I forgot about that one. I guess Bethesda was just late to the party.Isn't TESO subscription based?
They probably already have. Think about it, all these MMOs began their development years ago - during's WoW height in the WotLK expansion.will publishers just learn their fucking lesson and stop trying to copy WoW already!
I can totally see sub mmos coming back in full force when WoW goes f2p -- the question is whether it will ever.
I can totally see sub mmos coming back in full force when WoW goes f2p -- the question is whether it will ever.
Since the only good part this game has is the story and first run-through they should really make some minor changes and sell it as a singleplayer game. Can't imagine that would take an incredible amount of work.
Since the only good part this game has is the story and first run-through they should really make some minor changes and sell it as a singleplayer game. Can't imagine that would take an incredible amount of work.
The "minor changes" would be: merge serverside and clientside code into one client. Yeah that sure sounds easy.
You just give people the server install and have the client connect to it locally.Since the only good part this game has is the story and first run-through they should really make some minor changes and sell it as a singleplayer game. Can't imagine that would take an incredible amount of work.
The "minor changes" would be: merge serverside and clientside code into one client. Yeah that sure sounds easy.
TOR runs on the Hero engine, and I suspect it's not designed for single player games or capable of running them without massive reworking. They would probably have to essentially rewrite the entire engine from scratch to get it to work single player - either forcing the Hero engine to work in single player (which might well be impossible) or just creating a whole new game engine to run the existing assets. Either way that's a ton of work, so I doubt it will happen.
You just give people the server install and have the client connect to it locally.
TOR runs on the Hero engine, and I suspect it's not designed for single player games or capable of running them without massive reworking. They would probably have to essentially rewrite the entire engine from scratch to get it to work single player - either forcing the Hero engine to work in single player (which might well be impossible) or just creating a whole new game engine to run the existing assets. Either way that's a ton of work, so I doubt it will happen.You just give people the server install and have the client connect to it locally.
I'm assuming you meant something else here.Yes you could give all users a server client. But at that point, just give us the fucking source code and let us mod your MMO so it doesn't suck shit. Of course, neither EA nor BioWare or any MMO maker mind you would ever conceive of this as a good idea.
If you were to make SWTOR into a SP game you'd be playing in a massive ghost town, it'd be rather pointless and boring without at least other wandering NPCs.
I'm assuming you meant something else here.Yes you could give all users a server client. But at that point, just give us the fucking source code and let us mod your MMO so it doesn't suck shit. Of course, neither EA nor BioWare or any MMO maker mind you would ever conceive of this as a good idea.
If you were to make SWTOR into a SP game you'd be playing in a massive ghost town, it'd be rather pointless and boring without at least other wandering NPCs.