gurugeorge
Arcane
Michael Kirkbride's concept art was top notch and resulted in excellent aesthetics in the finished game:
There's more than a hint of Moebius, Bilal, Druillet, etc. there - the guy was obviously a Métal Hurlant fan
Michael Kirkbride's concept art was top notch and resulted in excellent aesthetics in the finished game:
I am not surprised - when doing a giant map manually it is harder to fill it with hand-crafted content. That said, the amount of "empty" space made sense in the context of how big the world was. Gothic was the opposite: it had a much more compact world, so it didn't feel like there was any wasted space.What I got was much better graphics, but a largely empty subcontinent. There was enough content there for me to want to complete the game, but it just always felt rushed and incomplete.
Indeed, Morrowind didn't have bustling cities in terms of crowds. I think the major reason why cities didn't feel that empty to me (although I can totally see why some people could consider them deserted) was becase buildings had people in them (traders, quest NPCs, etc.) so the "populated" locations didn't feel as empty on the inside as they did on the outside.I won't disagree in terms of "out in the woods"; Morrowind/Vvardenfell, considering its hostile environment, shouldn't be teeming with people. But in the major cities?
To be honest I never thought of Vivec as a city. More like a bunch of towers that were annoying to navigate.The only major city I can think of that feels empty in Morrowind is Vivec.
NPC interaction in Morrowind would've been more interesting if it had used a text parser, which would've rewarded the player for deducing relevant keywords to type in. Being presented with all the keywords to click through is a poor middle ground between the flexibility of a text parser and handcrafted dialogue choices.The problem with Morrrowind's "emptiness" I think is that comparatively few of the people you see actually do anything or have anything to say. People rightly rag on Oblivion for having a billion named NPCs who all have one line of stupid "I am Cockius Suckius, I run the store here. Feeling hungry? They say some "food" will fix that right up" dialogue or whatever other inane shit, but Morrowind's NPC roster in big towns isn't much better.
Combined with the usual issue of NPCs being static and mostly just standing totally still 24/7 or walking aimlessly in a small area, and the world just feels hollow and generally off.
Bethesda keep replicating the same problem in a lot of their games, there's technically a lot of stuff on the screen but when you try to interact with it you find out that the NPCs have no real stories or quests to partake in, the city is an illusion, you're the only person in the world who ever does anything, etc.
Disgusting.I wonder how space Mudcrabs will look.
I read that in Wes Johnson's voice and cadence. Som fuud"I am Cockius Suckius, I run the store here. Feeling hungry? They say some "food" will fix that right up"
Disgusting creatures, I avoid them when I can.I wonder how space Mudcrabs will look.
now imagine this planet after two years of loverslab work.Did someone say "empty space"? How about 1000 planets worth?
So you want to fuck this planet? I guess i could see them trying to force planet generating system to make giant titty mountains... with physics. Tbh this is not beyond those coomers.now imagine this planet after two years of loverslab work.Did someone say "empty space"? How about 1000 planets worth?
giant titty mountains... with physics.
Like I said before: all planets on the galaxy map will have a double right next to them.now imagine this planet after two years of loverslab work.Did someone say "empty space"? How about 1000 planets worth?
daggerfall deserved today's computing power. today's games wouldn't be worth of daggerfall's time computing power.Daggerfall was still their most "magical" game for me. Although that might be due to novelty and the era of PC gaming at that time.
yes, i'm fun at parties.I wonder how space Mudcrabs will look.
Todd Howard's about to make you his bitch (suck it down)
If not I'm sure some crazy modders will start making their own planet generator, but it might be 6 years before it's ready. Just in time for Bethesda to release the Starfield: Galactic Edition.I hope they spend time talking about the new Creation Kit during the showcase because that's what I'm really concerned about. Are they going to give modders the tools to design procgen content? Otherwise they're better off picking one planet and modding it to hell.