Starfield, Bethesda’s latest RPG, is nothing short of a cosmic catastrophe. It’s a black hole of mediocrity, sucking in any semblance of fun or engagement. Its vast universe is as empty as the void of space itself, filled with monotonous quests that are as exciting as watching paint dry on a spaceship hull.
Character customization? More like character assassination. The options are so limited, they make a clone army look diverse. Dialogue options are as shallow as a puddle on Mars, and your choices impact the world as much as a pebble does a supernova.
The combat system is a disaster of intergalactic proportions. It’s as clunky as a rusted-out space junker, turning every encounter into a test of patience rather than skill. The crafting system is a labyrinthine nightmare, producing items that wouldn’t be out of place in a space trash compactor.
The graphics, while initially dazzling like a distant star, quickly reveal themselves to be a supernova of glitches. Texture pop-ins, frame rate drops, bugs, crashes - it’s like navigating through an asteroid field of technical issues.
In short, Starfield is a space odyssey of disappointment. It’s a glitch-infested, soulless void that fails to deliver on its promise of a deep, immersive RPG experience. It’s a stark reminder that not all that glitters in the night sky is gold, and sometimes, a star is just a distant, cold, and lifeless rock.
Thank you.