience.
That is not to say you won't see the opposite side of the conflict. It is about war. We don't play common people. We play huge heroes in the Star Wars universe, which means the war is important."
"You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game."
It's just like choosing between joining Aldor or Scryers in WoW.Drakron said:Fine, there is no WoW analogy for this but really ... I can see exactly what the choice is going to be "fall/redemption" were we simply switch fractions."You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game."
Drakron said:Fine, there is no WoW analogy for this but really ... I can see exactly what the choice is going to be "fall/redemption" were we simply switch fractions.
Data4 said:Drakron said:Fine, there is no WoW analogy for this but really ... I can see exactly what the choice is going to be "fall/redemption" were we simply switch fractions.
Any game that allows me to switch from 1/2 to 3/4 is just fine with me.
Morbus said:There was no cliffhanger. There was game that was rushed to the shelves before it was finished.