Polymer casing ammo for True Velocity & General Dynamics rifle that lost US Army Next Generation Squad Weapon contest to Sig Sauer surprised me in every way.Gun Jesus of Forgotten Weapons actually commented on this. He said that gunpowder-based firearms have reached the apex of their evolution in terms of mechanics - all possible concepts have been explored and all that's left now is mixing and matching the various features, and unless some revolutionary new invention comes along that's pretty much it.Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.
However, what he did also say is that ergonomics is where the focus is now: optics on every rifle, advanced scopes that calculate a firing solution for the user, red dot sights on every pistol, captive pins, springs and much less complex disassembly to make maintenance easier etc.
Also, new trends with ammo, as has recently been popularized by the US military's adoption of a new cartridge specifically designed to combat modern body armor.
Yeah, but why would you use a double barrelled shotgun in the far future when semi-automatic shotguns exist? Shouldn't those become the standard and double barrelled shotties more of a niche pick?Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.>guns 300 years in the future include a P90 with a hotwheels skin, and your great, great, great, great grandfather's double barreled shotgun
Holtzmann shields were a (very good) literary device to make fights more interesting, and remain so.You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
Only negative thing of ballistic weapons/mass drivers in sci-fi is that they have reaction pushing shooter in opposite direction.I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
Punching big holes in your enemy will always be a viable deterrent.
Only negative thing of ballistic weapons/mass drivers in sci-fi is that they have reaction pushing shooter in opposite direction.I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
Punching big holes in your enemy will always be a viable deterrent.
So without mag boots or something similar, they shouldn't be used in low or zero gravity.
Since we have seen in Starfield trailers that people are firing in zero g without recoil, Starfield instead of being hard-SF(which is the look they give at first glance) is more free with physics than Star Wars (where all ships have mysterious source of artificial gravity).
It is a shame, cause recoil force in zero g could be interesting game mechanic.
Should've done something different, like you could identify a resource with your scanner and just queue it up for a little pocket drone to fly out and collect while you carry on. You know, something cool and unobtrusive. But no, let's shoot rocks.
True, mass and force behind bullet are much less that a shooter, but firing whole cartridge from automatic weapon should affect shooter - moving him away from bullets at walking speed.Yeah, Newton's third law is a bitch. Apparently firing a handgun in space won't yeet you off into the void at least due to the firer's mass (you'll move, but it won't be that much), but could result in a funny situation where the bullet enters a planet's gravity well and loops around until it hits something. Like the shooter.
Only negative thing of ballistic weapons/mass drivers in sci-fi is that they have reaction pushing shooter in opposite direction.I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
Punching big holes in your enemy will always be a viable deterrent.
So without mag boots or something similar, they shouldn't be used in low or zero gravity.
Since we have seen in Starfield trailers that people are firing in zero g without recoil, Starfield instead of being hard-SF(which is the look they give at first glance) is more free with physics than Star Wars (where all ships have mysterious source of artificial gravity).
It is a shame, cause recoil force in zero g could be interesting game mechanic.
actually looks like he starts going backwards when he shoots to me
not sure if it's the player doing it or a reaction to the gun
I missed this - The Expanse game, but unfortunately it is Telltale "adventure".True, mass and force behind bullet are much less that a shooter, but firing whole cartridge from automatic weapon should affect shooter - moving him away from bullets at walking speed.Yeah, Newton's third law is a bitch. Apparently firing a handgun in space won't yeet you off into the void at least due to the firer's mass (you'll move, but it won't be that much), but could result in a funny situation where the bullet enters a planet's gravity well and loops around until it hits something. Like the shooter.
https://www.reddit.com/r/starcitize...stion_does_firing_ballistic_weapons_in_zerog/
Someone should buy the video game rights for The Expanse - it has lots of lore, interesting story, combat is very newtonian...
It would make nice full circle, since Expanse was first developed as MMO setting, and when it was cancelled - they wrote books.
I wouldn't put it past Bethesda for them to ignore the obvious ways in which resource collection could be automated.Should've done something different, like you could identify a resource with your scanner and just queue it up for a little pocket drone to fly out and collect while you carry on. You know, something cool and unobtrusive. But no, let's shoot rocks.
That's what ME:A did with a mod from nexus to mine just ONCE the deposit for all resources.
>Releases it in a buggy and barely finished state.>Be Bethesda
>Refuse to stop using the creation engine
>Release low FPS trailer showcasing incredible stutter and dated graphics
They have no shame.
Admittedly I didn't play Rage 2 and I cannot find anything about it being used in the development, but it's true, then knowing Rage 2 was also published by Bethesda means they tested it there as well. It'd be a funny conspiracy theory, Todd ruining other games behind the scenes by forcing technological prototypes to be tested in their making, just so he could make even better open-world CRPGs for himself.Procedural is what you got in RAGE2 and everyone prefers to forget about.
The Main problem i see with bethesda is that they have a very random design philosophy, With Fallout 4: They didn't know which game they wanted FO4 to be, does it want to be a survival/crafting game? (ex: the settlement system, the gun modification) does it want to be a first person shooter? (ex: The legendary system, majority of quests revolve around fixing your problems with a bullet.) does it want to be an RPG? (ex: vague attempt at implementing skills into perks, integrating charisma into speech checks) it doesn't know what it wants to be, so it tries to do it all and fails miserably on all them, because they didn't focus on doing one thing and innovating on that, they tried to all of them in an attempt to please everyone, and ended up pleasing no one.Technically he wasn't wrong. Skyrim had infinite quests, actually i found that pretty impressive at the time, even if they were just rudimentary go kill, fetch stuff from X.
Radiant AI is a joke but from time to time they have some moments like when you drop by random some cabbage and NPC will pick it up and then second NPC will accuse first NPC of stealing and they will start to fight each other. I just wish they would focus more on that instead of their shitty stories. Also if your murder shopkeeper his kin can take over shop which is not something you can see in any other RPG. There is some daggerfall DNA still there in things like that.
Betsheda could be respected dev if they would focus entirely on game systems. I said it in Fallout 4 thread. Fallout 4 might be garbage Fallout game but with different name and removal of almost all quests and npcs + some extra sprinkle of survival good light survival game.