That's not how it works. Someone bids on an auction to design a character for Starfield, while the money from highest bidder goes to cancer treatment instead of Bethesda.Some lucky cancer patient will be getting a shitty NPC in some RPG after he is dead. Oh boy!
Rpg codex donation drive? Can we put Prosper or Cleave in here?
The only hard sci-fi RPG I know of is Titan Outpost.
The upcoming Space Wreck also veers to the harder side of sci-fi.
Other than that though...
Sci-Fi setting is retro by definition.
is anyone else bored of retro futurism?
If you mean 50s and 60s, yeah.
I have been for a while now suggesting a "used" sci fi setting similar to the old Star Wars movies, original Battlestar Galactica, and the old Buck Rogers show. I always loved a lot of the spaceship and space station designs in those.
Humanity perhaps spread throughout the galaxy, megacorps owning their own sector of the galaxy, Earth having become some kind of galactic backwater. The player being a spacer who is looking for opportunities to strike it rich and against their will being dragged into something that ends up becoming a situation of stellar proportions.
It also looks like an janky 3D roguelike. Would rather play Space Wreck.Looks like a vapourware,fuck that EA shit is annoying,it is filled with a lot of scams and empty promises.Also Stellar Tactics.
Only if he is a robot on a space kiosk showing free advertisement for all Obsidian games.Rpg codex donation drive? Can we put Infinitron in here?
star trek mug, star wars action figures, a butterfly knife, and a toy car?
star trek mug, star wars action figures, a butterfly knife, and a toy car?
star trek mug, star wars action figures, a butterfly knife, and a toy car?
Lmao the size of the screen compared to the keyboard.
Wait so the dude needs a mini monitor to summarize the big one?The actual monitors are behind it and out of the frame,
Keeping toys at your workstation seems to be a tribal thing for games developers, signaling that they work on fun things and not boring web apps and customer databases like other software devs do.
He seems to have lost a lot of weight based on that twitter pic though. I remember Emil being a fatass in Fallout 3 promo pictures.
Keeping toys at your workstation seems to be a tribal thing for games developers, signaling that they work on fun things and not boring web apps and customer databases like other software devs do.
theres a handful of ex-developers here on the codex who tell me that they're very, very, extremely happy to not be a game developer anymore, and coding accounting software is their dream job
star trek mug, star wars action figures, a butterfly knife, and a toy car?
It isnt that simple, Oblivion story wasnt made by him so I think Down's Syndrome disease is actually a structural problem on Bethesda.
Keeping toys at your workstation seems to be a tribal thing for games developers, signaling that they work on fun things and not boring web apps and customer databases like other software devs do.
Nah, it is something a lot of programmers and even non-programmers nowadays do, assuming they do not work in stuck-up places with pointy haired bosses. It is a way to personalize your tiny space in the environment where you'll spend a significant part of your waking hours per day (especially in "open offices").
theres a handful of ex-developers here on the codex who tell me that they're very, very, extremely happy to not be a game developer anymore, and coding accounting software is their dream job
Depends on the developer, IME there are many game developers (especially programmers) who join but aren't really that interested in games and leave soon later, but there are others who like working in games (one of the best programmers i worked with actually used to work on regular non-gaming software). Personally i'd only work in non-game software only as a short term job if i have nothing else to do. But long term i can't see myself not working in games, i worked in non-game software at the past, it was boring :-P.