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Starfield Thread - now with Shattered Space horror expansion

Ravielsk

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Feb 20, 2021
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Looks like all the stuff people bitch about is kinda baked in at the very foundation, so no amount of 'mods will fix it' can unfuck this mess.
I mean that has been the case ever since Skyrim. Oblivion and Fallout 3 could be fixed with mods(or in the case of FO3 via FNV) because the underlying systems to do it were mostly present and accounted for. From Skyrim onwards it becomes impossible because you would essentially have to mod in entire mechanics(like NPC disposition for example) and redo from scratch what is there(Skyrim's magic system). Which is both stupidly time consuming and not even entirely possible with just the construction set so nobody bothers.

On top of that mechanics are only half the problem. You could turn FO4 into the most mechanically complex RPG but without straight up gutting about 80% of the quests it would still be an absolutely dreadful experience. Starfield has this exact same problem, expect Bethesda no longer has the good will or armies of fanboys to cover for it so for once the stink of their bullshit is reaching everyone's nostrils.

The only way to unfuck Starfield or Skyrim or Fallout 4 or Fallout 76 is to just hand over the whole thing to a different studio and have it produce New Vegas versions of those games.
 

Crispy

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The only way to unfuck Starfield or Skyrim or Fallout 4 or Fallout 76 is to just...
...accept them for what they are: nearly mindless walking sims in various settings. Nothing more.

Modding the crap out of them is almost a hobby in itself; that deserves mentioning, at least.
 

Yoomazir

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The only way to unfuck Starfield or Skyrim or Fallout 4 or Fallout 76 is to just...
...accept them for what they are: nearly mindless walking sims in various settings. Nothing more.

Modding the crap out of them is almost a hobby in itself; that deserves mentioning, at least.
But that's not how Bethesda present them to us, afaik. So no, I won't "accept" them if I've been lied to.
 

Non-Edgy Gamer

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The only way to unfuck Starfield or Skyrim or Fallout 4 or Fallout 76 is to just...
...accept them for what they are: nearly mindless walking sims in various settings. Nothing more.

Modding the crap out of them is almost a hobby in itself; that deserves mentioning, at least.
I came to the conclusion a long time ago that mods cannot fix the amount of stupid in Bethesda games.

You can spend days looking up mods and 200gb of hard drive space. It doesn't matter.

Because in the end, you're still going to go to the "college" in Winterhold for the idiotic mages guild questline. You're still going to infinitely facepalm through Emil's overhyped Dork Brotherhood hack writing. You're still going to have to deal with either level scaling, or some autist's vision of a "fun" replacement where arrows are suddenly insta-death railguns and every battle turns into a poorly-designed, Dark Souls-wannabe HP bloat slog for no reason and you still end up an OP jack of all trades in the end.

Boot up an actually decent CRPG and play that instead. Save yourself the trouble and maybe bump up your IQ a few points instead of letting Todd give you brain damage.

And if you like Bethesda that much, Daggerfall may look like Duke Nukem's fat, retarded cousin, but at least you won't roll your eyes every five minutes at every aspect of the game. And at least Morrowind has some interesting art to stare at while the cliff racers peck at you.
 

GaelicVigil

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lycanwarrior

Scholar
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]
The only way to unfuck Starfield or Skyrim or Fallout 4 or Fallout 76 is to just...
...accept them for what they are: nearly mindless walking sims in various settings. Nothing more.

Modding the crap out of them is almost a hobby in itself; that deserves mentioning, at least.
I came to the conclusion a long time ago that mods cannot fix the amount of stupid in Bethesda games.

You can spend days looking up mods and 200gb of hard drive space. It doesn't matter.

Because in the end, you're still going to go to the "college" in Winterhold for the idiotic mages guild questline. You're still going to infinitely facepalm through Emil's overhyped Dork Brotherhood hack writing. You're still going to have to deal with either level scaling, or some autist's vision of a "fun" replacement where arrows are suddenly insta-death railguns and every battle turns into a poorly-designed, Dark Souls-wannabe HP bloat slog for no reason and you still end up an OP jack of all trades in the end.

Boot up an actually decent CRPG and play that instead. Save yourself the trouble and maybe bump up your IQ a few points instead of letting Todd give you brain damage.

And if you like Bethesda that much, Daggerfall may look like Duke Nukem's fat, retarded cousin, but at least you won't roll your eyes every five minutes at every aspect of the game. And at least Morrowind has some interesting art to stare at while the cliff racers peck at you.
Daggerfall was still the best one in the Elder Scrolls series IMHO of course.
 

lycanwarrior

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Bethesda are individually rebutting Starfield Steam reviewers, defending the loading breaks and "empty" worlds​

Bethesda's heaping plateful of space-spaghetti Starfield presently rejoices in the status of a Mixed Steam user review rating, with over 80,000 such reviews posted to date. Bethesda High Command are clearly displeased with this, and several unnamed but platform-verified developers have begun replying to and rebutting individual Steam reviewers, giving apparent priority to complaints about the game's loading breaks during fast travel and when moving between maps.

"While there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under 3 seconds," reads one such reply (thanks to Eurogamer for passing this on, and to Juicehead for the original spot). "We believe that shortcoming will not hinder our players from getting lost in the world we created."

The post also reacts to the criticism that Starfield gets pretty samey by calling attention to how the experience may vary, depending on your progression and dialogue choices. It exhorts the reviewer to try rolling different characters with different specs. "You will feel like you are playing a totally different game," the post suggests, adding that "there are so many layers to Starfield, that you will find things you've never knew were possible after playing for hundreds of hours." Let's not forget those endgame options either. "Even after completing the Main Story, your adventure doesn't end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!"

Another developer response sets out to address "frustration with fast travel making the universe feel much smaller", in what could almost be a reference to Alice B's Starfield review headline. (I'm sure we're just flattering ourselves.)

"Given the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems," it reads. "The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner.

"However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique."

This particular dev comment also reiterates Bethesda managing director Ashley Cheng's argument prior to Starfield's release that the game's abundance of quest- and building-less planets is designed to create a sense of "overwhelming" vastness and make you "feel small".

"We are sorry that you do not like landing on different planets and are finding many of them empty," it reads. "The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through."

This latter post also tries to defend the game's NPCs against the accusation of being "dead-eyed" and "boring", arguing that "to keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character." Last but not least, it urges the player in question to get off the critical path. "If you feel that things are getting boring, there is so much more to do than just the main mission!" In conclusion: "Never stop exploring!"

There are quite a lot of these developer responses, some posted as recently as yesterday. Many are copy-and-pasted. I get the impression the customer service teams have basically been told to look busy. It isn't making much difference to Starfield's fortunes: at the time of writing, the game has once again fallen behind its indefatigable ancestor Skyrim in the daily Steam player charts. Many of the reviews Bethesda are trying to debate consist of a single sentence. One just reads "Midfield".

Do you know what, though - I sympathise a bit with the defence of empty planets, albeit for different reasons than those given above. In a game otherwise defined by lashings of loot and bricabrac, there's something quite cathartic about heading off into the wilds of an uncharted world and finding no Content to feast on.

It's the first thing I did on the very first planet you visit during the intro - which I think is otherwise one of the least compelling intros I've ever sat through - and I found it transformative. No loot or quest markers to worry about: just the changing texture and sound of the procedural terrain underfoot, random pockets of wildlife I could study from afar, a range of porous rock formations and plenty of hills to climb, with nothing to see on the other side but another valleyful of dust and entropy.

What I am essentially saying is: perhaps the planetary exploration aspect of this game is more enjoyable if you play against type and treat it like a walking simulator? I think there's a lot of artistry to the game's setting that vanishes in practice because you're not sufficiently encouraged to perceive it, and no, I'm not just talking about taking photographs of especially glossy objects and obvious setpieces like planets orbiting overhead. Mind you, if an astral walking sim is what you're after, you're probably better off with Orchids to Dusk or The Anglerfish Project, to pick a few.
Source

Lmao
It's rayciss to hate Starfield...
 

mediocrepoet

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What's even better than dicking around with Starfield and trying to LARP it into a good game is playing a walking simulator if you want a walking simulator and playing a space game if you want to play a space game. There are way better examples of either.

What sucks is, I still think Starfield's skill and progression systems are an improvement over TES's. Hopefully they won't throw the baby out with the bath water.
 

Butter

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I still think Starfield's skill and progression systems are an improvement over TES's.
TES has changed its progression system literally every entry. TES6 is probably going to use deck-building mechanics because Emil just played Slay the Spire.
 

mediocrepoet

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I still think Starfield's skill and progression systems are an improvement over TES's.
TES has changed its progression system literally every entry. TES6 is probably going to use deck-building mechanics because Emil just played Slay the Spire.

This would also be an improvement over the TES system(s) of progression.
 

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I got bored of the game and uninstalled it. Oblivion and Morrowind plays better than Starfield.

If anyone is interested, Hazeron Starship just got an official release date for this Friday, Dec 1 on Steam. My personal favorite space game ever and I made a post about some of the amazing features. Graphics aside, it blows Starfield out of the water imo.
https://rpgcodex.net/forums/threads/hazeron-starship-a-seamless-space-sandbox-universe.148963/


Looks like a Quake 2 OpenBSD mod.
 

Zed Duke of Banville

Dungeon Master
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Game devs arguing with reviews is like fat girls declaring themselves hot. No one is fooled and it only makes them look ugly and stupid.
Better answer to negative reviews like Cleve does.
Git gud

UPDATE : This marvelous snowflake has now been playing the game for 152+ hours and actively participating in the forums as well as providing demands for revisions and giving feedback on the RPG system he would like changed. He has been playing this game ten times longer than the average game on Steam and will probably continue to play it well into the future. He insists the game doesn't deserve a good review.
152+ hours? Must have been a review from an otter a Codexer:

du6MRvi.png
 

PlayerEmers

Educated
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Looks like all the stuff people bitch about is kinda baked in at the very foundation, so no amount of 'mods will fix it' can unfuck this mess.
yep
there might be a mod or two in 10 years that COULD add something interesting or change game systems in a nice way, but nothing major.

just imagine someone adding vehicles as a mod... thats nice and all but the exploration would still suck major cock: you could drive space cars on the planets, find absolutely nothing interesting and hit the map boundaries in one minute (instead of wasting 22 minutes walking) :lol:
 

agris

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I got bored of the game and uninstalled it. Oblivion and Morrowind plays better than Starfield.

If anyone is interested, Hazeron Starship just got an official release date for this Friday, Dec 1 on Steam. My personal favorite space game ever and I made a post about some of the amazing features. Graphics aside, it blows Starfield out of the water imo.
https://rpgcodex.net/forums/threads/hazeron-starship-a-seamless-space-sandbox-universe.148963/


1701220086260.jpeg


bro…
 

Vic

Savant
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I got bored of the game and uninstalled it. Oblivion and Morrowind plays better than Starfield.

If anyone is interested, Hazeron Starship just got an official release date for this Friday, Dec 1 on Steam. My personal favorite space game ever and I made a post about some of the amazing features. Graphics aside, it blows Starfield out of the water imo.
https://rpgcodex.net/forums/threads/hazeron-starship-a-seamless-space-sandbox-universe.148963/


View attachment 44036

bro…

ss_5c76080ed47534ca5c03a0a4a21334ba75b8a8fb.1920x1080.jpg
 

GaelicVigil

Liturgist
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Nov 13, 2013
Messages
412

Looks p. neat but I wonder why it runs so slowly. It's like the guy has a 386 or something.

Edit: Also, this is the game that Prosper should have designed.


That's a very old video. Not sure why the dev used that for the store, but that's when it was running online on a very high latency server. That's the jitters you're seeing. Runs faster now that it's an offline game. The guy has always struggled for donations and getting good hardware to run the game on. Hopefully with this launch that will change and he can re-implement some form of multiplayer again.

Yeah, I get it. The graphics are not great. But the game is really feature rich. Every control panel in this screenshot controls aspects of your ship. You can sit and control it yourself or have your crew do it for you. The ship interior is rendered so you can walk through it even while it is flying through space. No other space game does that, that I'm aware of. You can design your own race however you want. You can make them humanoid or alien, you can even create a flying alien race.

Every planetary body is simulated. Moons and planets rotate around each other, true day night cycle dependent upon the size of your planet. You can circumnavigate your planet, build cities anywhere, even underwater or in the sky with habitats or platforms. Building a platform city on the side of a gas giant is really cool.

This is the Anti-Starfield. Every single star you see in the sky is real and you can travel there in real time. No loading screens anywhere, a far more realistic and simulated universe. You are managing a civilization kind of like X4, except it's not just limited to spaceships, you have full planetary settlements to manage.
 

GaelicVigil

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Nov 13, 2013
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Sometimes the game can be beautiful. One world I started on was orbiting this gas giant (notice the other moon as well). The cool thing was that asteroids were headed to my planet to destroy it, but the gravity from the gas giant pulled them instead. What other space sandbox games can do things like this?

Dark-Giant.jpg
 

Crispy

I feel... young!
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How odd is it that this game would be so trivial (relatively speaking -- from a "talent" perspective) to get looking much, much better, but it would take a miracle to get something like Starfield to have all the features in it that you're describing this game has.

It actually reminds me a little of Derek Smart's games.

Edit: I'm thinking we might want to split this off to its own thread. GaelicVigil, do we have a thread here for Hazeron already?

Edit 2: Nevermind, I just saw it. I'll leave these posts in here for now since we're sort of comparing the game to Starfield.
 

taxalot

I'm a spicy fellow.
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What I have the feeling is happening is that for Bethesda, the real test is not so much the release than the reaction to the SDK and mod toolkits being available. Most often, in their history, it triggered a rush of content to make the game alive forever.

However, judging by the current reactions of even the Bethesda fans, I have the feeling the release of such tools is going to be mostly ignored.

It might be why The Witcher 3 is getting one soon ; also betting that BG3 is going to get one. They're betting on a void.
 

Vic

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However, judging by the current reactions of even the Bethesda fans, I have the feeling the release of such tools is going to be mostly ignored.
what makes you say that? there have been over 1000 mods uploaded to the nexus in the last 30 days. The starfield subreddit is approaching 900k members. You can't say a positive thing about the game on here without getting shat on but plenty of people love the game.
 

taxalot

I'm a spicy fellow.
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However, judging by the current reactions of even the Bethesda fans, I have the feeling the release of such tools is going to be mostly ignored.
You can't say a positive thing about the game on here without getting shat on
There, you have it.

Small reminder that you can join a subreddit by just one click, and therefore the number of members there quickly decorrelate with actual game interest.
 

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