The game has NG+.Am I supposed to do all the faction questlines on the same character? It makes zero sense to be in UC, Freestar, Ryujin, and Constellation at the same time. Are you supposed to do like half then make a new dude?
Is this your first bespizda game?Am I supposed to do all the faction questlines on the same character? It makes zero sense to be in UC, Freestar, Ryujin, and Constellation at the same time. Are you supposed to do like half then make a new dude?
The system itself is okay, promising even. But yeah, the wording is so fucking bad most of the times that it's essentially no upgrade over Oblivion's laughable bingo wheel mini-game.The persuasion system is ass. It allows you to resolve the final quest by speaking literal nonsense
That's a writing problem more than a systems problem. There's no helping Bethesda's kindergarten level writing squad, but transplant that system into a better game and it would be great.The persuasion system is ass. It allows you to resolve the final quest by speaking literal nonsense
Are you kidding?Fallout 4 system also suffers from over-choice. It feels great to level up and earn a perk point, but as soon as you spend it you get hit with regret that maybe you should've spent it elsewhere. Too much freedom can be a bad thing for your players.
The system itself is reliant on vague, nonsense dialogue. If each line were bespoke, there'd be no need for the system in the first place
Fallout 4 system also suffers from over-choice....
Except noThe whole UC/Crimson Fleet dynamic is great. I don't know any other game that even attempts something like that. It's the equivalent of if Deus Ex had actually let you stay with UNATCO
You're trolling, right? The idea is very nice. The execution however is fucking horrible, especially telling the moment when you might get arrested by the UC and then you may choose the attack option which does nothing because OF COURSE all the NPCs are immortal. To pull such idea off you must give the player at least an illusion that he's in charge of things and playing both sides until some point. Here we have some dull scripted shit.The whole UC/Crimson Fleet dynamic is great. I don't know any other game that even attempts something like that. It's the equivalent of if Deus Ex had actually let you stay with UNATCO
Welcome to Bethesda games!Am I supposed to do all the faction questlines on the same character? It makes zero sense to be in UC, Freestar, Ryujin, and Constellation at the same time. Are you supposed to do like half then make a new dude?
People tracked down Todd Howard's year book and they found out that he joined all factions during high school, thinking this is normal behaviour.Welcome to Bethesda games!Am I supposed to do all the faction questlines on the same character? It makes zero sense to be in UC, Freestar, Ryujin, and Constellation at the same time. Are you supposed to do like half then make a new dude?
No chess club?People tracked down Todd Howard's year book and they found out that he joined all factions during high school, thinking this is normal behaviour.Welcome to Bethesda games!Am I supposed to do all the faction questlines on the same character? It makes zero sense to be in UC, Freestar, Ryujin, and Constellation at the same time. Are you supposed to do like half then make a new dude?
Formatting error. Guy is part of too many factions and the chess club got pushed out of the menu screen.No chess club?People tracked down Todd Howard's year book and they found out that he joined all factions during high school, thinking this is normal behaviour.Welcome to Bethesda games!Am I supposed to do all the faction questlines on the same character? It makes zero sense to be in UC, Freestar, Ryujin, and Constellation at the same time. Are you supposed to do like half then make a new dude?
Todd, you lied to us, how could you?
saddest thing is that it's not always been like that. [cries in morrowind]Welcome to Bethesda games!
They didn't want their casual audience complaining that the economy is tight (see: well designed). Most players are terrified if their currency integer isn't always increasing.couldn't you just make a mod that forces you to pay a monthly salary to your crewmates instead of hiring them for a lump sum? that would solve 99% of the issues of the game being pointless, since then you would be forced to take missions for credits. bethesda aren't stupid, this is the entire plot of Firefly and Cowboy Bebop. what happened?
I still remember the fuel thing.They didn't want their casual audience complaining that the economy is tight (see: well designed). Most players are terrified if their currency integer isn't always increasing.couldn't you just make a mod that forces you to pay a monthly salary to your crewmates instead of hiring them for a lump sum? that would solve 99% of the issues of the game being pointless, since then you would be forced to take missions for credits. bethesda aren't stupid, this is the entire plot of Firefly and Cowboy Bebop. what happened?
lmao at the ranger questline giving you all the gear after one mission because there was no time to finish making content
lolbethesda aren't stupid
You are wrong. This game was 25 years in the making.lmao at the ranger questline giving you all the gear after one mission because there was no time to finish making content
Understandable. They only had 8 plus years to work on it.