there are only 2 tracks which I consider good, and one of them is the title screen music, rest is pretty meh
that's the other one, and it's very cinematic and spacey, plays on snow planets
A nod to this:
That depends on whether and how quickly Bethesda releases the Construction Kit for Starfield, so that modders won't be as restricted as they are currently.is this even gonna be worth picking up in...six years when it's like, five freedom fries?
The question is whether decent modders will care about this. The last thing we need is a million crap mods like F4.That depends on whether and how quickly Bethesda releases the Construction Kit for Starfield, so that modders won't be as restricted as they are currently.is this even gonna be worth picking up in...six years when it's like, five freedom fries?
so like the universally hated feature of no man's sky.brimming with life and every world is inhabited
Would the engine support going underground without switching cells? Maybe modders could leave the planetary surfaces the same but add caves, ruins, etc. sort of like Minecraft.^ even with all of that some of the core stuff as inept and bland and as fuck wordbuilding will remain the same. All those space niggerfaggots aside how you can be immersed for example when you have New Atlantis which is actually pretty tiny and surrounded by sheer nothingness? No, no amount of mods can turn this pile of incohesive turds into actually appealing sandbox.
you are boringIt's just so... boring. Maybe the NASA "punk" really does it for some people but for me there were no hooks in the first couple hours that made me want to put up with all the loading transitions and clunky UI navigation and Fallout 4 gunplay (again). I'm sure there's some real world scientific explanation why New Atlantis looks like chlorine covered shit but it just lacks any sort of wow factor and the creepy characterless bug eyed npcs didn't help either. I threw in the towel when one of the NPCs wanted me to fetch their coffee.
It's the 'push a button something awesome happens' philosophy.The game would be better if they removed most of the content from the game. What the hell does anyone care about 1000 shitty and almost identical planets?
Make 10 planets and they will be enough.
Reminder that every two of these sandwiches has more polygons than what in 2001 was deemed the highest polygon count model ever included in a video game (and the game had to cheat and only render parts of the model at a time).you are boringIt's just so... boring. Maybe the NASA "punk" really does it for some people but for me there were no hooks in the first couple hours that made me want to put up with all the loading transitions and clunky UI navigation and Fallout 4 gunplay (again). I'm sure there's some real world scientific explanation why New Atlantis looks like chlorine covered shit but it just lacks any sort of wow factor and the creepy characterless bug eyed npcs didn't help either. I threw in the towel when one of the NPCs wanted me to fetch their coffee.
It's part of the reason why the game runs like shit as well.Reminder that every two of these sandwiches has more polygons than what in 2001 was deemed the highest polygon count model ever included in a video game (and the game had to cheat and only render parts of the model at a time).you are boringIt's just so... boring. Maybe the NASA "punk" really does it for some people but for me there were no hooks in the first couple hours that made me want to put up with all the loading transitions and clunky UI navigation and Fallout 4 gunplay (again). I'm sure there's some real world scientific explanation why New Atlantis looks like chlorine covered shit but it just lacks any sort of wow factor and the creepy characterless bug eyed npcs didn't help either. I threw in the towel when one of the NPCs wanted me to fetch their coffee.
It's part of the reason why the game runs like shit as well.Reminder that every two of these sandwiches has more polygons than what in 2001 was deemed the highest polygon count model ever included in a video game (and the game had to cheat and only render parts of the model at a time).you are boringIt's just so... boring. Maybe the NASA "punk" really does it for some people but for me there were no hooks in the first couple hours that made me want to put up with all the loading transitions and clunky UI navigation and Fallout 4 gunplay (again). I'm sure there's some real world scientific explanation why New Atlantis looks like chlorine covered shit but it just lacks any sort of wow factor and the creepy characterless bug eyed npcs didn't help either. I threw in the towel when one of the NPCs wanted me to fetch their coffee.
Starfield would have been better if there had been only been a dozen or so inhabitable planets, in the sense of having gravity, atmospheric pressure, atmospheric composition, water, and radiation within acceptable limits for human survival, but each of these planets had been an Open World environment in the style of Morrowind, Oblivion, and Skyrim. Meaning largely hand-crafted material with only procedural assistance for vegetation and so forth, and the actual content would similarly be hand-crafted. Rather than attempt to replicate the actual size of the planets, each Open World environment would be similar in size to those earlier games, representing a much larger area. It wouldn't have been feasible for the amount of content in each of these planets to be equivalent to those earlier games, but instead each planet would be much less dense in terms of content than the fantasy worlds which tend to be crammed with dungeons. This would work quite well with a 'theme park' approach, since this would allow Bethesda to draw on existing Science Fiction inspirations for an ice planet, a desert planet, a cowboy planet with the environment of the American southwest, a planet with insectoid fauna similar to Morrowind, a Cyberpunk planet, and so forth; each of them would have some noticeable environmental variation, similar to Morrowind or Skyrim, but it wouldn't be realistic in terms of depicting an entire planet. The fauna and flora would match the theme, and the human inhabitants would also be thematic, to some extent, so that instead of having a completely random selection of individuals in every world, there would be realistic clusters of national origin.The game would be better if they removed most of the content from the game. What the hell does anyone care about 1000 shitty and almost identical planets?
Make 10 planets and they will be enough.