I just don’t understand your attitude. A game is better than no game? You don’t like it then don’t buy it? Starfield has massive production value, if it looks interesting to you you’ll probably get a good bang for your buck, and if not you can refund.You know whats also not fair, how they got the IP in the first place. Fair doesn't matter.I don’t think that’s fair. The vision of what Beth is going for with Fallout is different to the Classics and NV.
I think its valid, if you make a game in the same genre, with the same name, expect comparisons expect criticism. Why are we acting like Microsoft and Bethesda are underdogs? treat em like hell they don't deserve people to go soft on them.
I'll just ignore the Invisible War in the room then shall I lol. I think its been said in the past about other games. Hell look at VtmB1 compared to 2, I'd even say the same thing there. I think its valid.The argument that a game is bad because it’s not like another game is retarded,
I think Warhorse did a better version of Oblivion than Bethesda ever could, even despite the fact they only released half of it.
I'll even do the same comparison for System Shock 3 when it eventually comes out too. I think its valid to make those comparisons.
Yes sure games have their own merits. Cyberpunk for all its failure is still a game, you can play it, you can probably have fun with it, but its an embarrassment of a game compared to what it should and could have been. This is my point.
And I think too many games are getting away with the "redemption arc" bullshit where it takes 7-8 years for them to recover from a disastrous launch. I see Starfield going the same route, hope Todd's got that apology letter and roadmap ready.
Ah those magic words that I hear all the time, you come up with this one yourself or did you just copy and paste it from Reddit?You don’t like it then don’t buy it?
And then follows up with the "works for me, I didn't see any bugs" lol, dude stay off reddit.And Cyberpunk an embarrassment? Sorry but I grew up playing black and white games on a gameboy powered by 4xAA batteries. All of the games you call shit I have spent at least or close to 100 hours on and generally had a good time.
There is some reason in your words, but the other games aren't 1 bit anymore either (unless it's intentional). Compared to what Rockstar did with their open world simulation, Cyberpunk is just a bad joke. Their lifeless open world with question marks got a pass with Witcher 3, but it won't pass when you have a cyberpunk megalopolis.I just don’t understand your attitude. A game is better than no game? You don’t like it then don’t buy it? Starfield has massive production value, if it looks interesting to you you’ll probably get a good bang for your buck, and if not you can refund.
And Cyberpunk an embarrassment? Sorry but I grew up playing black and white games on a gameboy powered by 4xAA batteries. All of the games you call shit I have spent at least or close to 100 hours on and generally had a good time.
It’s bizarre to me getting a new awesome game and then shitting all over it. Reminds me of the fat spoiled kid from Harry Potter, Douglas or whatever.
The only bad thing Microsoft did is that they didn't cancel Redfall a couple of years ago along with closing Arkane Austin. What happened to Arkane is entirely on Bethesda and their demand of a live service game from them. It's why Raphael left and took some veterans with him.Did you forget that Microsoft fired a whole bunch of developers again? they are slowly eroding each developer, its why Arkane is now shit.
Oh yeah definately, I wasn't blaming Microsoft exclusively, I brought that point up in the Redfall thread too. Zenimax/Bethesda was to blame for that push, but now that Microsoft controls them its going to get even worse because Microsoft are notorious for how they treat their studios.The only bad thing Microsoft did is that they didn't cancel Redfall a couple of years ago along with closing Arkane Austin. What happened to Arkane is entirely on Bethesda and their demand of a live service game from them. It's why Raphael left and took some veterans with him.
Because the success of Morrowind is almost entirely on Ken Rolston and Michael Kirkbride. Todd Howard just wanted to make sports games when he came to Bethesda.Bethesda are clinging to the familiar too much.
>guys, I need a retro space game to say I'm modeling this new game afterYes, another reminder that Todd Howard has more prestigious taste in computer games than most Codexers.
morrowind is shit thoBecause the success of Morrowind is almost entirely on Ken Rolston and Michael Kirkbride. Todd Howard just wanted to make sports games when he came to Bethesda.Bethesda are clinging to the familiar too much.
His only job was approving of what will be in the game and he constantly said stuff like: "Let's not make it too strange".
He's a guy without creativity that became the creative lead of Bethesda and some sort of game industry icon. It's an embarrassment.
its shit its just less shit, thats the only reason I'll say anything good about it. I've criticised Morrowind before as well but its preferable compared to everything that came after.morrowind is shit tho
This but unironically. Stop making games for a nebulous "wider audience" and go back to making niche games for a particular demographic again. Retards can have their "something awesome" simulator and I can have my immersive space sim. Everyone wins.“game is shit because it’s not the game I want”
there's a trade-off between production quality and targeting. If you want for a AAA game to be profitable you have to appeal to a lot of people. That's sadly the reality. On the plus side, lots of great indie games.This but unironically. Stop making games for a nebulous "wider audience" and go back to making niche games for a particular demographic again. Retards can have their "something awesome" simulator and I can have my immersive space sim. Everyone wins.
yeah but most of them don't see the attention or success that they really should. It's a pretty unfair industry overall, again its also a symptom of that problem I mentioned that crisis. Marketing money talks louder than talent.On the plus side, lots of great indie games.
You can see them hung up on various flavors of kool aid "temporal anti aliasing" like overtly maligned FSR or droolworthy DLSS."you give people too much credit, too much benefit of the doubt, people are stupid"
mods can thono antialiasing technology can save this ugly face damn
I've been replaying the Avernum series lately and I really enjoy what the remakes did with trash loot.Also I generally hate games that over emphasis loot - especially trash loot, which Bethesda are now notorious for doing and Cyberpunk too was guilty of. I think the Openworld is over-rated and its just an excuse to pad out games - especially true when everything has fast travel anyway defeating the entire point of it being open world.
I don't necessarily disagree with the overall gist of the post, but a couple counter-points:Oblivion was bad though, they scaled down what the original vision was going to be, RadiantAI never worked, the story was a total cop out (hence the emperor dying at the very start pretty sure he was meant to have a much bigger role in oblivion), the level scalinging ruined everything and the removal of spells and skills from Morrowind made it an inferior experience over all. Fallout 3 was very much Oblivion with guns, it took Obsidian to see its flaws to have come up with a version that was superior in New Vegas, removing the level scaling, emphasis on non-linear storytelling and just overall returning fallout to a somewhat closer attempt at its roots than Bethesda could do. Skyrim was an Arcade game in comparison to Oblivion, you gutted everything and turned it into an action game, Fallout 4 made it even worse by destroying the dialogue and revolving the entire game about scrap and settlements where Fallout 76 didn't get the memo and made it even worse by taking out the quests and NPCs. Starfield is more in line with Fallout 4 but you've gone back to Skyrim/Fallout 3 like dialogue trees and perk systems. I'm not impressed by that.
Just a friendly reminder that base Fallout 3 has 17 side quests (most of which are shit) and base Fallout: New Vegas has 75. The main story quest alone blows F3 out of the water with its options.- Fallout 3's non-linear storytelling is often better than New Vegas'. In terms of quest structure, I hasten to add, not in terms of writing. I sperg'd about it earlier in this thread but the quests in Fo3 are actually often a lot more freeform and reactive than New Vegas, which typically just offers you a couple of obvious solutions and lets you pick exactly what you want to happen.
They are entirely off the mark.I never agreed with the "hurr hurr NV is just a Fo3 mod" people, but they're also not entirely off the mark.