Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
Design decisions are usually green-lit by the head office, though - and sometimes dictated by it. It's a collaborative fuck-up effort.
Whose design decision do you think was to have such a ridiculous exp reward level? The game leveled way too fast. You outpaced content so fast that you were leaving planets half finished. Also, the level curve completely screwed up the crafting game as it was pointless to even focus on anything other than max level crafting. So many times I found that by the time I was able to get the crafting item made, I was already in better quest gear due to out leveling it.
While the interface was a pain in the ass with that game, the whole leveling speed thing I think completely destroyed the game.
Fuck no... game needed way faster leveling so planet story lines and side quests become 100% optional (at least for 2nd+ char on a faction).
The game had a HUGE amount of content, they could have made so much better use of it with faster leveling and offering alternate paths through the planets.
At release, I remember I skipped only 1 set of secondary quests on a planet and rushed through the last one and I finished the character story at 47 (did all dungeons once and only 1 or 2 space missions). Questing alone was surely not leveling you too fast.
Crafting wasn't that bad either, just leveling it up gave good gear for the slots you could craft for.
I was skipping planets because I out leveled them staying on a planet too long doing the all of the side quests to fill in the story. As I said, crafting was made completely pointless with the current leveling speed. Speeding it up more would have made no sense. Then again, I have some different opinions about MMO progression. I hate the fad of "end game" and I despise playing alts. I think that the whole rush to end game has led to the decline of MMOs. Can't expect to keep interested if you allow them to power through your content in a week.