Just finished this after 40h. Don't think I'll spend much more time on it but I enjoyed the ride. There was just enough main story and side fluff to keep me engaged even though it certainly is on the repetitive end. But the short mission maps totally worked for me, with changes of scenery between ships, office blocks and mines, and some nice fake verticality (plain 2d map, but some sections going up/down that add something, visually). And the handcrafted main mission have obviously more interesting layout. I also liked that the tiny character background at the starts pops up here and there in dialogue options and corp relationship. That was a nice enough touch that it influenced some of my choices later.
On the downsides, well, they're already well mentioned by posters above. A good bit of repetition with few enemy types per level, loot that is too plentiful and annoying to figure out (although the red/green comparisons are a godsend), freelook as a constant annoyance if you don't want to miss out on tons of stuff, and rather bland matrix sections (optional, but one of the handy ways of locating the objective).
Party was Soldier, Hacker, Void Psyker and Force Psyker. Soldier tank/DPS, Hacker CC/buff/dot, Void Psyker nuking stuff left and right, and Force Psyker supporting the soldier for tanking, keeping everyone shielded, and perma cc'ing the big baddies with the Prison skill. The game takes a while to get in place, but it's great when you're leveled up enough to get your party operating with a full complement of skills.
On the downsides, well, they're already well mentioned by posters above. A good bit of repetition with few enemy types per level, loot that is too plentiful and annoying to figure out (although the red/green comparisons are a godsend), freelook as a constant annoyance if you don't want to miss out on tons of stuff, and rather bland matrix sections (optional, but one of the handy ways of locating the objective).
Party was Soldier, Hacker, Void Psyker and Force Psyker. Soldier tank/DPS, Hacker CC/buff/dot, Void Psyker nuking stuff left and right, and Force Psyker supporting the soldier for tanking, keeping everyone shielded, and perma cc'ing the big baddies with the Prison skill. The game takes a while to get in place, but it's great when you're leveled up enough to get your party operating with a full complement of skills.