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Star Wars: The Old Republic will kill WoW - outsourced to Broadsword

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Design decisions are usually green-lit by the head office, though - and sometimes dictated by it. It's a collaborative fuck-up effort.

Whose design decision do you think was to have such a ridiculous exp reward level? The game leveled way too fast. You outpaced content so fast that you were leaving planets half finished. Also, the level curve completely screwed up the crafting game as it was pointless to even focus on anything other than max level crafting. So many times I found that by the time I was able to get the crafting item made, I was already in better quest gear due to out leveling it.

While the interface was a pain in the ass with that game, the whole leveling speed thing I think completely destroyed the game.

Fuck no... game needed way faster leveling so planet story lines and side quests become 100% optional (at least for 2nd+ char on a faction).
The game had a HUGE amount of content, they could have made so much better use of it with faster leveling and offering alternate paths through the planets.

At release, I remember I skipped only 1 set of secondary quests on a planet and rushed through the last one and I finished the character story at 47 (did all dungeons once and only 1 or 2 space missions). Questing alone was surely not leveling you too fast.
Crafting wasn't that bad either, just leveling it up gave good gear for the slots you could craft for.


I was skipping planets because I out leveled them staying on a planet too long doing the all of the side quests to fill in the story. As I said, crafting was made completely pointless with the current leveling speed. Speeding it up more would have made no sense. Then again, I have some different opinions about MMO progression. I hate the fad of "end game" and I despise playing alts. I think that the whole rush to end game has led to the decline of MMOs. Can't expect to keep interested if you allow them to power through your content in a week.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I assume he means Operations aka raids. F2P and even Preferred status players can't access those at all unless they fork up for a temporary seven-day pass. Then again, you can't use artifact-tier equipment without paying for it anyway so who cares. Actual PvE end-game is effectively non-existent for F2P players.

I was and the point stays, bleeding subs were caused by people reaching end game and having nothing else to do, mind you this started a good 4 months after launch the whole "people leveled too fast" is bullshit, there is a good reason why WoW used to have some updates every 4 months since thats about when people get tired of existing content, they should had got some content update to launch in April-May instead of dragging their feet, its no wonder that it had such a major population drop were in fact such a population drop would be expected since retaining even 1/4 of launch numbers would be a good because people would likely just try it and later left, retaining even half of launch numbers would be a feat.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
I was skipping planets because I out leveled them staying on a planet too long doing the all of the side quests to fill in the story.
Did you play at launch? I dont get how you did that, I completed all the extra shit on planets except one when you were supposed to come back later and the npc didn't trigger for me and ended up lvl 46 on last planet.
Were you running dungeons multiple times or the space shit gave tons of xp?
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
I was skipping planets because I out leveled them staying on a planet too long doing the all of the side quests to fill in the story.
Did you play at launch? I dont get how you did that, I completed all the extra shit on planets except one when you were supposed to come back later and the npc didn't trigger for me and ended up lvl 46 on last planet.
Were you running dungeons multiple times or the space shit gave tons of xp?

Yes, played at launch. I ran some dungeons at each level range, but not abnormally. I did run the space missions some. I didn't grind anything extra or play to any out of normal extent. I remember getting to Tatooine running a couple missions and then moving on to the next planet because the gear was already beneath my level by a large margin. I couldn't keep crafting up with my level no matter how hard I tried (the time based delay in crafting sucked).
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Hey just to tell you guys I tried checking this game out today.
I went to the website to create an account, failing multiple times...until I realized their account name supports LETTERS ONLY and 16 characters MAX.
Aside from that I thought, 'This cannot get worse. Impossible.'

I downloaded the installer, double click...saw a flash of a window installer .. then it disappeared...and ... nothing.
I'm baffled. corvus told me he had no issues. So I thought maybe this is due to low HDD space? I cleared another 10GB from C:\
Nope. Still the same deal.
Time to google...
And here's what I found

wtf.png


:hmmm:

Full thread here
No, there was no official reply.
The community had to solve it themselves.
So, with that in mind I aborted my attempt to install the game.
Thanks, EA!
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Looks like EA rightfully assumed that no-one would want to play this pile of sith.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
EA only wants sophisticared players that are tech savvy. This is the reason for the installer wall. But when it grabs them I won't let go. That is why it can't be unistalled automatically. :martini:

The one thing I really enjoyed in TOR was the galactic starfighter section, they should make a stand alone game out if:

Oh wait.





Not much reason to play it now. Also the upcoming expansion is a joke. New story, new planets, new characters? Fuck that. Give them houses! Bitches love houses!
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
The one thing I really enjoyed in TOR was the galactic starfighter section, they should make a stand alone game out if:

Oh wait.

Star Wars: Attack Squadrons is an upcoming online browser-based space combat game from Disney Interactive, LucasArts, and Area 52 Games.







It looks very similar to galactic starfigther. Weak graphics, only fighting against other players with crappy sound effects. Even if it's browser based it's better than paying subscription fee just to play GS.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Hey just to tell you guys I tried checking this game out today.
I went to the website to create an account, failing multiple times...until I realized their account name supports LETTERS ONLY and 16 characters MAX.
Aside from that I thought, 'This cannot get worse. Impossible.'

I downloaded the installer, double click...saw a flash of a window installer .. then it disappeared...and ... nothing.
I'm baffled. corvus told me he had no issues. So I thought maybe this is due to low HDD space? I cleared another 10GB from C:\
Nope. Still the same deal.
Time to google...
And here's what I found

wtf.png


:hmmm:

Full thread here
No, there was no official reply.
The community had to solve it themselves.
So, with that in mind I aborted my attempt to install the game.
Thanks, EA!
Yeah, I think I had that problem when I wanted to try it after it went F2P. Didn't find a solution then. But I think I quit searching very quickly when I realized this shit required Origin.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
... when I realized this shit required Origin.

Why dont you want to use Origin?
What are you afraid of?
Why dont you want to use Origin?
Are you afraid of EA knowing what n on-EA games have you installed?
Why dont you want for EA to know what is on you HDD?
What are hiding from EA?
Why dont you trust EA?
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
... when I realized this shit required Origin.

Why dont you want to use Origin?
What are you afraid of?
Why dont you want to use Origin?
Are you afraid of EA knowing what n on-EA games have you installed?
Why dont you want for EA to know what is on you HDD?
What are hiding from EA?
Why dont you trust EA?

When I saw the structure of this post I was hoping for Origin/EA poem.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
When I saw the structure of this post I was hoping for Origin/EA poem.

I suck at that.

SWTOR uses Orgin part of EA master plan of killing Steam by removing their games from steam and being EA not having anyone else wanting to use Origin to distribute their games thats quite shocking, why wouldnt Ubisoft want to use Origin to distribute their games.

I did installed SWTOR when I got Dead Space since free and apparently had a brainfart, managed to reach the create a character but never gone beyond that.

Oh and speaking of installation problems, I could not install Dead Space because somehow they fucked up DirectX directory and it hanged there, they apparently put EVERY SINGLE DIRECTX INSTALLER in that directory that just shows how incredible retarded they are (I solved it by deleting files off that directory).
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Update on the non-working installer: turning off Fraps fixed the problem. :psyduck:
Oh well. Let's see how it is, corvus ready to log?
5 Hours later...
forsev: i wanna skip work tomorrow
corvus: don't do that steve

I have to say, the whole experience is better when played with a friend.
I tried starting as Sith Warrior while Corvus started with a Bounty Hunter.
But when I realized we both started in different planets, I decided to go Imperial Agent.
This is ultimately what saved the game for me, because there is no way for us to communicate in game until we are level 10 for non paying customers.
Clearly this is a method to keep gold sellers from spamming customers, but wouldn't it be better if the level requirement be cut to 5?

Oh well, we got grouped in the same zone and followed his storyline first, which featured classic tale of Bounty Hunter taking opportunistic contracts in the middle of a gang war between Hutt cartels. There were several nice touches when corvus is given a choice between being merciful or ruthless ala Mass Effect, you get the feeling your choices actually matter - even if it's not, it's a decent illusion of choice they've weaved. There were several dark moments where we hunted down an ex-cartel accountant who doublecrossed his boss. The moment we caught up with the paperpusher, he started babbling about the amount of credits that was offered to him AND that his wife was under threat - or some shit.

Course, the Hutt ordered his head to be brought back and showed to his wife in the cantina. Pleading for his life, Mr.Accountant offered some credits - which I told corvus to accept AND kill the paperpusher anyway. The animation followed was comical despite the grimdark nature of it, corvus walks up to the guy - bonks him on the head. Then crouched over the unconscious body before drawing a blade to cut his head off while the Sith Trombone plays. This isn't what George envisioned IMO, especially when corvus went 'ALLAHU AKBAR ALLAHU ALBAR' on General Chat. :lol:

Then the censorship kicks in at the last moment when the blade was plunged, the screen turns black.
When light returns, we see...a sack. Yes, all severed heads in cinematics are depicted as 'sacks'.
You can say that the accountant was brutally...'sacked' - :yeah:

Regular NPC quests also feature multiple resolutions - suppose you were doing a mission for a bunch of farmers to kill a poacher. And when you clear the poacher's hunting droid, he'll show up and offer you a bribe to let him go. Small touches like that sets The Old Republic apart from most MMO where the only option in quests are the quest rewards.
It's not much but that's what it is.

On the graphic side, the game suffers from poor art direction. There are far too many instances where we just simply laughed outloud at the NPC face choices and cannot help but wonder at the QA saying 'this is totally okay, it looks fine.' Hey, I'm no artsfag but I really hate it when a game tries to paint a serious picture of an Imperial Agent infiltrating a Hutt Cartel and his contact looks like this:

5962.jpg

Karrels_Javis.jpg

:lol: Anyway, I'm feeling content enough to come back for more. This isn't a superb game, but for those who might be curious - bring a friend along and have some fun and cheap laughs. The combat's fine for ranged characters - not so much for melee. But that's just my opinion.
 
Last edited:

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,749
Location
Stealth Orbital Nuke Control Centre
But when I realized we both started in different planets, I decided to go Imperial Agent.

Sound choice. The Agent's storyline is one of the best in the game and definitely the best on the Empire's side. I hope you like injecting suspect substances into your system:yeah:

The Bounty Hunter's story is derp at times, but I found it sufficient.

there is no way for us to communicate in game until we are level 10 for non paying customers.

You can group a player even if he's on a different planet. Just use the /invite <charname> command. Then use group chat. But, of course, running together is much better. Now, if you *really* want to play the Sith Warrior you mentioned, just finish the Hutta storyline with your Agent and park him at the Imperial Fleet. Then ask corvus to make a Sith Inquisitor, and spend some time on Korriban, running merry errands for the Academy's Overseers. Finishing the storyline here will be as fast as on Hutta (or maybe even faster, as you will be more familiar with the game at this point and I think Korriban's design is more compact). Then decide if you still want to play the Warrior or want to return to your Agent, and let corvus decide if he still wants to play his Bounty Hunter or if he prefers the Inquisitor. From that point onwards, you can run together on all planets (though getting past Dromund Kaas requires you to finish its storyline first).

Also, not getting what's wrong with the Cartel contact?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Group chat is disabled till you are level 10 too.

:hmmm:
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Just use skype to voice chat. (Or teamspeak, or whatever). I type slow as a snail, so I always do that with my friend if we play online games...
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
I'd love to hear that statement from the Developers.

320x240.jpg

"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

This is truly how MMO has evolved and it becomes norm is it?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Friended each other. It's ok, once I hit lvl 10 it'll be normal.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Friended each other. It's ok, once I hit lvl 10 it'll be normal.
That's pretty dumb then. Even WoW 10-day trials can chat to each other if friended, as well as partied.
 

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