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Starfield Thread - now with Shattered Space horror expansion

Lemming42

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I still think Starfield has the biggest modding potential out of all of their games. That's because there are so many systems in the game from typical RPG gameplay to space combat and crafting and base building. The fact that there is basically an unlimited amount of map space means you can load up a bunch of custom maps into your game. Custom ships, custom races and aliens... Am I the only one who sees this potential?
There's some potential but I can't really imagine where people would start. We could fill in stuff that seems to have been planned for the game but which Bethesda was too lazy to develop - make the Brig ship part actually do something by letting you send KO'd enemies there, for example, and make Unarmed actually work - but in terms of modding the planets I'm not sure what the point would be. The planets could be very slowly and painstakingly populated with Skyrim-tier dungeons which would be a big step up over the base game but still wouldn't surmount some of the core issues with Starfield.

Morrowind, Oblivion and Skyrim were easy to mod because they offered outlines of good games which could be filled in with mods, whereas Starfield is just a sort of jumble of shit that's impossible to sort through, let alone build on. Like, with Morrowind you can say "the problem is boring quests, let's create some better ones", with Skyrim you can say "the problem is dull combat, let's make ways to spice it up", but with Starfield the problem is on the conceptual level and the best you can do is work within those confines.
 

Lord_Potato

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Starfield could have been something far more than it is
I still think Starfield has the biggest modding potential out of all of their games.
Most likely, because almost everything in the base game is lazy, uninspired and requires dedicate modders to fix it.
That's because there are so many systems in the game from typical RPG gameplay to space combat and crafting and base building.
and the game doesn't even require the player to interact with most of them
The fact that there is basically an unlimited amount of map space means you can load up a bunch of custom maps into your game.
hurray I guess
Custom ships, custom races and aliens... Am I the only one who sees this potential?
So you mean Starfield is a glorified game editor, with a shitty campaign added to boast its capabilities, not unlike the first Neverwinter Nights?

It would be believable, if only Bethesda provided modding tools at Starfield release.
 

Vic

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I still think Starfield has the biggest modding potential out of all of their games. That's because there are so many systems in the game from typical RPG gameplay to space combat and crafting and base building. The fact that there is basically an unlimited amount of map space means you can load up a bunch of custom maps into your game. Custom ships, custom races and aliens... Am I the only one who sees this potential?
There's some potential but I can't really imagine where people would start. We could fill in stuff that seems to have been planned for the game but which Bethesda was too lazy to develop - make the Brig ship part actually do something by letting you send KO'd enemies there, for example, and make Unarmed actually work - but in terms of modding the planets I'm not sure what the point would be. The planets could be very slowly and painstakingly populated with Skyrim-tier dungeons which would be a big step up over the base game but still wouldn't surmount some of the core issues with Starfield.

Morrowind, Oblivion and Skyrim were easy to mod because they offered outlines of good games which could be filled in with mods, whereas Starfield is just a sort of jumble of shit that's impossible to sort through, let alone build on. Like, with Morrowind you can say "the problem is boring quests, let's create some better ones", with Skyrim you can say "the problem is dull combat, let's make ways to spice it up", but with Starfield the problem is on the conceptual level and the best you can do is work within those confines.
well I'll tell you under which circumstances I'd consider doing another playthrough:

- true survival mod like in FO4, where hunger matters, but now we have also all the other stuff like O2 and temperature to consider
- deadly combat
- much more varied loot

okay I'm too lazy to continue right now but these are mods that already exist for previous games, which would make another playthrough quite fun, especially with an "astronaut survival mode"

edit: a camping mod!!!

edit2: horror story mods involving abandoned space stations!!!

edit3: aliens!!!!!
 

Fedora Master

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"MODS WILL FIX IIIIIIT!"
LW5vLmdpZg.gif
 

Lemming42

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well I'll tell you under which circumstances I'd consider doing another playthrough:
Not bad ideas but it doesn't even lend itself to survival stuff in the way Fo3/NV or Skyrim does, since the player isn't really travelling through a hostile wilderness anymore and is instead constantly teleporting back to their comfy ship. People will try to recreate their favourite Skyrim mods for Starfield but I think, if it can be improved with mods at all, the whole thing needs a rethink. Rather than the Skyrim approach of "what can we add to make this more fun", it'll have to be "to what extent can we change the very core of this game".

The problem is that the crux of Starfield's issues is that there's not enough content to sustain even one playthrough. It needs like, double the questlines it currently has, and I dunno if mods can do that - I've played impressive quest mods like Legacy of the Dragonborn but I'm not sure if there's much point waiting years for people to come out with a quest pack that ultimately just extends a Starfield playthrough by 10 hours.
 

Vic

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since the player isn't really travelling through a hostile wilderness anymore and is instead constantly teleporting back to their comfy ship.
that's one of the first things I'd address with a difficulty/survival mod, restrict how you can use your ship and fast travel. also fuel, hello?
 

Rhobar121

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If a game isn't popular, I don't see why anyone would waste hundreds of hours trying to fix it, especially for free.
What's the point of creating mods for Starfield instead of Skyrim which is currently more popular (at least on Steam).
If the core of the game is shit, why would you expect there to be an exceptionally large group of autistic people who care enough about the game to create content for it?
 

Vic

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todd has now passed the torch to the modders, they will have to make his vision come alive, game is too good to be just left forgotten

it all depends on how good the modding tools will be, they're using a new iteration of their engine for starfield, but still
If a game isn't popular, I don't see why anyone would waste hundreds of hours trying to fix it, especially for free.
you must be new to Bethesda land.
 

Lord_Potato

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that's one of the first things I'd address with a difficulty/survival mod, restrict how you can use your ship and fast travel. also fuel, hello?
and most likely you'll need to personally carry the fuel to your ship, just like the ship parts you purchase.

hurray, more busywork and further heavy objects to carry within your tiny weight limit!
 

Lord_Potato

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todd has now passed the torch to the modders, they will have to make his vision come alive, game is too good to be just left forgotten
Todd: now fix my game for free, so I may sell more copies! Oh, and do it without the dedicated modding tools!

Modders: fuck you, we'd rather return to Skyrim.

*sad trumpet playing in the background*
 

Vic

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todd has now passed the torch to the modders, they will have to make his vision come alive, game is too good to be just left forgotten
Todd: now fix my game for free, so I may sell more copies! Oh, and do it without the dedicated modding tools!

Modders: fuck you, we'd rather return to Skyrim.

*sad trumpet playing in the background*
Web-capture-30-11-2023-174726-www-nexusmods-com.jpg


Web-capture-30-11-2023-174839-www-nexusmods-com.jpg
 

Lord_Potato

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What's the point of creating mods for Starfield instead of Skyrim which is currently more popular (at least on Steam).
different genres?
action rpg -> action rpg
different combat?
melee combat is inferior to Skyrim's
better graphics?
characters look even more terrible, very uncanny valley style
newer engine?
That cannot even support Neon City without most shops relegated to different cells,lol. Morrowind could support larger inside areas (not to mention most cities were part of the worldspace).
 

Lemming42

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That last image is the worst thing I've seen in my life.

Speaking of the uncanny valley stuff though, it's all in the eyes. The faces are otherwise good and have a lot of points of articulation, you can see the muscles moving in people's mouths and cheeks which is really cool. It's just the weird plasticy eyes that make everyone look like an android.
 

Yosharian

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This shows how Bethesda can't do shit that hasn't already been done for them

Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)

Give them a new IP and they shit the bed
I don't think they didn't do this because they didn't know how. Like taxalot said: it is more likely they wanted to have drugs, but felt like it would be too "controversial" to implement their negative effects. Why? There is a huge issue with some new drug in America currently, so I am guessing it's a sore subject and Bethesda decided to "dodge the bullet" by sterilizing the subject matter and reducing it to "Trust me bro, it's bad for you". It makes more sense to me (despite how stupid such approach is), than them just forgetting how to do drugs semi-competently. As you said yourself, they knew how to do that kind of stuff in Fallout 4.
My point is that they do not have the talent to achieve their goals competently

You can easily make a pg-13 drugs storyline that doesn't fail this badly
 

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