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Starfield Thread - now with Shattered Space horror expansion

Vic

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bethesda games are also different from CRPGs like D:OS as they are more sandbox and most people aren't too concerned with finishing the main quests.

in the case of starfield there is an additional deterrent of losing all your stuff on new game+

the numbers seem to be quite healthy I'd say
 

Halfling Rodeo

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in the case of starfield there is an additional deterrent of losing all your stuff on new game+
People are put off from finishing the game because of something they wouldn't know until they finished the game? ...okay.
 

Vic

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So about 10% of people finished the game.. That's really bad numbers. There's always a drop off but that's insanely low.
the numbers that were given us were 13M total players (no specific number) and 1,631,993 became starborn (crossed unity for the first time ie finished main quest) that would be 1,631,993/13,000,000 = 0.1255 or 12.55%

that's 12.6% rounded to first decimal and 13% rounded to nearest integer :smug:

People are put off from finishing the game because of something they wouldn't know until they finished the game? ...okay.

It would probably not affect a lot of players but I've seen the question pop up on reddit if they should do a NG+ now or finish all the quests first, many were turned off by the fact that you lose everything but it was also often suggested to rush the main quest and then do all the content. It's a counter-intuitive mechanic for this type of game anyway.
 

Halfling Rodeo

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the numbers that were given us were 13M total players (no specific number) and 1,631,993 became starborn (crossed unity for the first time ie finished main quest) that would be 1,631,993/13,000,000 = 0.1255 or 12.55%

that's 12.6% rounded to first decimal and 13% rounded to nearest integer :smug:
Numbers don't include me so your math is wrong.
 

Halfling Rodeo

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if you could rate posts you'd be another "retarded" rating spammer in this thread wouldn't you
If you mean me? No. You already have the right tag under your name. I wish we could discuss the game more without you shitting your pants and trying to defend a game you haven't played in like 6 months. But I wouldn't rate you retarded, you can speak for yourself on that one.
 

Halfling Rodeo

Educated
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yet, it was you who've been quoting me this whole time
It's good forum etiquette to quote the post you're replying to. Especially if your post ends up being the start of a new page and saves someone having to go back for context.

Any way, ignoring Vic.

I really liked Starfield's zero G combat. Are there any good games using zero G combat in non-space (i.e. the void) locations? The cruise ship was pretty fun to float around and fight in and I'd like more of that.
 

Late Bloomer

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Starfield’s Big Update Delayed Because Of A Mysterious Issue
Bethesda Game Studios said the patch promising over 100 fixes and improvements will drop 'later this week'

https://kotaku.com/starfield-2024-update-release-delay-unknown-issue-1851172317
On January 16, hours before Starfield’s massive update was scheduled to go live in beta form on Steam, developer Bethesda Game Studios announced its delay. The team said it still plans to drop the patch sometime this week, but until it can iron out a newly discovered (and unnamed) issue...



starfieldcacamilk.jpg
 

Vic

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FIXES AND IMPROVEMENTS
ANIMATION
  • Fixed player character’s eyes remaining closed instead of blinking in third person view.
  • Addressed rare cases where small animation pops could be seen in third person.
CREATURES AND ENEMIES
  • Fixed incorrectly invisible creatures on some planets.
  • Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
CREW AND COMPANIONS
  • Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
  • Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.
GENERAL
  • Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
  • Fixed rare save game corruptions on PC (MSS and Steam).
  • Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
  • Fixed player marker following the camera on the surface map.
  • Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
  • Body type should no longer reset to default when loading a Starborn save from the main menu.
  • Fixed flickering on Neon’s Trade Tower elevator panel.
  • Improved the appearance of the Ryujin Kiosk material during nighttime.
  • Fixed rare issue with how Cydonia’s panel could display the hours without incident.
  • Added Optimizations to cloud syncing of save games (MSS/Xbox).
  • Improved how crowds behave when desired target is reserved.
  • Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
  • Fixed unintended text appearing on the shipbuilder’s UI.
  • Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
  • Various stability improvements.
GRAPHICS
  • Improved widescreen support (32:9, 21:9 and 16:10).
  • Added support for stars displaying sun disk geometry.
  • Shadows can now be seen on planet rings from planet surface.
  • Improved eyes and skin on crowd characters.
  • Improved reflection on water.
  • Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
  • Improved contact shadows on character cloth (PC High/Ultra).
  • Improved contact shadows on first person (PC Ultra).
  • Improved lighting in character generation menu.
  • Reduced the appearance of some minor artifacts during cutscene camera transitions.
  • Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
  • Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
  • Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
  • Addressed various shadow popping, flickering and artifact issues.
  • Improved the visibility of the sun’s lens flare during sunrise and sunset.
  • Fixed a rare issue where foam or grime would not show up.
  • Fixed rare flickering VFX that could occur in space (Xbox Series S).
  • Fixed rare hair flickering (Xbox Series X/S).
  • Fixed occasional flicker on digiframes and TV screens.
  • Adjusted the appearance of bloom when activating the handscanner.
  • Improved the appearance of clouds during weather transitions.
  • Fixed rare cases where alignment of grass and wind could appear disconnected.
  • Reduced bloom intensity effect while motion blur is active (PC).
  • Addressed issues with concealment effect not always applying when using the handscanner.
  • Fixed visible edge of the ocean in the distance when seen from a very high point of view.
  • Fixed rare white flickering dots around characters' hair during cut scenes.
  • Fixed a readability issue in the Starmap when using large menu font mode.
  • Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
  • Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
  • Fixed occasional lighting transition issues after loading or exiting a location.
  • Fixed an issue that could cause intermittent bands to appear in distance fog.
  • Fixed a rare issue that could cause fog color to appear inconsistent.
  • Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
  • Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
  • Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
  • Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
  • Fixed flickering when using the handscanner with DLSS enabled.
  • Fixed initial lighting conditions when landing on a planet.
  • Improved lighting at 73 locations.
  • Fixed various geometry, texture, and ghosting issues.
OUTPOSTS
  • Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
  • Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
  • Fixed and issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
  • Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
  • Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.
POWERS
  • Fixed a rare issue that could cause the Phased Time power to remain enabled.
  • Fixed the extreme speed that could occur in zero G when using the Phased Time power.
  • Solar Flare Power now accounts for critical hits.
QUESTS AND RANDOM ENCOUNTERS
  • Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
  • Background Checks: Fixed possible control-lock that could occur if caught by security.
  • Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
  • Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
  • Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during "Continue Exploring the Lock" that could occur if The Lock was left during Delgado's history dialogue.
  • Echoes of the Past: Resolved an issue that could cause Mathis' and Delgado’s guns to be invisible.
  • Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
  • Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
  • Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
  • Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
  • Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
  • Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
  • Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
  • Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
  • Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
  • Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
  • Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
  • No Sudden Moves: Fixed companions not following player during personal quests.
  • On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
  • On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
  • One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
  • Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
  • Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
  • Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
  • Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce's office before he progressed to Neon Core.
  • Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
  • Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
  • The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
  • The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
  • The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
  • The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
  • Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
  • War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
  • Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.
SHIPS AND SHIP CUSTOMIZATION
  • Fixed another case that could cause an asteroid to follow a ship in space.
  • Fixed ship hatch being marked inaccessible after swapping to a new home ship.
  • Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
  • Fixed a view issue that could occur when fast traveling during ship targeting mode.
  • Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
  • Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1x1.
  • Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
  • Space combat should now match ground combat difficulty increase with successive trips through the Unity.
  • Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
  • Fixed marker not pointing to the current home ship after performing a save/load between different ships.
  • Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.
SKILLS
  • REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.
  • SURVEYING: Fixed surveying challenge progress issue with mineral resource.
  • TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.
WEAPONS AND ITEMS
  • Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
  • Fixed FOV and zoom issues with weapon scopes.
  • Fixed weapon sound effects occasionally continuing to play after killing an enemy.
  • Fixed turret state not being restored properly after and save and load.
  • Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,562
It came to our attention that some of the characters in-game had blonde hair and blue eyes. We fixed this.
 

LanciaArdita

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Jan 16, 2024
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Morrowind, Morrowind medieval Europe, Morrowind Scandinavia and then finally Morrowind in space.

They should fix the water physics, the thing looks like It was coded and animated in the early 2000s

Although now that they got cucked by all of those green environmental pledges, they can always cite rising CO2 concerns as reason for forgoing a graphic engine refresh (and the ensuing electrical bill)

Pledges btw, that the average Bethestard is going to finance with his pocket money, given how the price of their games have a steady rise despite hailing technically from the last geological era.

They are the Mercedes Benz of gaming.
 

NoMoneyNoFameNoDame

Artist Formerly Known as Prosper
Patron
Joined
Feb 22, 2022
Messages
941
The Starfield main quest takes 22 1/2 hours to beat according to this.

https://howlongtobeat.com/game/57445

A quick glance on Youtube of lets plays will show that most people skip dialogue, don't do sidequests, and sprint and fast travel everywhere, whenever possible. Although, that is not unique to Starfield.
Wow. Redaxium 2 takes 20 hours to beat for a new player.
Seems I still have something of a gap to close between me and Bethesda.

Redaxium 2 also lacks sufficient New Game+ options. A lot to think about here.
 

LanciaArdita

Literate
Joined
Jan 16, 2024
Messages
24
Location
Gallia Cisalpina
Morrowind, Morrowind medieval Europe, Morrowind Scandinavia and then finally Morrowind in space.
another Morrowind baby. There was nothing unique about Morrowind except for Kirkbride's quirky, drug induced writing
That's your gripe with Kirkbride, his Morrowind stuff? And not all of that revolting sexual ESO retconning about gay daedra molesting each other? Whatever man.

Still I don't see how Pagliarulo, whose best game design moment consists of writing Dark Brotherhood teen edgy one liners is any better.

You know, the guy who nabbed the position of senior designer early on and is making sure that any Bethestard story line amounts to nothing more than a fever dream manifested from the struggling cognition of a retard.
 

Vic

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That's your gripe with Kirkbride, his Morrowind stuff? And not all of that revolting sexual ESO retconning about gay daedra molesting each other? Whatever man.
I never seriously played ESO and I don't care much about it.

And I'm really not a Bethestard it's just the staff being out of touch and not reading my posts so I don't really care much for the rest of your post either.

My point was, Morrowind was shit and didn't innovate anything that became a staple of open world RPGs. Gothic came before Morrowind and is the better game.
 

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