Apparently when you land on a planet, you have a small map to explore (with invisible walls along the edges?). Can't fly your ship around the surface, can't climb a distant mountain, no speeder bikes or land vehicles to speak of. WTF is this? Land on a planet to kill some baddies in a compound or take some pictures of the plants. That's Todd Howard's big, open world space game (Now @ 20FPS and < 10 CTDs per hour!).
Fk this game.
So it's Precursors but worse?
Top notch Codex quickie mini-review of Starfield, Conjob. You have to wait until at least five shill reviews are published before it's allowed to hit the front page though.
While this might be the most intriguing title from Bethesda, I'm pretty sure it's going to fall short on the very same issues that made NMS, Outer Worlds and Mass Effect Andromeda (yeah, yeah) suck so hard.
If only there was a space game that did exploration right, featuring a small dynamic and totally handcrafted star system with the most satisfying science fiction writing and presentation in a video game since the 1990's. Would be a shame if it came out after being vaporware for several years after being expanded from a student project to a full game and almost everyone dismissed it since it didn't feature skinnerboxes and didn't send dopamine shots to their brain with Diablo styled loot, pointless Minecraft sandboxing and building as well as bandit lairs in space and didn't have hyper-realistic graphics. Haha, imagine if a space game featuring these big what ifs, a decently built setting and an even more impressive unplanned expansion pack that seamlessly integrated into the main game came out and nobody paid any attention to it, only to get hyped for Todd's lies again instead because what gamers really want from their games are these Ubisoft style content deliveries and they can't wait to raid another generated bandit outpost... in space.