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Starfield Thread - now with Shattered Space horror expansion

Vic

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normies get filtered by starfield

Starfield just seems to be boring and frustrating players​

I personally spent well over 160 hours in Starfield. I don’t regret it, but I had to make my own fun (as I discussed in my review of the game). I also just have a thing for anything remotely science fiction and also love spacey, ambient vibes. So stick me on a barren planet with distant mountainscapes and orbiting planets and I’m happy. Others agree, but after the pretty vistas have lost their luster, it’s common to see complaints follow.

biggest problem for starfield was wrong expectations, it does have a lot of fans and active modding community tho, but we will see if anything good comes out of it once the toolkit is released.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You'd have no trouble immediately recognising a screenshot from each of these games, which I don't think is true of Starfield.
Starfield-Neon-City-Night-Club.jpg


:troll:
Whenever I see those scenes I feel like that dude sitting down over there is about to invite me to play Pazaak.
 

Lord_Potato

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normies get filtered by starfield

Starfield just seems to be boring and frustrating players​

I personally spent well over 160 hours in Starfield. I don’t regret it, but I had to make my own fun (as I discussed in my review of the game). I also just have a thing for anything remotely science fiction and also love spacey, ambient vibes. So stick me on a barren planet with distant mountainscapes and orbiting planets and I’m happy. Others agree, but after the pretty vistas have lost their luster, it’s common to see complaints follow.
How was this guy filtered, lol? He gave this game 160 hours of his life, which means he probably completed it twice.
biggest problem for starfield was wrong expectations,
Expectations which were a result of a marketing campaign managed by Bethesda. Exactly how it happened before the release of Fallout 76.


it does have a lot of fans and active modding community tho, but we will see if anything good comes out of it once the toolkit is released.
Problem is a lot of this stuff is hardcoded and a result of a very obsolete engine that tries to compete with much more modern tech in crafting an engaging, cohesive and believable game world.

I'm sure mods can improve things like gunplay, add better quests, dialogues, more interesting locations, or even ground vehicles (which will result in seeing loading screens much more often).

But it won't make space flight & exploration more active, because it's based on fast travel & loading screens. It won't make 1000 planets worth visiting.

It will keep Bethseda's new offering afloat a bit longer though, especially if they manage to monetize the mods (which they currently seem to be in the process of doing).

And this seems to be the last remaining ambition of Bethesda.
 

Vic

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Problem is a lot of this stuff is hardcoded and a result of a very obsolete engine that tries to compete with much more modern tech in crafting an engaging, cohesive and believable game world.

I'm sure mods can improve things like gunplay, add better quests, dialogues, more interesting locations, or even ground vehicles (which will result in seeing loading screens much more often).

But it won't make space flight & exploration more active, because it's based on fast travel & loading screens. It won't make 1000 planets worth visiting.
okay so I actually have a few good ideas for mods, problem is I have no idea about modding so I don't know if it can be implemented. Here are some:

- tap into the proc gen algorithm and replace the samey structures to add a lot more variety to them
- change how cells generate POIs in the first place so that you don't have so many POIs next to each other
- connect cells together so that when you reach the boundary (preferably with a vehicle) it loads you to an adjacent cell
- change how terrain is generated to add wildly varying biomes with unique flora
- improve the crafting and add farming so that you can play it like a farming sim on distant planets with cool vistas
- and of course the big one, custom made planets, maybe maps that play like stalker or metro, with improved combat mods of course

and many others. again, the potential is here, game is almost like an empty canvas compared to what it can be, can modders fill in the white spaces? That remains to be seen, but the constraint can only be technological because there is a lot you can do with the game, in theory.
 

Vic

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there's obviously a lot more stuff to add like custom races, items etc. A complete Star Wars overhaul mod with wookies, twileks, light sabers, stormtroopers etc. and then custom maps that play like star wars battlefront or something are just some things that could be done if people with the right know-how want to get serious about it (and the engine allows for it). so far the signs are good, modding looks very healthy.
 

Lord_Potato

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One thing Starfield needs is some naughtiness. In pursuit of PG-13 rating they completely sanitized the setting, to the point of ridiculousness, hence the dancing teletubbies in the Astral Lounge.

Neon and the Crimson Fleet HQ need some actual strip clubs, Akila needs to embrace the western setting with saloons and whores. New Atlantis and pleasure cruise ship need quality escort services.

Since Bethesda is too chickenshit to do it, modders need to step in.
 

Vic

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naughtiness is the least issue, nexusmods is filled with "thicc" mods as is already

are there any drugs in the game? can't remember
 

taxalot

I'm a spicy fellow.
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There is a drug except it's the Disney version of a drug. You don't see junkies. They tell you it's bad but don't tell why or why people use it. It's also illegal except in some places where it's totally fine and absolutely not a big deal.

Even Skooma did it better.
 

Yosharian

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This shows how Bethesda can't do shit that hasn't already been done for them

Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)

Give them a new IP and they shit the bed
 

PlayerEmers

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This shows how Bethesda can't do shit that hasn't already been done for them

Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)

Give them a new IP and they shit the bed
They also rely too much on fantasy and/or absurdity. The "nasapunk" bullshit they attempted is a painfully bland grounded setting with no fantasy or weirdness like their previous games. Without those things, they have nothing to hook players except Bethesda writing and gameplay lol


i wish the game was based on shit like the Jetsons
it would not fix all the problems on the game, but it would be a HUGE improvement compared to boring "nasapunk" shit

image.png
 

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