I haven't played T3 in many years, but I don't remember its lockpicking "venting" tension, quite the contrary, I felt like I was more pressed as I had to split my attention between the handling the picks and keeping an eye out for guard patrols. I also wouldn't say that it becoming simpler as you gain familiarity is necessarily a detriment, since it's merely a matter of player skill progression. You could argue that perhaps it gets too simple and the mechanic needed more variability, but that's not a point against it in comparison to T1/2 because that system involved no skill progression, you just had to look out for patrols while the correct pick worked on autopilot.Nothing to do is precisely why Thief1/2s lockpicking is better. Instead of an annoying task to focus on that becomes simple once you're used to it, you're left with nothing to do but watch the handle shaking as you keep an eye out for guards.
The result is more tension with no way of venting it or finding a distraction from it.
Good answer. Keeping this rationale, what would toggling on or off the hacking minigame in DXHR/DXMD accomplish? Under what category would it fall? Resource depletion? Player vulnerability? Testing player skills?
What's its purpose?
At what point, when the player is able to complete the challenge easily, does it become a chore and a waste of player's time?
A problem with the above example in DXHR and DXMD hacking is that if you don't hack you won't get any extra resources from it. And since there are so many hacking terminals you would be at a disadvantage by not engaging and extracting the resources after a successful hack. This is an issue as it makes interacting with the mechanic, excessive.
That does sound interesting, engaging some player skill in the process like T3 does, but in a way that's possibly closer to the original Thief approach. TDM's been on my #TODO list for a long while, it seems like a milestone success for the fan scene, but I just haven't got around to it.Gargaune I think that a possible evolution of the T1/2 lock picking mechanic, one that's more involved is not the one in T3 but the one in The Dark Mod. You hold right click until you hear a mechanical sound inside the lock and that's when you release the right click, you switch to the other lockpick and repeat the process. This makes you focused and paying attention to the sound (a big mechanic in Thief and one that the games are known for as well as being thematically appropriate) and environment even more so.
Why are you still talking about this.
I like the Beth minigames, but they break the balance because if the player is good enough at speechcraft or lockpicking, you never have to upgrade your character's stats. It's like if D&D let you resolve combat by punching the DM in the mouthI hate these useless time-spending minigames. I hate them so much, I see this shit in every games now like Dying Light.
When you aren't buggering bears and hitting on gay elves, I suggest immersing yourself in the open world of a Bethesda game.
It's like if D&D let you resolve combat by punching the DM in the mouth
The real tragedy is that if either of those games were actually made they'd be just as shit as Starfield.This is from the same studio / publisher that killed Arkane. The budget of Starfield could've been enough for Dishonored 3 and Prey 2. And those would actually be good games. That's the real tragedy here.
Yeah but he probably meant IF the people who made those games were still at Arkane.The real tragedy is that if either of those games were actually made they'd be just as shit as Starfield.
From the current Arkane? Most likely. But people who made Prey left exactly because those games were canned.The real tragedy is that if either of those games were actually made they'd be just as shit as Starfield.This is from the same studio / publisher that killed Arkane. The budget of Starfield could've been enough for Dishonored 3 and Prey 2. And those would actually be good games. That's the real tragedy here.
The budget of Starfield could've been enough for Dishonored 3 and Prey 2.
That makes sense....that said I suspect the budget of Starfield is astronomical considering it has been in development since 2015. So its budget probably isn't enough for Dishonored 3 and Prey 2 combined.
yes, it was even mentioned in the original Star Wars I believe.It's just a common sci-fi trope of "rerouting power".
yes, it was even mentioned in the original Star Wars I believe.It's just a common sci-fi trope of "rerouting power".