Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,633
This probably says more about the games I play informing different expectations--I've barely touched GTA and their clones--but I don't think the Fallout setting really needs them. Cars probably wouldn't be a big part of a post-apocalyptic future anyhow so unless your setting is stylized around them, Mad Max, they're not necessary inclusion. But I guess the older Fallouts had them (kinda) so the idea had already been implanted. I don't think a space game needs land vehicles either. You don't think of astronauts spinning donuts in flashy rides, at most you'd expect a buggie for hauling cargo. Contrast with Cyberpunk 2077. When you say "open world cyberpunk", the Akira motorcycle slide is one of the first things that pops into people's heads.The main issue, however, isn't software design, it's game design. Take the aforementioned Fo4 motorcycle mod for an example - it's a neat idea, but not very useful because the map topography and content density can't accommodate it, you can't go more than three hundred metres before you have to get off and fight something. To build vehicular gameplay, you need a giant map with open expanses, like the one in that Mad Max game. And then you need new gameplay loops to fill those expanses and keep that game "mode" as interesting as the pedestrian one, or you end up with Cyberpunk 2077's cars, i.e. pretty but dumb. You can't half-arse it (like settlements), you need a complete extra game mode so it's a pretty dramatic shift in scope. I wish Bethesda bit the bullet and gave us the full Mad Max experience in their next Fallout (if we live long enough to see it), but I wouldn't be surprised if they kept passing on it.
Fallout is basically ‘50s B Movie Art Deco Mad Max, I’m not really sure how it could be said cars don’t really figure into the setting. (There’s even mention of vehicles in the first game) Now, I can see why they wouldn’t figure much into the gameplay of the original Fallout games, given the turn based nature of the combat (although some kind of second combat system could’ve been done for that) in those games. But Bethesda Fallout are action game, so cars would make as much sense in those games at they do stuff like GTA, Mercenaries, and that 2015 Mad Max game Avalanche did.
This bit is directed at Gargaune with regard to having cars and map size. I’m pretty sure every Fallout game Bethesda has made has larger maps than GTA3 and Vice City. I think the maps are also larger than any single map in the first Mercenaries game. As for Bethesda going full Mad Max...as long as they’re tied to their engine that’s probably not going to happen. I am however somewhat surprised they didn’t just have Avalanche use their engine to make a Fallout spin-off as opposed to Rage 2. Like I don’t even get the thinking behind making a second Rage game when you also own the more popular Fallout series. Seems it would’ve been far more lucrative for them, and gotten far more attention, (from both the press and the public) if instead of having them do Rage 2 they were just doing Mad Max/Just Cause but with Fallout’s aesthetic and power armor.