After years of knowing beyond any doubt that this game is absolute shit and a WoW clone, it came to my attention that you don't have to install Origin spyware in order to try it for free, so I decided to check it out, mainly to evaluate the voiceovers Bioware spent so much money on.
Firstly—I'm touching on this first because it's very noticeable at first blush—TOR seems to draw most of its visual inspiration from the prequels and cartoons, and only a precious little from the original trilogy. The art design is noticeably cartoon-y (though nowhere near as much as the TV cartoons), characters' faces are slightly caricatured, their hands are disproportionately large, colors are bright and saturated, and objects, scenery, et cetera are rather stylized. I began the game as a Jedi Consular, and immediately noticed that the lightsaber animations are awkward and, for lack of a better term, low-fidelity. They don't capture the feel of the fight choreography seen in any of the movies, or even KotOR for that matter.
Needless to say, this is pure decline. Speeders, ships, creatures, buildings, devices, clothing, it all looks like it's straight from the prequels and cartoons. Ideally, the art design would be strictly based on the original trilogy and KotOR, done in a realistic style, and the lightsaber animations should faithfully evoke the choreography seen in the movies. How am I supposed to LARP a Jedi if I feel as though I'm playing an
aircraft traffic marshal? Side note: Even blaster and engine sounds are closer to the prequels than to the originals.
That said, technologically the graphics are incredibly sharp and well done, and on my beastly computer the game ran at a smooth G-Synced 144 FPS on ultra settings.
Now for the questing. The voiceovers are actually incredibly well done, although I found that the choice of actors and tone for certain characterizations were way off. For example, some Jedi Masters are far too emotional, earnest, and animated. Not everything needs to pretend at being high drama, folks. Some tranquility and stoicism every once in a while can go a long way. The real trouble with questing though is that despite the high-quality voice acting, the dialog "choices" (there are always three, they're always short, and sometimes don't resemble what the character will actually say) don't matter or change anything at all. There's no C&C to be found here. This is a Bioware game through and through, except even more so—you can be a saint, a demon, or [Flirt]. In the rare cases when your dialog choices matter, it's only to get Light Side/Dark Side points. Note, this is still far better than your typical WoW clone shovelware questing, but it's not a selling point unless you just love hearing talented voice actors.
As both a story and a gameplay activity, questing is 100% linear. You go to the questgiver, obtain your quest to activate five widgets or kill some enemy operatives to loot quest items, then trudge through linear corridors to your quest area to accomplish those tasks. You do this for the entire game, as near as I can tell, until each class story is finished, after which I presume the game has no real story to speak of and becomes an instance/raid queue gear treadmill like WoW. What you end up with, then, is a four-hour-long cutscene with expensive voice acting, interspersed with standard MMORPG grinding. Side note: The amount of trudging you have to do to get from quest area to quest area, even with quick travel and a speeder, is absolutely nuts.
Now, onto the F2P system. It is, by far, the worst F2P system I've ever seen in this sort of game, although I tend to avoid F2P games as much as possible, so I'm not familiar with the most egregious of them. If you haven't paid into this game, almost everything is restricted or locked in some way. Short list off the top of my head: You can't use the mail system; you can't use sprinting and have to walk slowly until your character is level 10; your quick travel cooldowns are far higher; every item costs 25% more at vendors; you only get two character slots; only 1 crafting/gathering skill per character; can't access storage; and most petty of all, 1.) you only get two skill bars, and 2.)
you can't check the box to hide your helmet. That's right, the F2P restrictions are so all-pervasive and petty that you can't even hide your helmet. That's a new one on me.
The Cartel Coins shop is... well, it's pretty bad. I've been playing long enough to figure out how it works. Most of the stuff sold there is largely cosmetic (although some confers very significant conveniences or advantages), but you have to gamble on random packs with randomized contents to get access to most of the cosmetics on sale, especially new cosmetics. A limited number of non-randomized armor sets, mounts, and pets are available to buy directly, but if you want the good stuff (or to sell that good stuff on the auction house for fast credits), you have to buy and open lots of these packs and hope for the best. A non-randomized armor set costs $9-10 worth of Cartel Coins.
Although I'm ashamed to admit it, I eventually paid $15 for a sub and forged ahead. This granted me a FREE LEVEL 60 CHARACTER TOKEN!, so I did some research and created a Republic Commando, then hiked on over to a few credit farming spots I learned about by consulting the ol' Google, in order to afford a sea-green lightsaber crystal for my Consular and feel like a special snowflake. As it turns out, the good credit farming spots are filled with other players all farming the same mobs I intended to farm. I've gotta say, that does bring back memories of old-school MMOs I played back when in which you had to fight with other players just to find a good spot to grind, or to claim some boss. I've read that there are some farm-able instanced Heroic missions, so I might try that out.
My Consular's level 24 and it's already extremely repetitive, because although it's been many years since I've played a theme park MMO, this is far from my first rodeo and post-WoW theme parks all end up being pretty much the same. I haven't played in a couple of days and will probably be canceling my subscription soon so that I don't forget.
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All that being said, clearly there are some TOR lovers in this thread, and I'm wondering what it is you see in this game or why you enjoy it.