Vic
Savant
the emptier it is the more stuff you can fit in!Probably. But upselling an empty game as one with lots of potential is a good marketing trick.Am I the only one who sees this potential?
the emptier it is the more stuff you can fit in!Probably. But upselling an empty game as one with lots of potential is a good marketing trick.Am I the only one who sees this potential?
There's some potential but I can't really imagine where people would start. We could fill in stuff that seems to have been planned for the game but which Bethesda was too lazy to develop - make the Brig ship part actually do something by letting you send KO'd enemies there, for example, and make Unarmed actually work - but in terms of modding the planets I'm not sure what the point would be. The planets could be very slowly and painstakingly populated with Skyrim-tier dungeons which would be a big step up over the base game but still wouldn't surmount some of the core issues with Starfield.I still think Starfield has the biggest modding potential out of all of their games. That's because there are so many systems in the game from typical RPG gameplay to space combat and crafting and base building. The fact that there is basically an unlimited amount of map space means you can load up a bunch of custom maps into your game. Custom ships, custom races and aliens... Am I the only one who sees this potential?
You keep telling yourself that, it still wont fitthe emptier it is the more stuff you can fit in!Probably. But upselling an empty game as one with lots of potential is a good marketing trick.Am I the only one who sees this potential?
Most likely, because almost everything in the base game is lazy, uninspired and requires dedicate modders to fix it.I still think Starfield has the biggest modding potential out of all of their games.Starfield could have been something far more than it is
and the game doesn't even require the player to interact with most of themThat's because there are so many systems in the game from typical RPG gameplay to space combat and crafting and base building.
hurray I guessThe fact that there is basically an unlimited amount of map space means you can load up a bunch of custom maps into your game.
So you mean Starfield is a glorified game editor, with a shitty campaign added to boast its capabilities, not unlike the first Neverwinter Nights?Custom ships, custom races and aliens... Am I the only one who sees this potential?
well I'll tell you under which circumstances I'd consider doing another playthrough:There's some potential but I can't really imagine where people would start. We could fill in stuff that seems to have been planned for the game but which Bethesda was too lazy to develop - make the Brig ship part actually do something by letting you send KO'd enemies there, for example, and make Unarmed actually work - but in terms of modding the planets I'm not sure what the point would be. The planets could be very slowly and painstakingly populated with Skyrim-tier dungeons which would be a big step up over the base game but still wouldn't surmount some of the core issues with Starfield.I still think Starfield has the biggest modding potential out of all of their games. That's because there are so many systems in the game from typical RPG gameplay to space combat and crafting and base building. The fact that there is basically an unlimited amount of map space means you can load up a bunch of custom maps into your game. Custom ships, custom races and aliens... Am I the only one who sees this potential?
Morrowind, Oblivion and Skyrim were easy to mod because they offered outlines of good games which could be filled in with mods, whereas Starfield is just a sort of jumble of shit that's impossible to sort through, let alone build on. Like, with Morrowind you can say "the problem is boring quests, let's create some better ones", with Skyrim you can say "the problem is dull combat, let's make ways to spice it up", but with Starfield the problem is on the conceptual level and the best you can do is work within those confines.
Not bad ideas but it doesn't even lend itself to survival stuff in the way Fo3/NV or Skyrim does, since the player isn't really travelling through a hostile wilderness anymore and is instead constantly teleporting back to their comfy ship. People will try to recreate their favourite Skyrim mods for Starfield but I think, if it can be improved with mods at all, the whole thing needs a rethink. Rather than the Skyrim approach of "what can we add to make this more fun", it'll have to be "to what extent can we change the very core of this game".well I'll tell you under which circumstances I'd consider doing another playthrough:
that's one of the first things I'd address with a difficulty/survival mod, restrict how you can use your ship and fast travel. also fuel, hello?since the player isn't really travelling through a hostile wilderness anymore and is instead constantly teleporting back to their comfy ship.
you must be new to Bethesda land.If a game isn't popular, I don't see why anyone would waste hundreds of hours trying to fix it, especially for free.
and most likely you'll need to personally carry the fuel to your ship, just like the ship parts you purchase.that's one of the first things I'd address with a difficulty/survival mod, restrict how you can use your ship and fast travel. also fuel, hello?
different genres? different combat? better graphics? newer engine?What's the point of creating mods for Starfield instead of Skyrim which is currently more popular (at least on Steam).
Todd: now fix my game for free, so I may sell more copies! Oh, and do it without the dedicated modding tools!todd has now passed the torch to the modders, they will have to make his vision come alive, game is too good to be just left forgotten
Todd: now fix my game for free, so I may sell more copies! Oh, and do it without the dedicated modding tools!todd has now passed the torch to the modders, they will have to make his vision come alive, game is too good to be just left forgotten
Modders: fuck you, we'd rather return to Skyrim.
*sad trumpet playing in the background*
action rpg -> action rpgdifferent genres?What's the point of creating mods for Starfield instead of Skyrim which is currently more popular (at least on Steam).
melee combat is inferior to Skyrim'sdifferent combat?
characters look even more terrible, very uncanny valley stylebetter graphics?
That cannot even support Neon City without most shops relegated to different cells,lol. Morrowind could support larger inside areas (not to mention most cities were part of the worldspace).newer engine?
Yeah, that does seem to be the issue here.ok, now I see the problem.morrowind has giant mushrooms and it's not fun to play
genres as in fantasy vs scifi, swords and sorcery vs gunplayaction rpg -> action rpg
characters look even more terrible, very uncanny valley style
mods fixed that a long time ago alreadyIt's just the weird plasticy eyes that make everyone look like an android.
Counterpoint- mediocrepoetgenres as in fantasy vs scifi, swords and sorcery vs gunplayaction rpg -> action rpg
characters look even more terrible, very uncanny valley style
My point is that they do not have the talent to achieve their goals competentlyI don't think they didn't do this because they didn't know how. Like taxalot said: it is more likely they wanted to have drugs, but felt like it would be too "controversial" to implement their negative effects. Why? There is a huge issue with some new drug in America currently, so I am guessing it's a sore subject and Bethesda decided to "dodge the bullet" by sterilizing the subject matter and reducing it to "Trust me bro, it's bad for you". It makes more sense to me (despite how stupid such approach is), than them just forgetting how to do drugs semi-competently. As you said yourself, they knew how to do that kind of stuff in Fallout 4.This shows how Bethesda can't do shit that hasn't already been done for them
Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)
Give them a new IP and they shit the bed
genres as in fantasy vs scifi, swords and sorcery vs gunplayaction rpg -> action rpg
characters look even more terrible, very uncanny valley style