Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Thread - now with Shattered Space horror expansion

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
normies get filtered by starfield

Starfield just seems to be boring and frustrating players​

I personally spent well over 160 hours in Starfield. I don’t regret it, but I had to make my own fun (as I discussed in my review of the game). I also just have a thing for anything remotely science fiction and also love spacey, ambient vibes. So stick me on a barren planet with distant mountainscapes and orbiting planets and I’m happy. Others agree, but after the pretty vistas have lost their luster, it’s common to see complaints follow.

biggest problem for starfield was wrong expectations, it does have a lot of fans and active modding community tho, but we will see if anything good comes out of it once the toolkit is released.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
You'd have no trouble immediately recognising a screenshot from each of these games, which I don't think is true of Starfield.
Starfield-Neon-City-Night-Club.jpg


:troll:
Whenever I see those scenes I feel like that dude sitting down over there is about to invite me to play Pazaak.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
normies get filtered by starfield

Starfield just seems to be boring and frustrating players​

I personally spent well over 160 hours in Starfield. I don’t regret it, but I had to make my own fun (as I discussed in my review of the game). I also just have a thing for anything remotely science fiction and also love spacey, ambient vibes. So stick me on a barren planet with distant mountainscapes and orbiting planets and I’m happy. Others agree, but after the pretty vistas have lost their luster, it’s common to see complaints follow.
How was this guy filtered, lol? He gave this game 160 hours of his life, which means he probably completed it twice.
biggest problem for starfield was wrong expectations,
Expectations which were a result of a marketing campaign managed by Bethesda. Exactly how it happened before the release of Fallout 76.


it does have a lot of fans and active modding community tho, but we will see if anything good comes out of it once the toolkit is released.
Problem is a lot of this stuff is hardcoded and a result of a very obsolete engine that tries to compete with much more modern tech in crafting an engaging, cohesive and believable game world.

I'm sure mods can improve things like gunplay, add better quests, dialogues, more interesting locations, or even ground vehicles (which will result in seeing loading screens much more often).

But it won't make space flight & exploration more active, because it's based on fast travel & loading screens. It won't make 1000 planets worth visiting.

It will keep Bethseda's new offering afloat a bit longer though, especially if they manage to monetize the mods (which they currently seem to be in the process of doing).

And this seems to be the last remaining ambition of Bethesda.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Problem is a lot of this stuff is hardcoded and a result of a very obsolete engine that tries to compete with much more modern tech in crafting an engaging, cohesive and believable game world.

I'm sure mods can improve things like gunplay, add better quests, dialogues, more interesting locations, or even ground vehicles (which will result in seeing loading screens much more often).

But it won't make space flight & exploration more active, because it's based on fast travel & loading screens. It won't make 1000 planets worth visiting.
okay so I actually have a few good ideas for mods, problem is I have no idea about modding so I don't know if it can be implemented. Here are some:

- tap into the proc gen algorithm and replace the samey structures to add a lot more variety to them
- change how cells generate POIs in the first place so that you don't have so many POIs next to each other
- connect cells together so that when you reach the boundary (preferably with a vehicle) it loads you to an adjacent cell
- change how terrain is generated to add wildly varying biomes with unique flora
- improve the crafting and add farming so that you can play it like a farming sim on distant planets with cool vistas
- and of course the big one, custom made planets, maybe maps that play like stalker or metro, with improved combat mods of course

and many others. again, the potential is here, game is almost like an empty canvas compared to what it can be, can modders fill in the white spaces? That remains to be seen, but the constraint can only be technological because there is a lot you can do with the game, in theory.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
there's obviously a lot more stuff to add like custom races, items etc. A complete Star Wars overhaul mod with wookies, twileks, light sabers, stormtroopers etc. and then custom maps that play like star wars battlefront or something are just some things that could be done if people with the right know-how want to get serious about it (and the engine allows for it). so far the signs are good, modding looks very healthy.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
One thing Starfield needs is some naughtiness. In pursuit of PG-13 rating they completely sanitized the setting, to the point of ridiculousness, hence the dancing teletubbies in the Astral Lounge.

Neon and the Crimson Fleet HQ need some actual strip clubs, Akila needs to embrace the western setting with saloons and whores. New Atlantis and pleasure cruise ship need quality escort services.

Since Bethesda is too chickenshit to do it, modders need to step in.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
naughtiness is the least issue, nexusmods is filled with "thicc" mods as is already

are there any drugs in the game? can't remember
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,099
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
There is a drug except it's the Disney version of a drug. You don't see junkies. They tell you it's bad but don't tell why or why people use it. It's also illegal except in some places where it's totally fine and absolutely not a big deal.

Even Skooma did it better.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
This shows how Bethesda can't do shit that hasn't already been done for them

Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)

Give them a new IP and they shit the bed
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
337
Location
Brazil
This shows how Bethesda can't do shit that hasn't already been done for them

Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)

Give them a new IP and they shit the bed
They also rely too much on fantasy and/or absurdity. The "nasapunk" bullshit they attempted is a painfully bland grounded setting with no fantasy or weirdness like their previous games. Without those things, they have nothing to hook players except Bethesda writing and gameplay lol


i wish the game was based on shit like the Jetsons
it would not fix all the problems on the game, but it would be a HUGE improvement compared to boring "nasapunk" shit

image.png
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom