ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,854
That's obviously saints rowYou'd have no trouble immediately recognising a screenshot from each of these games, which I don't think is true of Starfield.
That's obviously saints rowYou'd have no trouble immediately recognising a screenshot from each of these games, which I don't think is true of Starfield.
Neon has one junkie depicted properly; any resemblance to a Codexer must be purely coincidental.City is supposedly all about drugs but junkies don't exist, and the only homeless beggar you meet is akshually super smart and talk like she has a business degree.
Lol, no. Night City in Cyberpunk is an entire city, so it offers many different flavors - there is an entertainment district, business downtown, industrial zone etc. It has many nightclubs, also differing in flavor and style.There are sections of Starfield that have impressed upon me some thought towards being "artistic". Neon City, for example, almost evokes a better cyberpunk atmosphere than even Night City in Cyberpunk 2077 does.
It would be perfectly convicing if it was indeed a frontier town, a besieged outpost of humanity on the far fringes of the known galaxy.Akila is also rather convincing, imo, as a frontier-type town.
Nah, you didn't miss anything. It's one of my major recurring bugbears with Bethesda, the "whatever, bro" worldbuilding. But that's on the writers, not the artists.There's also those mobsters with tommy guns who just felt very out of place, especailly with the greatly reduced presence of the pulp themes, though I only played the game in full once or twice so I could have missed the explanation for their presence.
Bethesda are individually rebutting Starfield Steam reviewers, defending the loading breaks and "empty" worlds
SourceBethesda's heaping plateful of space-spaghetti Starfield presently rejoices in the status of a Mixed Steam user review rating, with over 80,000 such reviews posted to date. Bethesda High Command are clearly displeased with this, and several unnamed but platform-verified developers have begun replying to and rebutting individual Steam reviewers, giving apparent priority to complaints about the game's loading breaks during fast travel and when moving between maps.
"While there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under 3 seconds," reads one such reply (thanks to Eurogamer for passing this on, and to Juicehead for the original spot). "We believe that shortcoming will not hinder our players from getting lost in the world we created."
The post also reacts to the criticism that Starfield gets pretty samey by calling attention to how the experience may vary, depending on your progression and dialogue choices. It exhorts the reviewer to try rolling different characters with different specs. "You will feel like you are playing a totally different game," the post suggests, adding that "there are so many layers to Starfield, that you will find things you've never knew were possible after playing for hundreds of hours." Let's not forget those endgame options either. "Even after completing the Main Story, your adventure doesn't end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!"
Another developer response sets out to address "frustration with fast travel making the universe feel much smaller", in what could almost be a reference to Alice B's Starfield review headline. (I'm sure we're just flattering ourselves.)
"Given the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems," it reads. "The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner.
"However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique."
This particular dev comment also reiterates Bethesda managing director Ashley Cheng's argument prior to Starfield's release that the game's abundance of quest- and building-less planets is designed to create a sense of "overwhelming" vastness and make you "feel small".
"We are sorry that you do not like landing on different planets and are finding many of them empty," it reads. "The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through."
This latter post also tries to defend the game's NPCs against the accusation of being "dead-eyed" and "boring", arguing that "to keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character." Last but not least, it urges the player in question to get off the critical path. "If you feel that things are getting boring, there is so much more to do than just the main mission!" In conclusion: "Never stop exploring!"
There are quite a lot of these developer responses, some posted as recently as yesterday. Many are copy-and-pasted. I get the impression the customer service teams have basically been told to look busy. It isn't making much difference to Starfield's fortunes: at the time of writing, the game has once again fallen behind its indefatigable ancestor Skyrim in the daily Steam player charts. Many of the reviews Bethesda are trying to debate consist of a single sentence. One just reads "Midfield".
Do you know what, though - I sympathise a bit with the defence of empty planets, albeit for different reasons than those given above. In a game otherwise defined by lashings of loot and bricabrac, there's something quite cathartic about heading off into the wilds of an uncharted world and finding no Content to feast on.
It's the first thing I did on the very first planet you visit during the intro - which I think is otherwise one of the least compelling intros I've ever sat through - and I found it transformative. No loot or quest markers to worry about: just the changing texture and sound of the procedural terrain underfoot, random pockets of wildlife I could study from afar, a range of porous rock formations and plenty of hills to climb, with nothing to see on the other side but another valleyful of dust and entropy.
What I am essentially saying is: perhaps the planetary exploration aspect of this game is more enjoyable if you play against type and treat it like a walking simulator? I think there's a lot of artistry to the game's setting that vanishes in practice because you're not sufficiently encouraged to perceive it, and no, I'm not just talking about taking photographs of especially glossy objects and obvious setpieces like planets orbiting overhead. Mind you, if an astral walking sim is what you're after, you're probably better off with Orchids to Dusk or The Anglerfish Project, to pick a few.
that's... brilliant."Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique."
And not even true. When yoy fast travel to known location you don't get cutscenes of space ship launching and landing.that's... brilliant."Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique."
I didn't know Alfred E. Neuman posted on the Codex!Neon has one junkie depicted properly; any resemblance to a Codexer must be purely coincidental.
A E S T H E T I C A L L Y
Bethesda are individually rebutting Starfield Steam reviewers, defending the loading breaks and "empty" worlds
SourceBethesda's heaping plateful of space-spaghetti Starfield presently rejoices in the status of a Mixed Steam user review rating, with over 80,000 such reviews posted to date. Bethesda High Command are clearly displeased with this, and several unnamed but platform-verified developers have begun replying to and rebutting individual Steam reviewers, giving apparent priority to complaints about the game's loading breaks during fast travel and when moving between maps.
"While there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under 3 seconds," reads one such reply (thanks to Eurogamer for passing this on, and to Juicehead for the original spot). "We believe that shortcoming will not hinder our players from getting lost in the world we created."
The post also reacts to the criticism that Starfield gets pretty samey by calling attention to how the experience may vary, depending on your progression and dialogue choices. It exhorts the reviewer to try rolling different characters with different specs. "You will feel like you are playing a totally different game," the post suggests, adding that "there are so many layers to Starfield, that you will find things you've never knew were possible after playing for hundreds of hours." Let's not forget those endgame options either. "Even after completing the Main Story, your adventure doesn't end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!"
Another developer response sets out to address "frustration with fast travel making the universe feel much smaller", in what could almost be a reference to Alice B's Starfield review headline. (I'm sure we're just flattering ourselves.)
"Given the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems," it reads. "The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner.
"However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique."
This particular dev comment also reiterates Bethesda managing director Ashley Cheng's argument prior to Starfield's release that the game's abundance of quest- and building-less planets is designed to create a sense of "overwhelming" vastness and make you "feel small".
"We are sorry that you do not like landing on different planets and are finding many of them empty," it reads. "The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through."
This latter post also tries to defend the game's NPCs against the accusation of being "dead-eyed" and "boring", arguing that "to keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character." Last but not least, it urges the player in question to get off the critical path. "If you feel that things are getting boring, there is so much more to do than just the main mission!" In conclusion: "Never stop exploring!"
There are quite a lot of these developer responses, some posted as recently as yesterday. Many are copy-and-pasted. I get the impression the customer service teams have basically been told to look busy. It isn't making much difference to Starfield's fortunes: at the time of writing, the game has once again fallen behind its indefatigable ancestor Skyrim in the daily Steam player charts. Many of the reviews Bethesda are trying to debate consist of a single sentence. One just reads "Midfield".
Do you know what, though - I sympathise a bit with the defence of empty planets, albeit for different reasons than those given above. In a game otherwise defined by lashings of loot and bricabrac, there's something quite cathartic about heading off into the wilds of an uncharted world and finding no Content to feast on.
It's the first thing I did on the very first planet you visit during the intro - which I think is otherwise one of the least compelling intros I've ever sat through - and I found it transformative. No loot or quest markers to worry about: just the changing texture and sound of the procedural terrain underfoot, random pockets of wildlife I could study from afar, a range of porous rock formations and plenty of hills to climb, with nothing to see on the other side but another valleyful of dust and entropy.
What I am essentially saying is: perhaps the planetary exploration aspect of this game is more enjoyable if you play against type and treat it like a walking simulator? I think there's a lot of artistry to the game's setting that vanishes in practice because you're not sufficiently encouraged to perceive it, and no, I'm not just talking about taking photographs of especially glossy objects and obvious setpieces like planets orbiting overhead. Mind you, if an astral walking sim is what you're after, you're probably better off with Orchids to Dusk or The Anglerfish Project, to pick a few.
Lmao
My favorite thing about this game is still than wherever you land, there are man made structures at a walking distance.
Starfield - Epic Shit Takes from Bethestards
Many of the reviews Bethesda are trying to debate consist of a single sentence. One just reads "Midfield".
Better answer to negative reviews like Cleve does.Game devs arguing with reviews is like fat girls declaring themselves hot. No one is fooled and it only makes them look ugly and stupid.
Git gud
UPDATE : This marvelous snowflake has now been playing the game for 152+ hours and actively participating in the forums as well as providing demands for revisions and giving feedback on the RPG system he would like changed. He has been playing this game ten times longer than the average game on Steam and will probably continue to play it well into the future. He insists the game doesn't deserve a good review.
fitsBetter answer to negative reviews like Cleve does.Game devs arguing with reviews is like fat girls declaring themselves hot. No one is fooled and it only makes them look ugly and stupid.
Git gud
UPDATE : This marvelous snowflake has now been playing the game for 152+ hours and actively participating in the forums as well as providing demands for revisions and giving feedback on the RPG system he would like changed. He has been playing this game ten times longer than the average game on Steam and will probably continue to play it well into the future. He insists the game doesn't deserve a good review.
Except when Cleve does it, then it's basedGame devs arguing with reviews is like fat girls declaring themselves hot. No one is fooled and it only makes them look ugly and stupid.