Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 17,656
Told you so.
I actually do remember, SDG. Beyond No Man's Sky not having ESG writing and being completely free from niggers it was a much better space game than Niggerfield on release. What people got upset about was that they didn't have time to implement multiplayer before the deadline from Sony hit and that some content had to be cut, like the sandworms from Dune. In some ways the release version is better than the fixed version, because the minecraft basebuilding loop that Todd crammed into his game from the beginning doesn't mesh with exploration where you are supposed to go from system to system and land on new worlds, not dick around in a cookie clicker base somewhere.The funniest thing is tho, everybody is talking about how this game failed to be a No Man's Sky... don't they remember what state NMS was in when it was first released? LMAO
I don't think Niggerfield has the technological or systemic depth to make it a good framework for that. If someone added a mech or another vehicle with a mod for example players would just run into the invisible walls faster while finding nothing of interest. You can de-niggerfy the game, rewrite the entire plot like one of those German total conversion mods for the TES games, and it still wouldn't be a good game or an RPG. It's forever stuck as a mediocre shooter and loading screen simulator.When someone hands you something broken and unimaginative, it has great potential to be fixed or used as a blank canvas.
Based, BGS continues to be the only ones who still push racism into their games.Or where all random black NPCs look like horror shows.. this can only be racism on part of the people that made these.
Incline.Starfield is single-handedly saving the western civilization IN REAL TIME.
This is the #1 mod on the nexus, StarUI:I think my main gripe with Starfield, other than it being "boring*" is the shit UI. Why can't Bethesda into decent UI?
https://www.nexusmods.com/starfield/mods/773
Todd Howard doesn't care about black people.
Stop doxxing yourself retard."we tested it and we didn't see any problems"
Clearly, No Man's Sky faced a lot of criticism upon release, but they continued to work on it, and the planet exploration it offers is far superior to anything Starfield provides. In No Man's Sky, you can fully explore planets, even terraform them a bit to establish your bases. There's a tremendous variety and some truly alien landscapes to discover. Plus, there are legitimate reasons to build outposts. On the other hand, Starfield's planet exploration feels bland by comparison. You can't interact much inside the many small, instanced portions of planets, and there's absolutely no incentive to construct outposts; it's just a tedious task. Empyrion is doing a much better job in this regard as well.I actually do remember, SDG. Beyond No Man's Sky not having ESG writing and being completely free from niggers it was a much better space game than Niggerfield on release. What people got upset about was that they didn't have time to implement multiplayer before the deadline from Sony hit and that some content had to be cut, like the sandworms from Dune. In some ways the release version is better than the fixed version, because the minecraft basebuilding loop that Todd crammed into his game from the beginning doesn't mesh with exploration where you are supposed to go from system to system and land on new worlds, not dick around in a cookie clicker base somewhere.The funniest thing is tho, everybody is talking about how this game failed to be a No Man's Sky... don't they remember what state NMS was in when it was first released? LMAO
The planets were also made less interesting in later NMS builds because people complained that some of them looked crappy, which is true, but that swung in both directions and normalizing them to make them all prettier removed some of the more interesting ones. Release version of NMS looked like a, while the updated version looks more like in the official concept art I guess. All the most impressive features were in the game and functional and all in all it had less bugs than any Bethesda game, the only thing it lacked was the Minecraft resource grind that is in every game these days and the multiplayer. Some features they added like player owned capital ships and space stations were neat but not necessary nor advertised in the marketing.
It's impressive how an indie team (they only had a publishing deal with Sony) could put together something much more impressive and robust than a Microsoft owned studio could with an infinite budget and a massive delay.
That sounds too complicated. He should instead upgrade his PC.
Beyond No Man's Sky not having ESG writing and being completely free from niggers it was a much better space game than Niggerfield on release.
doing quests now, and I have to say it's good, like, really good, for a Bethesda game. I can absolutely see how people will say it's boring. You either like it or you don't, but this game is just my jam.You are shilling the ever living fuck outta this game and already on NG+ and yet you've not completed any of the quest lines?
There are more UI mods, I think undelayed menus is a must, but I'm not modding yet.Ironically, the inventory is the LEAST shitty part of the UI
Man, who does anymore? Todd stopped giving a shit years ago, once he realised modders will develop his PC UI for free, but what about the rest of the industry? CBP's is a low-effort clownshow, BG3's is actively infuriating. I guess smaller PC exclusives still sort of manage, like PFKM, but the last major AAA crossplatform title I played with a great PC UI was DX4. Forget graphics, interfaces are your window into the gameplay, it drives me up a wall.Why can't Bethesda into decent UI?
To be fair, it looks more like a slightly higher resolution Oblivion in space. Which it is. Seventeen freaking years later.First hot NPC I've seen.
That totally looks like a wig. Stellar character design right there.
It looks better not on lowest settingsTo be fair, it looks more like a slightly higher resolution Oblivion in space. Which it is. Seventeen freaking years later.
It looks better not on lowest settingsTo be fair, it looks more like a slightly higher resolution Oblivion in space. Which it is. Seventeen freaking years later.
by the way, after you talk with her (in or around Galbank New Atlantis) you find her mysteriously dead in the street a while later. Several people have reported this incident and idk what is going on because she's the hottest NPC I've seen so far, but she's kind of a bitch