Vic
Savant
mediocrepoet why are you rating me retarded faggot
junk is literally the same as in FO4 you dumb cunt
junk is literally the same as in FO4 you dumb cunt
Because you've so utterly missed the point that I tried to write a reply that would stop your reply from being some weird non sequitur for a few minutes before giving up and giving you the "retadred" rating you so richly deserved and earned again.mediocrepoet why are you rating me retarded faggot
junk is literally the same as in FO4 you dumb cunt
that's an issue with all bethesda games, they have way too much random lootI got used to it just fine and can recognize important items, it's just a huge waste of time. Oh, look! A settlement with enemies? Enjoy shooting for 5 minutes, then play the inventory game for half an hour! Enjoy dumping all that loot on your companion so you don't become encumbered! And don't forget to fly to the nearest store so you can sell all that crap! I don't know, maybe if I buy more storage for my ship it will help with the last trip to the store, but it's still a lot of boring repetitive work for a video game. Makes me not want to play the game. Same reason I dropped Fallout 4 a few hours in.you get used to it after a while and can recognize important items at a glance. Even tho there's a lot of items, most of them are just the same everywhere.
how have I missed your point? how about you stop reading my posts through a lense of trying to suck up to starfield every time? I have said both good and bad things about the game and said twice now that at this point the game is a 6/10Because you've so utterly missed the point that I tried to write a reply that would stop your reply from being some weird non sequitur for a few minutes before giving up and giving you the "retadred" rating you so richly deserved and earned again.mediocrepoet why are you rating me retarded faggot
junk is literally the same as in FO4 you dumb cunt
If you weren't retarded, you'd probably have been able to figure this out without requesting clarification, dumbass.
how have I missed your point? <more retarded shit still missing the point>
I said they used the same loot system is in fallout 4 with the majority of clutter being the same, just with different 3d models. but in this game it's useless junk, that's all I said
if you feel that's retarded that's a you issue
ah shut the fuck up I'm not even going to bother going into this. you can use your brain to try and think of the different implications of what I said yourself and stop assuming I'm praising the game in every post you dumb motherfuckerOk. So, if a design element is basically overplayed and a bit shitty when it has a gameplay purpose is repeated except now it has no gameplay purpose and does nothing except irritate people and waste their time, is that a good or bad design? Is responding that it was the same in the last game when pointing out that perhaps a design choice that may have been reconsidered for those reasons not somehow retarded and missing the entire fucking thread?
Elianora, the lunatic that lost their shit when paid mods came to steam and started a FOREVER FREE meme until Bethesda came calling with the creation club and they quickly abandoned that.It's extra shit in Starfield. In Fallout 4, everything save for burnt books and folders, could be used in one way or another. Usually settlement building so your mileage may vary. But in Starfield, they hired that psychopath modder who made those overly cluttered player homes for Skyrim, to do the lived in appearance of everything. Where this game fails dramatically, is that there is more trash that ever, and most of it is just that, trash. It can't be used for anything. It sells for shit. And there is tons of it. Then to compound the issues, if you use your scanner to check out everything in a room, it highlights everything that can be picked up. Not just the ammo, locked container, and medkits, etc. It highlights every single fucking thing. There is no way to filter what gets highlighted or not. It's absolute shit. This is coming from someone that loves playing slow and looting.
I think, even beyond loot or enjoyable combat encounters, it's all about seeing something unique and conceptually memorable. The Glow from Fo1 is a superb dungeon simply because it's so interestingly-written and atmospheric.So just out of curiosity (maybe off topic): how would you reward exploration in a game/RPG/open world/whatever? What constitutes a good reward?
I think, even beyond loot or enjoyable combat encounters, it's all about seeing something unique and conceptually memorable. The Glow from Fo1 is a superb dungeon simply because it's so interestingly-written and atmospheric.So just out of curiosity (maybe off topic): how would you reward exploration in a game/RPG/open world/whatever? What constitutes a good reward?
The best exploration in a Todd-era Bethesda game has IMO been in Fallout 3, where you could find stuff like the Rube Goldberg machine hidden away in the store, or the street laced with mines by a madman, or the Old Olney underground Deathclaw den. All Bethesda's other games are the same - people remember the dungeons that have a unique hook or weird memorable thing, like Kagrenzel from Skyrim (the one where you fall through the floor and go down a massive tunnel).
Starfield's a non-starter in that regard; even if you get a cool unique weapon or whatever in one of the procgen dungeons, it's still just a procgen dungeon with not much going on.
they're not even uniqueeven if you get a cool unique weapon or whatever in one of the procgen dungeons
Try GothicSo just out of curiosity (maybe off topic): how would you reward exploration in a game/RPG/open world/whatever? What constitutes a good reward?
So just out of curiosity (maybe off topic): how would you reward exploration in a game/RPG/open world/whatever? What constitutes a good reward?
Fallout 4's crafting was the outlier though, most clutter in Bethesda's prior games was purely decorative. Skyrim, Fallout 3, Oblivion, tons of worthless junk lying around but I kinda liked it, gave the world a certain sense of physicality.It's extra shit in Starfield. In Fallout 4, everything save for burnt books and folders, could be used in one way or another. Usually settlement building so your mileage may vary. But in Starfield, they hired that psychopath modder who made those overly cluttered player homes for Skyrim, to do the lived in appearance of everything.
Where this game fails dramatically, is that there is more trash that ever, and most of it is just that, trash. It can't be used for anything. It sells for shit. And there is tons of it.
Here is a post I made about the clutter.Fallout 4's crafting was the outlier though, most clutter in Bethesda's prior games was purely decorative. Skyrim, Fallout 3, Oblivion, tons of worthless junk lying around but I kinda liked it, gave the world a certain sense of physicality.It's extra shit in Starfield. In Fallout 4, everything save for burnt books and folders, could be used in one way or another. Usually settlement building so your mileage may vary. But in Starfield, they hired that psychopath modder who made those overly cluttered player homes for Skyrim, to do the lived in appearance of everything.
Can't speak for Starfield yet, obviously. I dunno which modder you're talking about, but I have seen some Fallout 4 player homes that made me feel like I was looking at a three-dimensional rendition of the crafting materials page in The Witcher 3's inventory. It was... troubling. Thing is I think most of those over-the-top mods used non-interactive clutter, though.
For those familiar with Skyrim modding scene, particulary player houses (and armor?), one of the more prominent figures of the last several years revealed she was hired by Bethesda. Elianora.
Bethesda hired a noted modder to help with Starfield's clutter and lighting
https://www.pcgamer.com/bethesda-hired-a-noted-modder-to-help-with-starfields-clutter-and-lighting/
In a quote, she admits
"I faked my surprise at ladders, and the space flight and the awesome level of detail of the environments and I acted like I was in total unexpected awe of the clutter. Actually.. I placed some of that clutter myself."
In fairness, the clutter in the game is fairly well done, if a bit extreme at times, just like her player houses.
It'd be better if people just called them "community fixes", rather than mods.there's a mod that addresses the highlighting of useless clutter in the scanner btw
https://www.nexusmods.com/starfield/mods/809
Omg modders are actually fixing the game this is legitthere's a mod that addresses the highlighting of useless clutter in the scanner btw
https://www.nexusmods.com/starfield/mods/809
Nothing has damaged indie games more than the notion that games should be valued according to how much money was spent developing them, rather than a game's quality and duration. All too many people are willing to pay $60-70 for AAA games while insisting that an indie game should cost perhaps $15-20, even if the indie game provides better quality for a similar length of time relative to AAA games. Indie games are intrinsically aimed at a narrower, niche audience, but a good indie game will provide this target audience with the quality it seeks in a manner that cannot be found in AAA games that appeal to a wider, lowest-common-denominator audience.People might've put a lot of the blame on Sony but Murray made a lot of dubious statements during the marketing cycle and, if memory serves, one of the most telling ones was when he replied to a rando's query about the AAA price tag saying something like "it took four years to make, so why wouldn't it be priced like that?" Because four years multiplied by a dozen people is the same production value as four years by a hundred in a AAA studio, duh. I'm skeptical that Sony would've forced him to voluntarily post bullshit on Twitter.
Well this explains a lotThis is beyond retarded.
I think it raises more questions than it answers.Well this explains a lot