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Starfield Thread - now with Shattered Space horror expansion

Vic

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The only extrinsic reward you get out of a combat dungeon if you find equipment your build can make use of, everything else is empty credits.
yeah the loot grind loop is basically find dungeon, go to the boss, hope for an improvement on your gear, find the chest, hope to get something there too, rinse repeat for hours. I've memorized every layout of every dungeon by now I think.

it would be more satisfying if there were unique set pieces to find like in the Diablo games, like this you can't really sustain this type of gameplay for a long period of time

I like that you are playing it like a survival crafting game tho, certainly many ways to play this game!
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I got too bored and started watching this, then around the midpoint I felt even more bored:
 

Cancer Clancy

Literate
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Sep 1, 2023
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whirl o' flesh
Yes, it is called woke shit genre.
So you're saying Niggerfield and Baldur's Gay 3 are in the same genre after all? Interesting.
If we go by your standards, my companions are two white girls and a white cowboy dude (and a white robot). Nobody is trying to hump me when I try to pick up a soap and both girls are waiting for me to approach them. Woke Gay 3 is much worse.

EDIT: Even the superfan dude that is hanging around my ship is white.

So you've cornered the 4 white people in the entire universe in a sea of millions of niggers and somehow this is not woke, really? As the leftoids say, do better...
7z6184.jpg
Tell me you haven't actually played 30 hours of Starfield without saying you haven't actually played 30 hours of Starfield.
Yeah I mean the generic NPC's are pretty non-causoid in New Atlantis but a to of names NPC's are causoid or mongoloid.
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
Streaming on a ten year old Xbox One via gamepass. Surprisingly playable. Occasional pixelation and blurs, but honestly very smooth for the most part. No crashes. No major bugs. I'm kind of amazed at how well it's holding up on a shitty, outdated system via WiFi cloud stream no less.

Writing is subpar. Balance is horrible. Combat AI is horrible. Exploration is mediocre. QOL features desparately needed.

Mods will fix it. Game is good. Playing as a Han Solo/James Kirk hybrid is fun. Tons of stuff to do. I like being in space.
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
681
NMS had its problems and I wasn't a fan but retrospectively it was a very obvious example of people just designating a game as bad as a meme, and dogpiling on it for cool points with internet strangers. Seems to happen a lot lately, people just pick on random games that come out and pile in on them as the single worst thing ever created. That's not to excuse Murray's lies and false promises of course.

It's pretty tiring, I don't remember the culture around gaming being like this back in the 2000s even though a lot of the games coming out were way worse than shit like NMS. The only game I remember thinking got unfairly slated in a big way back in the day was Daikatana, which wasn't anywhere near as bad as people made out (though not great).

Oh, fuck off. They let the hype get out of hand and did nothing to manage expectations, quite the opposite, in fact. They also made the decision to price this small indie survival game like a full-price title to cash in on the hype. If NMS had been a $14.99 title, as it should have been, the response would have been different.

This POS sold 10 million copies. That made everyone at Hello Games a multi-millionaire over night. The fact that they released some patches instead of just laughing their way to the bank barely makes it better. If you've scammed enough money to retire on, I guess you can indulge your victims at least a bit.

They deserved every bit of the shit they got and the fact that there technically were worse games than NMS does not mean it wasn't a fucking pile of shit. It was, unless you're the kind of autist who compulsively plays every boring a shit survival game.
 

Bigfass

Learned
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Codex Year of the Donut
<retarded stuff>
No, they made ~$40m gross in 2016. After Sony's cut and Steam's cut, plus corporate taxes, not even half of it left. If their CEO owned half of the company theoretically he could have paid himself half of that as a dividend, and after income tax be left with $5m.

I doubt he made that much. Even if he did, it's not exactly money you want to retire on in your prime.

NMS wasn't a great game. It wasn't the scam of the century either.
 

Vic

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Thread is dead, game also dead?
there just isn’t much to do at this point, all systems are barebones, I’m uninstalling it when Cyberpunk DLC comes out because I don’t have enough space for both on my SSD and hopefully they improve the game over the next 1-2 years to where the gameplay can actually compete with indie titles
 

Lemming42

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The Satellite Of Love
Oh, fuck off. They let the hype get out of hand and did nothing to manage expectations, quite the opposite, in fact. They also made the decision to price this small indie survival game like a full-price title to cash in on the hype. If NMS had been a $14.99 title, as it should have been, the response would have been different.

This POS sold 10 million copies. That made everyone at Hello Games a multi-millionaire over night. The fact that they released some patches instead of just laughing their way to the bank barely makes it better. If you've scammed enough money to retire on, I guess you can indulge your victims at least a bit.

They deserved every bit of the shit they got and the fact that there technically were worse games than NMS does not mean it wasn't a fucking pile of shit. It was, unless you're the kind of autist who compulsively plays every boring a shit survival game.
I pirated it so I don't care about any of this.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,558
Oh, fuck off. They let the hype get out of hand and did nothing to manage expectations, quite the opposite, in fact. They also made the decision to price this small indie survival game like a full-price title to cash in on the hype. If NMS had been a $14.99 title, as it should have been, the response would have been different.

This POS sold 10 million copies. That made everyone at Hello Games a multi-millionaire over night. The fact that they released some patches instead of just laughing their way to the bank barely makes it better. If you've scammed enough money to retire on, I guess you can indulge your victims at least a bit.

They deserved every bit of the shit they got and the fact that there technically were worse games than NMS does not mean it wasn't a fucking pile of shit. It was, unless you're the kind of autist who compulsively plays every boring a shit survival game.
Completely agreed, I've said it before that NMS was an indie darling promoted to AAA ripoff. And there's no "redemption story" to be had while it continues to sit in the incorrect market segment. Hello Games made out like bandits so it was an easy choice to keep a small crew tinkering with it, you polish up your rep, make a few more sales and still have a formal occupation to talk about at soirées on your brand new yacht.

People might've put a lot of the blame on Sony but Murray made a lot of dubious statements during the marketing cycle and, if memory serves, one of the most telling ones was when he replied to a rando's query about the AAA price tag saying something like "it took four years to make, so why wouldn't it be priced like that?" Because four years multiplied by a dozen people is the same production value as four years by a hundred in a AAA studio, duh. I'm skeptical that Sony would've forced him to voluntarily post bullshit on Twitter.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,910
i can't believe how obnoxious every single character is. from followers consistently not contributing anything in combat, over getting girlbossed at in every single questline, to the pedestrians giving you their fluoride diversity stare when you run around town. every aspect of npcs in the game is atrocious. they even made quest essential characters worse by making some of them ethereal beings, depriving you even from the satisfaction of being able to bash them unconscious. and the injury to the insult is that a ryzen 3600 with a 3060 can not even get a consistent 60 fps at 1080p with fsr enabled.
 

Hellraiser

Arcane
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Apr 22, 2007
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11,684
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Danzig, Potato-Hitman Commonwealth
The First Contact quest is such a massive wasted opportunity (then again that might as well be a subtitle for this game, but I'll rant about that later when I finish it), it's like someone had a good idea for a quest that for a change somehow doesn't 100% rip off a known movie or show (maybe a story or novel, anyway the closest but not that close to it that I recall is that Babylon 5 episode) and then tell the shitty summer intern to do the rest so that the intern can pad his resume or evaluation card (probably it was just Emil or some other hack they're keeping for years rather than an intern that was responsible, but you get my point).

Your choice is essentially either: sell the pre-FTL colony ship into slavery on Paradiso, buy them a grav drive for a lot of cash (40k/25k with persuasion) or kill them via sabotage.

All are suggested by the Paradiso board. The option to fuck over the corp running Paradiso in favor of the colony ship with a plan the colonists would suggest? Not there, despite the colony ship captain mentioning that they had a claim 200 years ago.

You could search earth ruins for the claim or steal it from a museum or something or go for some other "lost/stolen mine/farm deed" quest archetype with a minor twist, and it would still make it stand out from the spacer-killing and gopher filler quests this game has in droves, so many possibilities, but lol no, let's half-ass it. This is ignoring that if they had enough resources and even a mediocre designer with room-temperature (in celcius) IQ, this could have been easily turned into a longer quest chain and storyline, one better or more interesting than what they did for Ryujin at least (well Ryujin could have been good if the quests had proper fail-states for lack of stealth or speech-craft).
 
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random_name

Novice
Joined
Feb 24, 2022
Messages
24
I hate looting so much. It ruins most Bethesda games for me. 5 minutes of gunplay for 15 minutes of looting and 10 minutes of inventory management. Just give me credits and rare items every once in a while. Fuck Bethesda and everyone who enjoys this crap.
 

mediocrepoet

Philosoraptor in Residence
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I hate looting so much. It ruins most Bethesda games for me. 5 minutes of gunplay for 15 minutes of looting and 10 minutes of inventory management. Just give me credits and rare items every once in a while. Fuck Bethesda and everyone who enjoys this crap.
I think it wouldn't be too bad if they didn't model like every bit of trash you could think of. Do you want to pick up a toilet paper tube? No? How about a tea cup? No? What kind of space explorer are you anyway?

:rage:
 

Late Bloomer

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Apr 7, 2022
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It's extra shit in Starfield. In Fallout 4, everything save for burnt books and folders, could be used in one way or another. Usually settlement building so your mileage may vary. But in Starfield, they hired that psychopath modder who made those overly cluttered player homes for Skyrim, to do the lived in appearance of everything. Where this game fails dramatically, is that there is more trash that ever, and most of it is just that, trash. It can't be used for anything. It sells for shit. And there is tons of it. Then to compound the issues, if you use your scanner to check out everything in a room, it highlights everything that can be picked up. Not just the ammo, locked container, and medkits, etc. It highlights every single fucking thing. There is no way to filter what gets highlighted or not. It's absolute shit. This is coming from someone that loves playing slow and looting.
 

Vic

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you get used to it after a while and can recognize important items at a glance. Even tho there's a lot of items, most of them are just the same everywhere.
 

mediocrepoet

Philosoraptor in Residence
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It's extra shit in Starfield. In Fallout 4, everything save for burnt books and folders, could be used in one way or another. Usually settlement building so your mileage may vary. But in Starfield, they hired that psychopath modder who made those overly cluttered player homes for Skyrim, to do the lived in appearance of everything. Where this game fails dramatically, is that there is more trash that ever, and most of it is just that, trash. It can't be used for anything. It sells for shit. And there is tons of it. Then to compound the issues, if you use your scanner to check out everything in a room, it highlights everything that can be picked up. Not just the ammo, locked container, and medkits, etc. It highlights every single fucking thing. There is no way to filter what gets highlighted or not. It's absolute shit. This is coming from someone that loves playing slow and looting.
This. Who the hell thought that'd be a good idea?

Hey, this pirate base used to be a UC colony. Better load it up with file folders, highlighters, and used coffee go cups because that's what everyone's still using in 3056AD (or whatever year)! Jesus.

There's more office stationery shit laying around than I've seen in real world offices, especially these days when a lot of places are paperless. In the future? Totally ridiculous. Nevermind in a space exploration game, not fucking "Wage Slave Simulator".
 
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mediocrepoet

Philosoraptor in Residence
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you get used to it after a while and can recognize important items at a glance. Even tho there's a lot of items, most of them are just the same everywhere.

Clearly the sort of thing that's a valuable use of resources to put in a game and for your computer to render in gameplay situations. At best, it's a little amusing to watch all the crap fly around if you throw a grenade at an enemy, but what a waste.
 

Vic

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you get used to it after a while and can recognize important items at a glance. Even tho there's a lot of items, most of them are just the same everywhere.

Clearly the sort of thing that's a valuable use of resources to put in a game and for your computer to render in gameplay situations. At best, it's a little amusing to watch all the crap fly around if you throw a grenade at an enemy, but what a waste.
it's the same as in FO4 but this time all that junk has no use whatsoever
 

random_name

Novice
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you get used to it after a while and can recognize important items at a glance. Even tho there's a lot of items, most of them are just the same everywhere.
I got used to it just fine and can recognize important items, it's just a huge waste of time. Oh, look! A settlement with enemies? Enjoy shooting for 5 minutes, then play the inventory game for half an hour! Enjoy dumping all that loot on your companion so you don't become encumbered! And don't forget to fly to the nearest store so you can sell all that crap! I don't know, maybe if I buy more storage for my ship it will help with the last trip to the store, but it's still a lot of boring repetitive work for a video game. Makes me not want to play the game. Same reason I dropped Fallout 4 a few hours in.
 

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