fantadomat
Arcane
The best things about 76
What are those?
The best things about 76
What are those?
There was that funny leak that could go both ways.
"Space combat doesn't work in this engine".
Nonsense. Anyone remembers that epic Zeta ending?
From 1978-82, Altman and Clifford represented a group of wealthy Arab businessmen, including members of the royal family from Abu Dhabi and Saudi Arabia, in their efforts to acquire a multi-state bank holding company, Financial General Bankshares. The Arab investors used a British bank, Bank of Credit and Commerce International (BCCI), as their financial advisor in this transaction. Following the acquisition, Altman became President of Financial General, which was renamed First American Corporation.[6][7]
In 1980, he was the lawyer of Bert Lance, Jimmy Carter's adviser, during the his trial regarding the financial management of the Calhoun First National Bank.[7]
In 1992, United States Senators John Kerry and Hank Brown became the co-authors of a report on BCCI, which was delivered to the Committee on Foreign Relations. The BCCI scandal was one of a number of disasters that influenced thinking leading to the Public Interest Disclosure Act (PIDA) of 1998. The report found that Clifford and his legal/business partner Robert A. Altman had been closely involved with the bank from 1978, when they were introduced to BCCI by Bert Lance, the former director of the Office of Management and Budget, to 1991.
I liked the vaultboy animations they released prior to the game releasing.The best things about 76
What are those?
https://www.theverge.com/2018/10/8/17943092/fallout-76-hands-on-preview-ps4-xbox-pc-bethesdaWhy are people taking the state of F76 as indicative of anything that is going on with Bethesda? It was made by the former BattleCry studios in Austin, not Bethesda proper. ES and fallout may be painfully mediocre games but Bethesda Austin delivering yet another turd tells us nothing about the state of Bethesda Maryland.
Hines says that “everybody at the studio in Rockville who worked on Fallout 4 has worked on 76 in some shape or form.”
World design, interiors, build variety, far distance rendering, the PC port itself. Not saying it's amazing or anything but I'm going to give credit where it's due and say that it's the best thing "Bethesda" has shat out since Morrowind and continues the trend of everyone outside of Bethesda Maryland themselves treating their IPs better than they do.The best things about 76
What are those?
Everyone already knew the reason Bethesda went to shit after Morrowind was because of the hyper jews at ZeniMax.
Now this stuff about the game wenting trough more revisions than Grimoire is pretty interesting.
The engine is clearly a major technical constraint here. So why won't their headquarters accept a new engine?
How about Fallout 4 in space?After Bethesda's output of the last few years even Skyrim in Space is fabulously optimistic.
Space travel in Starfield is as dangerous as 'flight in the '40s'
But lots of people do it.
During a muddled E3 Coliseum chat between rich car guy Elon Musk and rich Skyrim guy Todd Howard, the latter gave us a tiny detail about Bethesda Game Studios' next big RPG, Starfield.
"Traveling in space in our game, I want to say it's like flight in the '40s, like it's dangerous," said Howard. "It's still dangerous to go and explore, even though lots of people do it."
That's pretty much the end of the Starfield details, though the comparison to early flight is somewhat interesting. There were a lot of crashes in the '40s (partially because of that one war).
Howard also said he visited Musk's SpaceX headquarters as part of an effort to bring "authenticity" to Starfield, and mentioned that Helium-3—a speculative fuel for nuclear fusion—could be the isotope used to fuel Starfield's ships, or at least is something to be debated.
Starfield shouldn't be confused for a rocket engineering sim, though. "We have to gamify it some," said Howard, "so that it's not as punishing as actual space travel."
My impression is that, while it's an RPG and not a sim, Starfield's setting and fiction will lean toward 'hard sci-fi'—speculative, but grounded in present-day theory. As for when we'll see more, Howard repeated that we'll need to be patient.
My impression is that, while it's an RPG and not a sim, Starfield's setting and fiction will lean toward 'hard sci-fi'—speculative, but grounded in present-day theory. As for when we'll see more, Howard repeated that we'll need to be patient.
Meanwhile at Bethesda:Starfield shouldn't be confused for a rocket engineering sim, though. "We have to gamify it some," said Howard, "so that it's not as punishing as actual space travel."
Well they did create TES universe. And some of the guys from the early-mid 90s are still there. Todd Mentioned that they have a lot of 20+ years veterans and he isn't the most senior member of the dev team (he started in 94, right after Arena).Imagine though, this is the first Bethesda game they have to create their own lore for to butcher.
So, looking at a "No man's sky done right" (what ever that might mean here) with this one or...?