Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,623
Engineering aside, UI design is a lost art not just in videogames, but software in general. It all started with Apple lemmings swooning over their spring-loaded taskbar animations and the rot spread and spread...UI should be snappy and ready to use you shouldn't have to fight it for control and it should hold up regardless of the use case otherwise you designed it wrong.
'Member when Unreal-based games had menus with key accelerators? Stuff you could click or keybind or Alt+initial. Or how NWN2, for all its UI sins, let you move stuff around or even customise click-and-hold delays? Nowadays, you're lucky if you get non-hardcoded controls. Bethesda shipped Fallout 4 without letting your rebind E in menus, and even after people complained, they only patched half of 'em because they weren't set up to inherit correctly. CDPR's Cyberpunk has you equip stuff with the mouse, but you can only back out of a category via keyboard, the "Exit" button isn't actually a button. Nevermind customisation and modality, even basic PC GUI crap is ignored with abandon.
The last proper PC UI I've seen was 2016's Deus Ex 4. It's only issues were the hover menus in inventory and the confusing process of assembling mines, everything else was spot-on, credit to Nixxes for doing the PC port.
As for Starfield, you can be damn well sure there'll be two mods you'll want in your load order - StarUI (or whatever they end up calling it) and Immersive HUD.