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- Apr 29, 2007
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Found an article about SC2's campaign and it sounds pretty good.
Here's the bit about the actual missions:
There's also a lot of things written about the campaign, like how some missions are entirely optional, how you can explore the ship between missions, etc.
Worth a read for those who are still looking forward to the game (not sure if there are such people left here due to the absence of LAN n' shit, tho).
Here's the bit about the actual missions:
In terms of the actual single-player level, what we saw was a really nice collection of very differse gametypes. While the first few levels are fairly standard (mostly to introduce newcomers to the game), as soon as you get the ship, the levels become very different. Gone are the missions from the first StarCraft where you just start with a command center, build up a big base, and kill the enemy. Of the levels I got to play, one had you protecting a convoy trying to shuttle civilians to a starport while being constantly attacked by Zerg, another one had you trying to harvest crystals on a volcanic planet where lava would flood low terrain every five minutes, and there was even a very clever level where you were trying to steal an artifact from the Protoss. The catch was that Kerrigan was also trying for the artifact, and the Zerg were making a push toward it from a different area of the map. You had to sneak through the Zerg without starting a fight and kill the Protoss guardians to grab the artifact before the Zerg were able to complete their push.
There's also a lot of things written about the campaign, like how some missions are entirely optional, how you can explore the ship between missions, etc.
Worth a read for those who are still looking forward to the game (not sure if there are such people left here due to the absence of LAN n' shit, tho).