wishbonetail
Learned
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- Oct 18, 2021
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Jokes aside, this is a only mainstream developer whose games im somewhat anticipating.
You are anticipating Starfield because you want to enjoy it.Jokes aside, this is a only mainstream developer whose games im somewhat anticipating.
F4 is a survival FPS not an RPG. And it excells in that niche, only rivaled by STALKER, which has better shooting but no character progression.Yeah, absolutely no question about it. Fallout 3's quest structure for the sidequests is actually really good at times, occasionally better than NV's, even if the content (story and dialogue) is typically pretty bad. Every sidequest in the game has several solutions, including non-combat (or very limited combat) ones. Fallout 4's quests are virtually all linear from what I remember - I genuinely cannot actually remember a single quest from Fo4 other than the one with the 1950s gangster guys in that one vault.
Most locations on the map have some kind of backstory to uncover or some hidden unique thing to find, and have a pretty clear start and end point, the latter of which contains your reward (usually the end of the mystery you've been investigating plus a special item). In Fallout 4, a lot of locations just feel completely empty, with the combat itself being the whole motivation to enter a location.
The only appeal of Fallout 4 is that the combat mechanics are theoretically better, but in practice it still feels like the usual clunky bullshit to me, only with the addition of "legendary" enemies who have stupid health bloat, and a weapon modding system that you're forced to engage with if you don't want combat to become a massive chore. I prefer Fo3/NV's combat just because it's usually over quicker.
I would seriously argue that the gulf in quality between Fo3 and Fo4 is equivalent to the one between FNV and Fo3. Fo3 is generally a worse version of New Vegas, but Fo4 is generally a worse version of Fo3, the result being something really profoundly bad IMO.
Not the storyline so much, but definitely the quest structure. There are some things that I don't think have any equivalent even in New Vegas.Well, that's certainly a detailed answer, to which I can only think to reply: yours is the first evaluation of Fallout 3 I've ever read here that actually praises its quests and storyline.
This might be true but I feel like it's not what Bethesda are known for, what Fallout's known for, nor what people expected from the game. I think it's a sad direction for the franchise to go in. My main memory of Fo4 was desperately searching fo some kind of settlement or named NPC or quest and just perpetually coming up blank. I spent ages deliberately avoiding scrapping desk fans for scrap because I thought the settlement building shit and weapon modding system would be an extra feature on top of the existing game, not the core of the entire game!F4 is a survival FPS not an RPG. And it excells in that niche, only rivaled by STALKER, which has better shooting but no character progression.
Locations empty or not is dependent on game difficulty. On survival you'll need all the shit you can get and this is the only difficulty this game should be played on. Also, everything will die faster including pc, so that resolves hp bloat.
By the way, i still have a PTSD from albino scorpions, mutant overlords, ghoul reavers and Point Lookout's rednecks with hp size of the behemoths in F3.
Fallout 3 actually feels like it's trying to be a Fallout game, even if it fails miserably at the attempt. Fallout 4 feels like it was made out of spite, like the people behind the scenes didn't want to be working on Fallout. It's better in several regards, e.g. dungeon design and general flow of combat, but it's also soulless and has no real vision.Do you really consider Fallout 3 to be better than Fallout 4?
The Tenpenny Tower's punch in the gut would've been far better if Bethesda had somewhat telegraphed the ghoul's betrayal. You see a typical story about prejudice and discrimination and act accordingly. The Pitt's main quest which gives you two equally bad choices in it's moral dilemma was also memorable for me.- Another well-known one - Tenpenny Tower fucks you over if you try to solve it the heavily-telegraphed peaceful way. Again, I can't think of any other quest in Fallout that does this. One of the main issues with NV for me is that everything tends to go exactly the way you want it, with minimal resistance, all the time (ie everyone in Primm just dumbly accepting your verdict about their future). The only thing I can think of that even comes close is that they were originally going to do it for Junktown in Fo1, but changed their minds during development.
*Except for being forced to kill a cockroach at the very beginning, ruining my intended "pacifist" playthrough.
You forgot to mention that you can just convince her not to write the guide altogether (using a Speech check), and we get a totally different perk reward, she gives a 30% discount to the Lone Wanderer, she more than doubles her repair skill and even her voice changes to be sadder instead of her usually enthusiastic one.- You can lie to Moira about every single task she gives you for her book, letting you skip essentially the entire quest if you meet a variety of appropriate skill checks. Depending on how often you do this, the book's quality will decrease, which yields a different blurb on the copy of the book you get, plus a different reward for finishing it. In other words, you're given a skill check to skip part or all of a quest, but it backfires on you later in a logical way. I don't think this ever really happens in any other Fallout game.
- Additionally, giving her sarcastic responses consistently will get a different reward (inexplicably, I think you get more action points or something) and the blurb again changes to reflect that the book is useless but amusingly-written.
Wasteland Survival Guide is the best quest in the game, yeah. Bethesda also cut a subquest of MC having to print it.You forgot to mention that you can just convince her not to write the guide altogether (using a Speech check), and we get a totally different perk reward, she gives a 30% discount to the Lone Wanderer, she more than doubles her repair skill and even her voice changes to be sadder instead of her usually enthusiastic one.- You can lie to Moira about every single task she gives you for her book, letting you skip essentially the entire quest if you meet a variety of appropriate skill checks. Depending on how often you do this, the book's quality will decrease, which yields a different blurb on the copy of the book you get, plus a different reward for finishing it. In other words, you're given a skill check to skip part or all of a quest, but it backfires on you later in a logical way. I don't think this ever really happens in any other Fallout game.
- Additionally, giving her sarcastic responses consistently will get a different reward (inexplicably, I think you get more action points or something) and the blurb again changes to reflect that the book is useless but amusingly-written.
You also forgot to mention that if we complete the "get irradiated" quest's optional objective we get mutated and receive a perk as an extra reward.
I feel like historically Bethesda haven't shown a hell of a lot until just before release. I remember having very little idea what Skyrim was going to even look like until I was playing it. I guess that was 12 years ago but still. Am I crazy?It's interesting that they haven't released more gameplay videos since the last time. Doesn't this release in like september?
Do you really consider Fallout 3 to be better than Fallout 4?
For me Fallout 3 was a case of "the food is terrible, and the portions are too small!" Coming out of Oblivion and Morrowind where you couldn't walk ten feet without getting a new quest, Fallout 3 felt very empty. I was shocked that my quest journal was frequently almost empty. Even the "large" settlements, megaton, tenpenny and the aircraft carrier, had almost nothing to do.Well, that's certainly a detailed answer, to which I can only think to reply: yours is the first evaluation of Fallout 3 I've ever read here that actually praises its quests and storyline.