The notion of player housing is pretty silly
Once again, we can thank WoW for instilling people with all the wrong notions on how MMOs should function.
Wat.
Player housing has been around MMOs since forever. Meanwhile, WoW resisted their implementation for years. Shouldn't you be looking towards how Ultima Online's players speculated about the value of in-game property with real life money just because a given blacksmith node was closer to the main throughfaire for players/potential customers?
I can't place why housing has never been implemented in WoW - I really can't (other than it being the fact that Blizzard is lazy, but I'm sure there is a more interesting underlying reason for it), but it's
fundamental to building any serious MMORPG. Real MMOs aren't about grinding, they're about interacting with a virtual world and a real community. They're about building class, reputation, and acting out roles. Having a house gives you a physical context for where you exist in a virtual world - which is always something about WoW that never made sense to me, even when I was playing the thing almost a decade ago. Without housing, your player character is pretty much a vagabond - and that loss of identity is something subtle, but powerful. It definitely harms the game.
There are two elemental kinds of "MMO" - games where players grind stats all day like gerbils on wheels and games where players interact with a virtual society, the "traditional mechanics" (like quests and items) used to simulate certain aspects of real life, but aren't the be-all focus of the game. The latter is something which has staying power, the former is only something that can succeed if it's designed like a virus
and lucky.